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#1 Old 19th Jul 2018 at 7:24 PM Last edited by VintageSims : 28th Feb 2020 at 9:05 PM.
(UPDATE!)*NEW CHALLENGE* The Sims 4 Simerican Settlers Challenge
The Sims 4 Simerican Settlers Challenge


Welcome to The Simerican Settlers Challenge! This Challenge was adapted from my absolute favorite Sims challenge ever - The Decades Challenge by ZombieCleo! After playing the Decades Challenge for awhile, I wanted to focus more on the Victorian Era (1837-1901) and this lead to me creating an extension of the previously mentioned Decades Challenge. Let me know if there are any snags, and I'll update it as new packs come out. This challenge starts in the 1850s and goes all the way to current times. You start out in a small cabin and slowly, with technological and social advances, your sims will rise and fall with the times, losing money, careers, and loved ones. This is life as a Simerican Settler.

Youtube Channel: VintageSims
The 1850s:
Sims 4 Simerican Settlers Challenge - The 1850s - Chapter One
Sims 4 Simerican Settlers Challenge - The 1850s - Chapter Two
Sims 4 Simerican Settlers Challenge - The 1850s - Chapter Three
Sims 4 Simerican Settlers Challenge - The 1850s - Chapter Four
Sims 4 Simerican Settlers Challenge - The 1850s - Chapter Five
Sims 4 Simerican Settlers Challenge - The 1850s - Chapter Six
Sims 4 Simerican Settlers Challenge - The 1850s - Chapter Seven
Sims 4 Simerican Settlers Challenge - The 1850s - Chapter Eight
The 1860s:
Sims 4 Simerican Settlers Challenge - The 1860s - Chapter Nine
Sims 4 Simerican Settlers Challenge - The 1860s - Chapter Ten
Sims 4 Simerican Settlers Challenge - The 1860s - Chapter Eleven
Sims 4 Simerican Settlers Challenge - The 1860s - Chapter Twelve
Sims 4 Simerican Settlers Challenge - The 1860s - Chapter Thirteen
Sims 4 Simerican Settlers Challenge - The 1860s - Chapter Fourteen
Sims 4 Simerican Settlers Challenge - The 1860s - Chapter Fifteen
The 1870s:
Sims 4 Simerican Settlers Challenge - The 1870s - Chapter Sixteen
Sims 4 Simerican Settlers Challenge - The 1870s - Chapter Seventeen
Sims 4 Simerican Settlers Challenge - The 1870s - Chapter Eighteen
Sims 4 Simerican Settlers Challenge - The 1870s - Chapter Nineteen
Sims 4 Simerican Settlers Challenge - The 1870s - Chapter Twenty
Sims 4 Simerican Settlers Challenge - The 1870s - Chapter Twenty-One
The 1880s:
Sims 4 Simerican Settlers Challenge - The 1880s - Chapter Twenty-Two
Sims 4 Simerican Settlers Challenge - The 1880s - Chapter Twenty-Three
Sims 4 Simerican Settlers Challenge - The 1880s - Chapter Twenty-Four
Sims 4 Simerican Settlers Challenge - The 1880s - Chapter Twenty-Five

The 1850s — After the Oregon Trail

The year is 1850, your founder(s) has just arrived in Oregon after a long journey from their home state of Illinois. Land is cheap and there is plenty of it. Your founder(s) buys a plot of land and builds a home, a farm, and hopefully, a legacy of their own. This is life after the Oregon Trail.

1850s Rules:

The Beginning:
  • Founder must be Young Adult or Older
  • Life was incredibly hard on the Oregon trail, and many people lost family. You may choose your sims traits, but one of them must be the following: Gloomy, Hot-headed, Insane, Mean, Hates Children, Jealous, Evil or Noncommittal. (You can also download your own traits as there are not many of them in game, some examples may be: Absent Minded , PTSD , Coward , Violent .
  • Dress your sims as historically accurate as possible. I've linked some cc below to give you a head start!
  • If you begin with two unrelated sims of the opposite gender they must be married, or about to be married.
  • You can begin with more than two sims if you'd like family members to live with you, but remember that people generally had many children, and you'll want a lot if you intend to have any boys survive the civil war.
  • You can start out any ethnicity but you won't be able to marry outside of that ethnicity until the 1960s.
  • You may start with a pet, but check which animals are historically accurate first, a lot of current pets weren't around 150 years ago!
  • Land was cheap, buy a lot of land in a rural area!
  • A lot of the North West hadn't been discovered yet, delete all surrounding lots/households.
  • You can create up to five families in the world for your sims to interact with.
  • You may replace lots with a few historically accurate residential lots/households.
  • A new decade will start every 20 Sims Days, you can play on any lifespan.

Building:
  • Build a small cabin, only one bedroom allowed, you may have a loft.
  • You may use motherlode to build your cabin accurately, but use the cheats "testingcheats on" and "money 100" to start with 100 Simoleans before you play!
  • There is no electricity, you must use candles, lanterns, and fireplaces for light and warmth.
  • Your sims must use bathtubs (No showers)
  • No indoor plumbing, only outside toilets!
  • You have to build your house with what you find. Use wood/stone to build your property. This includes walls, floors, furniture.
  • Old fashion stove/appliances.

