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Nysha's New Creators for November - posted on 1st Dec 2017 at 10:00 AM
Replies: 6 (Who?), Viewed: 240 times.
Field Researcher
Original Poster
#1 Old 3rd Dec 2017 at 6:13 AM
Default Clothing too pixelated?
As I've mentioned in the Help area I'm having trouble with clothing looking too pixelated. I've done the GraphicsRules.sgr edits and tried importing into SimPE, but I'm still getting what I consider to be too much pixel noise. That pretty much leaves out the first clothing project I was working on until I can find a solution, but I honestly can't tell if my second project is up to par or not...

I'm trying some recolours of the H&M dudes' hoodies. They have pixel blur. However, the original also has pixel blur. Less than mine, but I've been staring at pixels too much these last couple of days. Do my recolours look acceptable, compared to the originals, or do I need to solve my blur-ination issues before I continue?
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#2 Old 3rd Dec 2017 at 12:23 PM
They do look somewhat blurry - how about you post one of your textures (and maybe the file too) and we could see if it's something about your set up that's causing the issue? Lovely colours.

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(3rd ed. neighbourhood now available with corrections). Poll: http://strawpoll.me/6689876

Polls: length of neighbourhood play: http://www.strawpoll.me/10908815 & http://www.strawpoll.me/10908842

Thread for yakking about making TS2 stuff
Field Researcher
Original Poster
#3 Old 4th Dec 2017 at 12:51 AM
Thank you very much, maxon. I've only done a few very basic recolours because of this jacked up pixelation thing -- I'd love to try at least a few more ideas, but I keep running up against this same brick wall... >_<

Okay, I'm attaching one of my recolours, the original for comparison, and my recolour's .package. Any light y'all can shed will be hugely, enormously appreciated.
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File Type: rar dudeHMHoodies2_plum-lav.rar (321.6 KB, 6 downloads) - View custom content
Description: package file
Now what dammit?
staff: moderator
#4 Old 4th Dec 2017 at 11:42 AM
OK - I'll try and have a look at that today. I can see the definition is much better in your original textures.

Polgannon: Who Murdered Blaise Penhaligan?
(3rd ed. neighbourhood now available with corrections). Poll: http://strawpoll.me/6689876

Polls: length of neighbourhood play: http://www.strawpoll.me/10908815 & http://www.strawpoll.me/10908842

Thread for yakking about making TS2 stuff
Forum Resident
#5 Old 9th Dec 2017 at 6:34 AM
Assuming your textured versions are saved as .bmp files (since you're exporting the clothing from SimPE and not from the body shop), do you save them using the best depth quality? I found that saving these textures as 32-bit really brings out higher quality than the 24-bit.

Check out my profile for homes and community lots ready for download: My Homes and Stuff
Now what dammit?
staff: moderator
#6 Old 9th Dec 2017 at 7:20 PM
@Liz - sorry I meant to post back sooner. I had a look at your texture and tried importing it and fiddling about in various ways myself and so on. I don't think there's anything you're doing wrong with it since I got similar, perhaps marginally better, results but that might just be my graphics card (which is pretty good). I think kamoodle's suggestion is a good one so maybe look into that?

Sorry I didn't post sooner - I tested it on Monday then got stuck into my work week and I tend to not come here so much mid-week and forget stuff that isn't about students and their problems.

Polgannon: Who Murdered Blaise Penhaligan?
(3rd ed. neighbourhood now available with corrections). Poll: http://strawpoll.me/6689876

Polls: length of neighbourhood play: http://www.strawpoll.me/10908815 & http://www.strawpoll.me/10908842

Thread for yakking about making TS2 stuff
Field Researcher
Original Poster
#7 Old 10th Dec 2017 at 2:45 AM
@kamoodle5 - I can't believe I never noticed that! I have been saving at 24, will give 32 a try and see if it helps.
@maxon - Please, no apologies needed at all, you're so generous to take the time, and I really appreciate it.

Thank you so much, both of you!
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