Lifestyle:
  • Men must make a living through Woodworking, Gardening, Painting, Fishing, Searching for Collectibles, Beekeeping (Seasons), Flower Arranging (Seasons), Candle Making (Modded), etc. (Writing is not allowed until 1870s, so no typewrite cc. You can get the mod that lets you write with a paper notebook here)
  • Men must pay the bills, fix broken items, keep a close relationship with the heir, choose and speak to suitors before introducing to his daughters.
  • Women can help with the Gardening, Painting, Beekeeping (Seasons), Flower Arranging (Seasons), or Candle Making (Modded), but women must take care of the children, cook all of the meals, teach the toddlers skills, read to the children, clean the home, wash the laundry, etc.
  • If a woman becomes widowed, then she may earn money through Painting, Gardening, Fishing, Flower Arranging (Seasons), Beekeeping (Seasons) or Candle Making (Modded).
  • For fun, sims can play Horseshoes, Darts, or Chess. They can also Paint, Take Photos, play the Piano, Violin, Fiddle, or Read. There is a simple upright piano mod here, as your sims would not be able to afford the grand pianos we have in game. (Sims may not listen to music yet).
  • Your sims cannot afford birth control, you must try for a baby, or no woohoo for youhoo!
  • Can only paint classic, landscape, realism, and impressionist paintings.
  • Grow a cow plant for the 1860s (You'll use this to kill off sims that die in war. You can also use cheats or mods to kill off sims.)
  • Must cure sickness with natural remedies.
  • Your sim may not go to festivals, events, or parties.
  • You sim may not have parties but may have friends over.
  • You may not use a pregnancy test to determine if you're pregnant.
  • You can use cellphone to invite other people over, we will consider it a letter in that case.
  • Outdoor Retreat Update: Your sims can travel to Granite Falls to complete aspiration needs, but may not vacation there.
  • Get Famous Update: You must turn off fame before you begin the challenge.
  • Seasons Update: Your sims can celebrate Harvesfest and Winterfest at home with the family.

Relationships:
  • There is no way around this, a lot of people were terribly racist. It isn't socially acceptable to marry outside of your own ethnicity, but if you do then you aren't allowed to speak to any sims outside of the family, unless that sim is considered a good friend beforehand. (YOU CAN SKIP THIS RULE!)
  • No "Try For Baby" until married, cheeky bastard.
  • Teenagers may not "mess around".
  • Gay marriage is not legal, but affairs are welcome, especially with spares! That being said, openly gay sims may not have friendships outside of the family as they would be shunned by society.
  • Sims will get married at home and may not have a party.
  • Sims cannot get a divorce unless one of them commits adultery, and even then it was rare.
  • If your female sim is widowed they must wear all black until the mourning period is over and may not be remarried until after the moodlet goes away.
  • Your sims may not join or create any clubs.

Children:
  • Heirs will be the eldest legitimate male child, but if you only get girls then the eldest will be the heir, and her husband will be the head of the family.
  • You may choose your children's aspirations, but you must randomize their traits.
  • Breastfeed your babies (No bottles).
  • Have babies at home.
  • Your teens don't have to go to school, they may stay and help with Woodworking, Gardening, Painting, Fishing, Searching for Collectibles, Beekeeping (Seasons), Flower Arranging (Seasons), Candle Making
  • Daughters may not move out until they are married.
  • To make the game more accurate, you can simulate death during childbirth by rolling a die after your sim gives birth. Dying during childbirth was common, so feel free to add this to your game if you want an added challenge! If you roll and 5 or a 10 then your sim dies.

Helpful Links for the 1850s:

The 1860s - The Civil War

The year is 1860 and the United States is at war... with itself! Men are shipped off to war by the thousands, and women must take control of the home and finances while they are away, praying an eligible heir will survive.

1860s Rules:

War:
  • To simulate wartime, all males teen-adult must be moved to a different lot until the war is over, or you can create a separate hidden area for them on your lot (Basements are helpful)
  • Your sims will be at war until the decade is over.
  • After 10 sim days your surviving sons can visit home for a day, this gives them time to meet potential suitors, and your daughters can use this time to meet soldiers on leave.
  • Roll a die the first day of war to decide which of your men survive, if they do not survive then you must feed them to the cow plant or kill them off any other way you see fit. If the roll is an even number your sim survives the war, if it's odd your sim doesn't make it.
  • If none of your sons survive the war then one of your daughters will take over as the heiress and her eldest son will carry on the legacy.
  • Battle is hard on a man. Teens who survive war must take on one negative trait when they reach adulthood. They can choose from: Gloomy, Hot-headed, Clumsy, Insane, Mean, Hates Children, Jealous, Evil or Noncommittal. (You can also download your own traits as there are not many of them in game, some examples may be: Absent Minded , PTSD , Coward , Violent ).

Lifestyle:
  • Women may make a living through Woodworking, Painting, Gardening, Scavenging, Fishing, Flower Arranging (Seasons), Beekeeping (Seasons), or Candle Making (Modded) while the men are at war.
  • Your daughters may not marry until the 1870s unless they are marrying an elder, or if they marry a soldier during their day of leave, otherwise the eligible young adults/adults will be busy at war.
  • Everyone, even children and teens, must help with the children, household duties, garden, etc.

Building:
  • You may add more rooms to your home, or completely remake it.

Helpful Links for the 1860s:


The 1870s - The Long Depression

The year is 1870 and America is at the beginning of a long depression. Unemployment runs rampant across the US, thousands of people lose their jobs, and hundreds of banks go bankrupt. Jobless and hungry, can your family make it through?

1870s Rules:

Lifestyle:
  • The United States is in an Economic Recession, any working sims lose their jobs and cannot work again for 7 sim days.
  • Your family lost all of their money to the banks, lower your household funds by 50%. You can use "testingcheats on" and "money (amount here)" to make the change. To make it more difficult you can lower your funds to just $100!
  • Your sims have had it rough, sims who become a Teen/Young Adult by the end of this decade must choose a negative trait: Gloomy, Noncommittal, Hot-headed, Kleptomaniac, Clumsy, Insane, Mean, Hates Children, Jealous, or Evil. (You can also download your own traits as there are not many of them in game, some examples may be: Absent Minded , PTSD , Coward , Violent .
  • To make money, all sims, (including children, teens, and women) must Paint, Busk, Scavenge, Garden, Fish, do Woodworking, Beekeeping (Seasons), Flower Arranging (Seasons), or Candle Making (Modded) .
  • After 7 days men may join the Writing Career (Author), Criminal Career (Boss Branch), Gardener Career (Seasons, Either Branch, With Typewriter Mod), Military Careet (Strangerville, Officer)Dentist (Modded), .The Sims may not join the Business Career again until the 1880s. Scavenging, Painting, Writing, Gardening, Busking, Woodworking, Fishing, Flower Arranging (Seasons), Beekeeping (Seasons), Candle Making (Modded) are still recommended.
  • Sims can only eat hot-cooked meals ONCE per day. If they get hungry, they must eat food found from Scavenging, Fishing, and Gardening. If you catch a fish and cook it, it will not count as your hot meal.
  • Sims may not create medium or large paintings, small paintings only. If you need to create emotional paintings for aspiration points you can, but you may not sell them until the 1880s, as they are medium size.

Building
  • You cannot add any rooms to your home until this decade is over.
  • Men are now allowed to use typewriters, you can get one here .
  • You may not buy any artwork until the decade is over.

Helpful Links for the 1870s:

(UPDATE)The 1880s: The Second Industrial Revolution

The year is 1880 and advancements in technology have led to the widespread adoption of railroads, gas heating, telegraph networks, and proper sewage systems. People flock to the cities to experience the wonder, this is The Second Industrial Revolution.

1880s Rules:

Building:
  • After the Industrial Revolution many Americans gave up the farm life and moved to the city. From now on you may now move your sims to another lot as long as it is fitting for the decade.
  • Single males may live in apartments now, but must return to the family home once married, do your best to decorate it accurately for the time period, there are some things out of your control with apartment decorating.
  • The hard times are over for now and you have some extra Simoleans, you may now decorate your home with wallpaper!
  • Indoor plumbing was gaining popularity among the upper-class Americans, you may not have indoor plumbing unless you have 50,000 Simoleans or more.
  • Carpet is gaining popularity, you may use carpet in your house.
  • Phonographs are now allowed, get one here .

Lifestyle:
  • Things are going better for your sims, all sims aging into a teen or adult during this decade must take on one of these traits. Self-Assured, Genius, Perfectionist, Ambitious, Materialistic, Tinkerer (Modded) , Handy (Modded) .
  • Sims may now get married on another lot and throw wedding parties at home.
  • Men may now attend Britechester and can study Art History, Communications, Culinary Arts, Drama, Economics, Fine Arts, History, Language and Literature, and Psychology.
  • You may open/visit historically accurate shops.
  • Men may now visit bars with Victorian decor.
Children:
  • You can now bottle feed your babies but breastfeeding is still recommended.
  • Male teenagers who aren't going to high school may start going to work. There is a mod that allows teens to join the adult career tracks here .

Helpful Links for the 1880s:

(UPDATE)The 1890s: The Gay 90s

The year is 1890, and despite economic crisis, the world is full of merriment and optimism. There is an appreciation for decadent art, ragtime music, and witty plays, but only the wealthy have the freedom to enjoy it. It's time to sit back and enjoy life.

1890s Rules:

Building:
  • You can add as many rooms to your home as you'd like, and make it as lavish as possible!

Lifestyle:
  • It's the beginning of the suffragette movement and women want rights! Unmarried women can join the Entertainer Career (Either Branch) and Eduation Career (Modded), but all women can now write and sell books from home.
  • Electricity has taken the world by storm, but it's still not obtainable for lower to middle class sims. Your family may not have electricity unless you have 100,000 Simoleans or more.
  • The arts are taking over! Your sims must choose from one of these traits as they age into a teen or adult: Creative, Art Lover, Bookworm, Foodie, Music Lover, Perfectionist, Romantic, Dance Machine, Singer (Modded)
  • Your sims can become famous painters, writers, musicians, etc. You can turn fame back on.
  • Your sims can now play grand pianos.
  • Your sims can now visit historically accurate restaurants.
  • Your sims can now be treated with medicine (It was mostly cocaine).
  • You can now hire a maid, butler, or nanny.
  • Your sims may host dinner parties.

Children:
  • Teens still aren't required to go to school, and may stay home to help around the house or go to work.

Helpful Links for the 1890s:


(UPDATE)The 1900s: "The Greatest" Generation

The year is 1900 and it is the beginning of something new; the middle class is expanding and people are getting comfortable leading lavish lives. It's a time for parties, socializing, and having a grand old time!

1900s Rules:

Building:
  • Sims now have indoor plumbing and electricity no matter their economic status.
  • Your sims may now have private pools.

Lifestyle:
  • Your sims are out to have a good time! Every sim that ages up to a teen or adult must choose one of these traits: Cheerful, Goofball, Romantic, Dance Machine, Noncommittal, Music Lover, Insider, Outgoing, Self Assured, Materialistic, Snob, Self Absorbed (Get Famous), Party Animal (Modded) .
  • Your sims can join clubs and have members over for drinks, games, general socializing, etc.
  • Your sims may throw any type of parties.

  • Sims no longer need to wear black during mourning.
  • You'll need a cow plant again, the war is coming up soon and you'll need a way to kill off sims who don't survive the war.

Children:
  • Teens still aren't required to go to school, and may stay home to help around the house or work.

Helpful Links for the 1900s:


(UPDATE)The 1910s: World War I

The year is 1910 and World War I is just around the corner, tensions are high and men are being shipped off, leaving the women to fend for themselves once more.

1910s Rules:

War:
  • To simulate wartime, all males teen-adult must be moved to a different lot until the war is over, or you can create a separate hidden area for them on your lot (Basements are helpful)
  • Your sims will be at war until the decade is over.
  • Roll a die the first day of war to decide which of your men survive, if they do not survive then you must feed them to the cow plant or kill them off any other way you see fit. If the roll is an even number your sim survives the war, if it's odd your sim doesn't make it.
  • If none of your sons survive the war then one of your daughters will take over as the heiress and her eldest son will carry on the legacy.
  • After 10 sim days your surviving sons can visit home for a day, this gives them time to meet potential suitors, and your daughters can use this time to meet soldiers on leave.
  • Battle is hard on a man. Teens who survive war must take on one negative trait when they reach adulthood. They can choose from: Gloomy, Hot-headed, Clumsy, Insane, Mean, Hates Children, Jealous, Evil or Noncommittal. (You can also download your own traits as there are not many of them in game, some examples may be: Absent Minded , PTSD , Coward , Violent ).

Build:
  • You may not move lots during this decade.
  • You may not add any rooms to your home during this decade.
  • Your sims may not live in apartments.

Lifestyle:
  • Women can also make money by Writing, Painting, Gardening, Scavenging, Busking, Fishing, Woodworking, Flower Arranging (Seasons), and Beekeeping (Seasons) while men are away.
  • Women must keep a garden and 50% of the funds from the garden are to be given to the government. You can use "testingcheats on" and "money x" to take away half of your garden funds, just pay attention to how much you're making!
  • Telephones are now allowed, but only if your sims have 100,000 Simoleans or more, and they can only be used to make calls and invite other sims over. Sadly, we have to pretend that they aren't cell phones since we don't have landlines.
  • If you create a movie theater then your sims will be allowed to go see movies.



Children:
  • Children and teens, must help with the children, household duties, garden, etc.
  • Your teenage daughters may drop out of school to help at home.

Helpful Links for the 1910s:


(UPDATE)The 1920s: Roaring Twenties

It's the 1920s and the war has ended. Jazz music is taking over the airwaves, women have just gotten the right to vote, people have money to spend and parties to attend, this is an age of social and political change.

Build:
  • Single sims can move into apartments once again. Women can live alone during this decade.
  • Your sims may move to other lots again.

Lifestyle:
  • Women can be heirs now!
  • Your sims can now use birth control.
  • Men and Women can both visit Selvadorada and practice the Archaeology skill.
  • Life is a party again, full of artists and entertainers alike! Your sims must choose one of these traits upon aging up: Cheerful, Goofball, Romantic, Music Lover, Outgoing, Materialistic, Noncommittal, Creative, Art Lover, Snob, Bookworm, Foodie, Insider (Get Together), Dance Machine (Get Together), Self Absorbed (Get Famous), Singer (Modded), Movie Lover (Modded), Party Animal (Modded).
  • Sims are allowed to throw parties again, in fact, it's encouraged!
  • Sims are allowed to listen to talk radio.
  • Prohibition makes alcohol illegal, sims aren't allowed to drink unless they are at home or at a secret speakeasy, you'll have to download one or create one yourself.

Children:
  • Teenagers don't have to go to school, but it is encouraged.

Helpful Links for the 1920s:


(UPDATE)The 1930s: The Great Depression

The 1930s begin with a stock market crash, abruptly causing 15 million people to become unemployed.

1930s Rules:

Build:
  • You can move your entire family into an apartment to simulate how poor families were during this decade.
  • You may only move your sims to another lot if you are downgrading or moving them into an apartment. Downgrading could be helpful if you had a lavish home during the 1920s, especially if your rent is very high! Women need to be accompanied by a man or family member.
  • You may not add any rooms onto your home. If you downgrade you must have equal to or less than the amount of rooms you had in your previous home.
  • You may not buy any artwork, and you can sell any artwork you currently have to make money.

Lifestyle:
  • To simulate the stock market crash, lower your household funds by 50%. You can use "testingcheats on" and "money (amount here)" to make the change. To make it more difficult, you can lower your family funds to $100
  • Any working sims lose their jobs and can't work again for 5 sim days.
  • To make money, all sims, (including children, teens, and women) must Paint, Busk, Scavenge, Garden, Fish, do Woodworking, Beekeeping (Seasons), Flower Arranging (Seasons), or Candle Making (Modded).
  • After 5 days men may join almost all previously available careers, but may not join the Business Career, Architecture Career, Dentist Career, or Law Career again until the 1940s.
  • After 5 days women may join the Entertainer Career (Both Branches), the Acting Career (Get Famous), Education Career (Modded), Dancer Career (Modded), or Singing Career (Modded).
  • Sims can only eat hot-cooked meals ONCE per day. If they get hungry, they must eat food found from Scavenging, Fishing, or Gardening. If you catch a fish and cook it, it doesn't count as a hot meal.
  • Sims must ONLY pay the bills after the electricity is cut off. You may sell your artwork/household items to pay bills. (For a more difficult version, wait until your water is cut off as well.)
  • Your sims have had it rough, sims who become a Teen/Young Adult by the end of this decade must choose a negative trait: Gloomy, Noncommittal, Hot-headed, Kleptomaniac, Clumsy, Insane, Mean, Hates Children, Jealous, or Evil. (You can also download your own traits as there are not many of them in game, some examples may be: Absent Minded , PTSD , Coward , Violent.
  • You may not make any medium or large paintings, small paintings only. If you need to create emotional paintings for aspiration points, you can store them in your inventory until the 1880s and sell them then.
  • Prohibition is over, your sims can drink again!
  • Every sim who served in the army will receive a 100 Simolean pension.

Children:
  • Teens aren't required to go to high school and are encouraged to help around the house or get a job.

Helpful Link for the 1930s:

(UPDATE)The 1940s: World War II

The world is at war, millions of deaths make it the largest war of all time. As the men are shipped off to battle, the women take over the work force.


War:
  • To simulate wartime, all young adult males must be moved to a different lot until the war is over, or you can create a separate hidden area for them on your lot (Basements are helpful). Teens and adult men don't have to go to work, but can go voluntarily. Women may also enlist voluntarily.
  • Your sims will be at war until the decade is over.
  • Roll a die the first day of war to decide which of your family members survive, if they do not survive then you must feed them to the cow plant or kill them off any other way you see fit. If the roll is an even number your sim survives the war, if it's odd your sim doesn't make it.

Build:
  • Your household cannot move lots or live in apartments.
  • You still cannot add any rooms to your home
  • You still cannot buy any artwork.
  • If you have more than $50,000 you can own a tv.
  • Every house must now have a garden.

Lifestyle:
  • Women may join the Writer Career (Either Branch), Painter Career (Either Branch), Culinary Career (Either Branch), Criminal Career (Boss Branch), Entertainer Career (Either Branch), Gardener Career (Seasons, Both Branches, With Typewriter Mod), Acting Career (Get Famous), Military Career (Strangerville), Dancer Career (Modded), Education Career (Modded), and Singing Career (Modded).
  • While the men were gone the everyone else needed to help out. To make money, all sims, (including children, teens, and women) can Paint, Busk, Scavenge, Garden, Fish, do Woodworking, Beekeeping (Seasons), Flower Arranging (Seasons), or Candle Making (Modded) to make money for the war effort.
  • If women are married they can stay home from work to be a housewife, but they must still help make money in other ways.
  • Everything you do is for the war, half of your earnings will go towards the war effort.
  • Your sims had to live through the depression and now war, sims who become a Teen/Young Adult by the end of this decade must choose a negative trait: Gloomy, Noncommittal, Hot-headed, Kleptomaniac, Clumsy, Insane, Mean, Hates Children, Jealous, or Evil. (You can also download your own traits as there are not many of them in game, some examples may be: Absent Minded , PTSD , Coward , Violent.
  • Your sims can still only have one hot meal a day, everything they eat will come from scavenging, gardening, or fishing. If you catch a fish and cook it then it doesn't count as your hot meal.
  • Every house must have a radio, and someone must listen to it for at least an hour everyday.

Children:
  • School isn't mandatory, teens can work or help out at home.

Helpful Links for the 1940s:

Women's Clothing: Victoriana Dress, and Citizen Dame Dress, and Isobel Dress, and Audrey Dress, and Swanky Sailors Dress, and Belle Blouse, Mai Dress

Men's Clothing: Military Suit

Girls Clothing: Apple Dress

(UPDATE)The 1950s: The Fabulous 50's

It's the 1950s, and the invention of teenagers, Rock n Roll, and the beginning of the civil rights movement has changed the world for better. Although the decade begins with the Korean War, your sim feels like they can finally relax and enjoy quality time with their families.

War:
  • To simulate wartime, all young adult males must be moved to a different lot until the war is over, or you can create a separate hidden area for them on your lot (Basements are helpful). Teens, women, and adults don't need to go to war, but they can go voluntarily.
  • The war only lasts the first 5 days of the decade.
  • Roll a die the first day of war to decide which of your men survive, if they do not survive then you must feed them to the cow plant or kill them off any other way you see fit. If the roll is an even number your sim survives the war, if it's odd your sim doesn't make it.

Building:
  • Moving your family into the suburbs is encouraged.
  • You can build your home as large as you like.
  • You can live in apartments again, women must be accompanied by a man or family members.
  • Showers are now allowed.

Lifestyle:
  • Women may join the Writer Career (Either Branch), Painter Career (Either Branch), Culinary Career (Either Branch), Entertainer Career (Either Branch), Gardener Career (Seasons, Both Branches, With Typewriter Mod), Acting Career (Get Famous), Dancer Career (Modded), Education Career (Modded), or Singing Career. (Modded)
  • Wives are encouraged to stay home and take care of the home and children, working could emasculate their husbands.
  • Women were bored, they need to keep themselves busy with hobbies. Women may Garden, Paint, Play Piano and Violin, Arrange Flowers, Play Chess, Read, Listen to Records, Swim, Dance, or spend time with friends.
  • Life was simple, and people were upbeat, happy home life and a seemingly perfect family were important! To keep up appearances, any sims who age up to a teen or young adult during this decade must take one of the following traits: Cheerful, Family Oriented, Good, Materialistic, Neat, Outgoing, Perfectionist, or Insider.
  • Sims can now divorce for any reason.
  • Dinner is to be ready by the time dad gets home from work, and your family should all sit down and eat together.
  • After dinner it is encouraged that your family sit and watch TV together.
  • There are TV restriction times, your sims can only watch TV from 6 am to 9 pm.
  • Your sims may vacation in Granite Falls and visit Sulani.

Children:
  • Adoption is now available.
  • School is mandatory for teens, and they are encouraged to have an after school job.
  • It was the baby boom, and lack of sexual education lead to more teen pregnancy than you'd expect. You can use the Teen Pregnancy Mod to make your teens pregnant.
  • Things felt safe in the 1950s, children were allowed to roam around with their friends without any worry from their parents. It's encouraged that children spend time with their friends.

Helpful Links for the 1950s:
Women's Clothing: Eva Dress, Verna Dress, Tamara Dress, Gil Dress, Audrey Dress, Blouse and Skirt Set, Grace Kelly Set,

Women's Bathing Suits: Carole-Ann Bathing Suit, Marilyn Bathing Suit Set

Almost everything from Colores Urbanos will work!

(UPDATE)The 1960s: The Swinging 60's

It's the 1960s, and the youth are shaking things up with drugs, groovy parties, and anti war protests!

War:
  • Although the Vietnam War was going on during the 60s, men weren't drafted until the late 60s/early 70s. Your sims don't need to go to war, but can if they choose to.
  • To simulate wartime, young adult males can be moved to a different lot, or you can create a separate hidden area for them on your lot.
  • Roll a die the first day of war to decide which of your men survive, if they do not survive then you must feed them to the cow plant or kill them off any other way you see fit. If the roll is an even number your sim survives the war, if it's odd your sim doesn't make it.
  • Sims who fought in Korean War receive a $250 pension.

Building:
  • Young adults want independence, moving out of their parents house is encouraged.
  • Women can move out and live alone.

Lifestyle:
  • Women may join the Writer Career (Either Branch), Painter Career (Either Branch), Culinary Career (Either Branch), Entertainer Career (Either Branch), Gardener Career (Seasons, Both Branches, With Typewriter Mod), Acting Career (Get Famous), Dancer Career (Modded), Education Career (Modded), or Singing Career. (Modded)
  • Making money through artistic means is gaining popularity again; being a painter, writer, musician, or actor is encouraged!
  • Women are joining the workforce once again, despite the push back from men. All women can work and are encouraged to!
  • The 60s were about having fun, being creative, and bringing back childlike wonder. Sims who age up to teen or young adult during this decade must take on one of the following traits: Art Lover, Cheerful, Childish, Creative, Dance Machine, Party Animal, Goofball, Insider, Music Lover, Non Committal, Outgoing, Self Absorbed, Self Assured, or Rebellious (Modded),
  • Although it was still looked down upon by some, interracial relationships are now allowed.
  • Drugs were VERY popular in the 1960s, you can download the mod here.
  • All sims may attend Britechester now and may study Art History, Communications, Culinary Arts, Drama, Economics, Fine Arts, History, Language and Literature, and Psychology.
  • Free love is more acceptable than ever, your sims can have multiple partners, guilt free!

Helpful Links for the 1960s:
Women's Clothing: Mod 60s Dress, Mod 60s Winter Coat, Short and Sweet Dress, Hippie Dress.

Women's Hair: 60s Hair, Mod 60s Peggy Hair, Ronda Hair, Cinnamon Hair, Beehive Hair, Dixie Hair, Connie Hair, Karen Hair, Cher Hair, Nancy Hair, Twiggy Hair
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Test Subject
#2 Old 25th Oct 2018 at 10:59 PM
Love this challenge! Please post the next decade!
Test Subject
#3 Old 3rd Feb 2019 at 2:16 AM
I just wanted to say that I love this challenge and it needs more attention! I've just started playing it modified for TS3 and your attention to detail is wonderful. I can't wait to see the decades you post next!
Test Subject
#4 Old 20th May 2019 at 12:41 AM
7 more decades left! I'm excited to see what more you come up with. I'll be starting this challenge soon. Can't wait.
Field Researcher
#5 Old 3rd Jan 2020 at 3:40 PM
Default Hawley Family
Jesse and Josephine Hawley moved from Philadelphia to the woods of Georgia to settle on a large parcel of land and raise a family.

Jesse built a sturdy house and within the first year they welcomed a child, Gladys.
She was followed closely by a sister, Celeste, and soon a brother, John.

Jesse was a great provider and the family ate well from the garden and his expert fishing.
Before the little ones were even out of diapers, Josephine gave birth to triplets: Reuben, Rachel, Rebecca! The birth was dangerous and Josephine and the newborns were very fortunate to survive. Eldest daughter Gladys was soon able to help her mother care for Celeste and John so Josephine could focus on the house and the babies.
Gladys minded the toddlers while Celeste and John were all too happy to fish with their father. In the meantime, Josephine delivered two more girls to the family, Martha & Mary. Again the mother and babies were lucky to survive childbed.
The next few years were uneventful with the exception of Gladys catching the kitchen on fire. If only they new, things were about to get much worse.
Screenshots

Check out my Apocalypse Challenge attempt @ ditzyekko.blogspot.com
Field Researcher
#6 Old 6th Jan 2020 at 7:50 PM
Default Hawley Family 1860s
With the house busting at the seams, I had to send Jesse and both of the boys to war even though they were still children. I figured they could help with something not too dangerous until they were of age.

The girls pursued their passions (cooking, gardening, painting, music) while also pursuing love (though letters and occasional visits). Eventually they all found love.
Gladys married an elderly man (Braylon Mullen) and started a family quickly. Celeste married Robert Goff and Rebecca married his twin brother Richard. Rachel married Loren Kalani. Martha married Julien Sheffield and Mary married Gideon Goth. When the men visited from war inevitably pregnancies occurred and by the end of the war the Hawleys had 10 grandchildren and a stepgrandchild. During one such visit, eldest son John married a war widow (Cheryl Zaidi) who already had a child.

When the smoke cleared, the Hawleys had lost their eldest son, John and three of their daughters were widowed. Pregnant Celeste moved back home and delivered twins before dying in childbed. Within a year, young Reuben found himself the head of the household and caring for a widowed sister-in-law, three nephews, and a niece. He set his sights on making Cheryl more than just his sister-in-law and formally adopting her two sons. Rebecca and her husband adopted the orphaned Goff twins (their father and Rebecca's husband were twins).

Check out my Apocalypse Challenge attempt @ ditzyekko.blogspot.com
Field Researcher
#7 Old 20th Jan 2020 at 4:33 PM
Default Hawley Family 1870s
1st generation children during the 1870s

1st child, Gladys, was widowed very early in the decade. She and her husband had 3 small children - Brooklyn, Jared, and Caleb Mullen. She quickly married a much younger man, Garrett Spain.
2nd child, Celeste, was pregnant and widowed during the war. Early in the decade, she delivered twins and died. Her children, Josephine & Joseph Goff, were adopted by her sister Rebecca.
4th child (new heir), Reuben, survived the war that killed his older brother. In the middle of the decade, he married his brother's widow and they had 3 children (Phoebe, Charles, Evan) before 1880. He was also raising his wife's two sons from her previous marriages.
5th child, Rachel, was widowed during the war and left with two young sons - Brian and Lawrence Kalani. She remarried early on to Christopher Huntington and they adopted a son - Myles Sanderson.
6th child, Rebecca, and her husband Richard Goff had four children during the decade - Jesse, Darryl, Lisa, and Johnnie. While also raising her late sister's twins.
7th child, Martha, and her husband Julien Sheffield had four children during the decade - Donovan, Lance, Braden, and Eliana.
8th child, Mary, was widowed during the war and left with a newborn daughter - Cornelia Goth. She remained a widow.

Jesse and Josephine died of old age and their only surviving son, Reuben, became the head of the Hawley household. Reuben was still quite young but stepped up as the provider and protector of his widowed sister-in-law Cheryl and her two young boys. Reuben and Cheryl fell in love and married. They soon had three children together. Cheryl's 2nd son, John Jr, remained the heir even as Reuben became the biological father of his own sons.
Screenshots

Check out my Apocalypse Challenge attempt @ ditzyekko.blogspot.com
Field Researcher
#8 Old 25th Jan 2020 at 12:34 AM Last edited by DitzyEkko : 26th Jan 2020 at 3:45 PM.
Default Hawley Family 1880s
About halfway through the decade, the Hawley family was able to afford and install indoor plumbing. The 1880s were hard on the family. John Jr died of an illness and youngest child Evan disappeared in the middle of the night soon after. Reuben's wife, Cheryl, died never knowing what happened to little Evan. Eldest son, Seth Zaidi, married and had 4 children. Reuben's eldest sister Gladys along with him and his triplet sisters all became elders. Gladys also died of old age. Reuben, Rachel, and Rebecca are feeling their end rapidly approaching. Phoebe got married to Jacoby Landgraab.

Gen 1, Child 1 - Gladys (Hawley) Spain died of old age. She is survived by her 2nd husband Garrett Spain, 4 children (Brooklyn M Goff, Jared Mullen, Caleb Mullen, and Leland Spain) and two grandchildren (Lawson Goff & Toni Mullen)
Gen 1, Child 2 - the late Celeste (Hawley) Goff's children both married and she would be the grandmother to one (Quincy Gamble)
Gen 1, Child 3 - the late John Hawley. His children are listed under Reuben who adopted & raised them.
Gen 1, Child 4 - Reuben Hawley became a widower & lost two sons this decade.
----------Gen 2, Child 1 - Seth Zaidi & his wife Gretchen welcomed 4 children (Abel, Casey & Cheryl, Tyler)
----------Gen 2, Child 2 - John Jr Hawley died as a teenager
----------Gen 2, Child 3 - Phoebe Hawley married Jacoby Landgraab
----------Gen 2, Child 4 - heir Charles Hawley is a teenager
----------Gen 2, Child 5 - Evan Hawley is missing and feared dead
Gen 1, Child 5 - Rachel (Hawley) Huntington has two sons with her first husband, an adopted son & biological daughter with her 2nd husband. She is the grandmother of 3 (Sonia, Colt, and Octavia Kalani)
Gen 1, Child 6 - Rebecca (Hawley) Goff is the mother of 6 and grandmother of 3 (Audrina and Hanna Goff, Lane Pruitt)
Gen 1, Child 7 - Martha (Hawley) Sheffield is the mother of 6 and grandmother of 1 (Chaim Sheffield)
Gen 1, Child 8 - Mary (Hawley) Battle has 1 daughter with her first husband and 3 children with her 2nd.

Check out my Apocalypse Challenge attempt @ ditzyekko.blogspot.com
Test Subject
#9 Old 25th Jan 2020 at 12:42 PM
I've been playing this challenge loads! I am getting ready to go into the 1860s and already have 5 hours into my save. I love it! I started with two Sims, Lionel Whitfield and his wife, Charlotte Whitfield. They lived on a large plot of land and plan on expanding it into a large farm. Lionel tends to the garden, the bee hives, and even makes candles to get the family by. As busy as Lionel has been, he has even found time to expand his family!

Charlotte has given birth and survived the births to several children already! Their twin girls, Abigail and Agatha are already well into their childhood. Next would be their heir, Lionel Whitfield II, then another lovely baby girl named Amelia. Charlotte is pregnant with another child currently as well. With the family growing so fast, it is hard to keep up with their silliness! Not to mention, they all take after their mother. Redhead galore, reminds me of the Weasley's! Pictured are Lionel and Charlotte.
Screenshots
Field Researcher
#10 Old 24th Feb 2020 at 7:02 PM Last edited by DitzyEkko : 19th Mar 2020 at 4:33 PM.
Default Hawley Family 1890s
Reuben Hawley knew his life was coming to a close so he spent the time he had left bonding with his grandchildren (Seth's kids).
After Reuben's death, Charles married Mallory Watters. Mallory is 3rd child of Xavier Watters and his wife Esther (Landgraab) Watters. She is very close with her twin brother Malcolm and he seems to be over at the Hawley house everyday. Charles and Mallory eventually welcomed three boys into the family - William, Xavier, and Ian.
Just after Ian's birth, Mallory received a sudden windfall. Her mother died and Mallory inherited $1,000,000 from the Landgraab estate. Her mother, Esther, was a daughter of Malcolm Landgraab (Geoffrey & Nancy's oldest son). Charles and Mallory sold the family home in NewCrest and moved into a larger & more modern house in Willow Creek.
The decade ends with their oldest son, William, becoming a teenager and the two younger ones in primary school.


Gen 1, Child 4 - Reuben Hawley died this decade.
----------Gen 2, Child 1 - Seth Zaidi & his wife Gretchen completed their family with their 5th and 6th children (Kristie and Ramon).
---------------------Gen 3, Child 1 - Abel Zaidi married Alexandra Schultz
---------------------Gen 3, Child 2 - Casey Zaidi married Nick Bragg
---------------------Gen 3, Child 3 - Cheryl Zaidi married Terrance Perry
---------------------Gen 3, Child 4 - Tyler Zaidi is a teenager
---------------------Gen 3, Child 5 - Kristie Zaidi is a teenager
---------------------Gen 3, Child 6 - Ramon Zaidi is a child
----------Gen 2, Child 2 - John Jr Hawley DECEASED
----------Gen 2, Child 3 - Phoebe Hawley & her husband Jacoby Landgraab had 4 children (Pierce, Sadie, Robin & Roscoe)
---------------------Gen 3, Child 1 - Pierce Landgraab is a teenager
---------------------Gen 3, Child 2 - Sadie Landgraab is a child
---------------------Gen 3, Child 3 - Robin Landgraab is a child
---------------------Gen 3, Child 4 - Roscoe Landgraab is a child
----------Gen 2, Child 4 - Charles Hawley married Mallory Watters and welcomed three sons.
---------------------Gen 3, Child 1 - heir William Hawley is a teenager
---------------------Gen 3, Child 2 - Xavier Hawley is a child
---------------------Gen 3, Child 3 - Ian Hawley is a child
----------Gen 2, Child 5 - Evan Hawley DECEASED

Check out my Apocalypse Challenge attempt @ ditzyekko.blogspot.com
Field Researcher
#11 Old 19th Mar 2020 at 5:09 PM Last edited by DitzyEkko : 22nd Mar 2020 at 4:53 AM.
Default Hawley Family 1900s
Gen 2, Child 1 - Seth Zaidi & his wife Gretchen died this decade
---------Gen 3, Child 1 - Abel Zaidi & his wife Alexandra Schultz had two children
------------------Gen 4, Child 1 - Holly Zaidi
------------------Gen 4, Child 2 - Carson Zaidi
---------Gen 3, Child 2 - Casey Zaidi & her husband Nick Bragg had two children
------------------Gen 4, Child 1 - Beth Bragg
------------------Gen 4, Child 2 - Hayden Bragg
---------Gen 3, Child 3 - Cheryl Zaidi & her husband Terrance Perry had two children
------------------Gen 4, Child 1 - Betsy Perry
------------------Gen 4, Child 2 - Raegan Boston (adopted)
---------Gen 3, Child 4 - Tyler Zaidi married Catarina Lynx and they have 1 child
------------------Gen 4, Child 1 - Augustin Zaidi
---------Gen 3, Child 5 - Kristie Zaidi married Matthias Kelly and they have 1 child
------------------Gen 4, Child 1 - Heidi Kelly
---------Gen 3, Child 6 - Ramon Zaidi died in a fire at the age of 14.
Gen 2, Child 2 - John Jr Hawley DECEASED
Gen 2, Child 3 - Phoebe Hawley & her husband Jacoby Landgraab became elders this decade.
---------Gen 3, Child 1 - Pierce Landgraab married widow Isabella (Sheffield) Schultz.
---------Gen 3, Child 2 - Sadie Landgraab married Shawn Vincent and they have a son
------------------Gen 4, Child 1 - Gerard Vincent
---------Gen 3, Child 3 - Robin Landgraab died in a fire at the age of 10.
---------Gen 3, Child 4 - Roscoe Landgraab died in a fire at the age of 10.
Gen 2, Child 4 - Charles Hawley and his wife Mallory Watters became elders this decade.
---------Gen 3, Child 1 -William Hawley married Hayden Marroquin and they have two children
------------------Gen 4, Child 1 - Olivia Hawley
------------------Gen 4, Child 2 - Oliver Hawley
---------Gen 3, Child 2 - Xavier Hawley married Aurora Schultz and they have a son
------------------Gen 4, Child 1 - Morton Hawley
---------Gen 3, Child 3 - Ian Hawley married widow Katarina Curry
Gen 2, Child 5 - Evan Hawley DECEASED

Check out my Apocalypse Challenge attempt @ ditzyekko.blogspot.com
Field Researcher
#12 Old 22nd Mar 2020 at 5:02 AM Last edited by DitzyEkko : 27th Mar 2020 at 7:18 AM.
Default Hawley Family 1910s
All the men were sent to war so there were much fewer births than usual. A welcome reprieve, honestly. Until MC Command went crazy. I didn't expect many wartime babies but it happened three times. Once just after the men left, once about 1915 and again around 1917. The family only lost one young man to the war, Xavier Hawley.

Gen 2, Child 1 - Seth Zaidi DECEASED
---------Gen 3, Child 1 - Abel Zaidi & his wife Alexandra Schultz
------------------Gen 4, Child 1 - Holly Zaidi married Caliente Givens at the conclusion of the war
------------------Gen 4, Child 2 - Carson Zaidi married Olivia Perry at the conclusion of the war
---------Gen 3, Child 2 - Casey Zaidi & her husband Nick Bragg had a war-furlough baby
------------------Gen 4, Child 1 - Beth Bragg married Ramin Goff at the conclusion of the war
------------------Gen 4, Child 2 - Hayden Bragg married Loren Schultz at the conclusion of the war
------------------Gen 4, Child 3 - Patricia Bragg is a child
---------Gen 3, Child 3 - Cheryl Zaidi & her husband Terrance Perry
------------------Gen 4, Child 1 - Betsy Perry married Ross Fontaine during war furlough
------------------Gen 4, Child 2 - Raegan Boston (adopted) married Gunnar Christiansen during war furlough and welcomed their 1st child shortly after
---------------------------Gen 5, Child 1 - Glenn Christiansen
---------Gen 3, Child 4 - Tyler Zaidi & his wife Catarina Lynx had two sons born during the war
------------------Gen 4, Child 1 - Augustin Zaidi is a teenager
------------------Gen 4, Child 2 - Austin Zaidi is a child
---------Gen 3, Child 5 - Kristie Zaidi & her husband Matthias Kelly welcomed 3 more daughters during wartime
------------------Gen 4, Child 1 - Heidi Kelly married Dominick Allison at the conclusion of the war
------------------Gen 4, Child 2 - Belle Kelly is a teenager
------------------Gen 4, Child 3 - Angelique Kelly is a toddler
------------------Gen 4, Child 4 - Melany Kelly is a toddler
---------Gen 3, Child 6 - Ramon Zaidi DECEASED
Gen 2, Child 2 - John Jr Hawley DECEASED
Gen 2, Child 3 - Phoebe Hawley & her husband Jacoby Landgraab died.
---------Gen 3, Child 1 - Pierce Landgraab married Sloane Morrell at the conclusion of the war.
---------Gen 3, Child 2 - Sadie Landgraab & her husband Shawn Vincent
------------------Gen 4, Child 1 - Gerard Vincent is a young adult
---------Gen 3, Child 3 - Robin Landgraab DECEASED
---------Gen 3, Child 4 - Roscoe Landgraab DECEASED
Gen 2, Child 4 - Charles Hawley & his wife Mallory Watters died.
---------Gen 3, Child 1 -William Hawley and his wife Hayden Marroquin welcomed a son just after the men left for war.
------------------Gen 4, Child 1 - Olivia Hawley is a young adult
------------------Gen 4, Child 2 - Oliver Hawley married Ashlee Spain-Pollak at the conclusion of the war
------------------Gen 4, Child 3 - Eden Gregg (adopted - Hayden's orphaned half-sister) is a teenager
------------------Gen 4, Child 4 - Hiram Hawley is a teenager
---------Gen 3, Child 2 - Xavier Hawley died in the war, widowing Aurora Schultz
------------------Gen 4, Child 1 - Morton Hawley is a teenager
---------Gen 3, Child 3 - Ian Hawley & his wife Katarina Curry had a son during wartime
------------------Gen 4, Child 1 - Isaac Hawley is a child
Gen 2, Child 5 - Evan Hawley DECEASED
Screenshots

Check out my Apocalypse Challenge attempt @ ditzyekko.blogspot.com
Field Researcher
#13 Old 27th Mar 2020 at 7:21 AM
Default Hawley Family 1920s
Simplifying the family tree. That was too much info. Now I just gotta play it

Gen 3, Child 1 -William Hawley and his wife Hayden Marroquin begin acquiring grandchildren.
-------Gen 4, Child 1 - Olivia Hawley is a young adult
-------Gen 4, Child 2 - Oliver Hawley and his wife Ashlee Spain-Pollak
-------Gen 4, Child 3 - Eden Gregg (adopted) is a teenager
-------Gen 4, Child 4 - Hiram Hawley is a teenager
Gen 3, Child 2 - Xavier Hawley DECEASED
-------Gen 4, Child 1 - Morton Hawley is a teenager
Gen 3, Child 3 - Ian Hawley & his wife Katarina Curry
-------Gen 4, Child 1 - Isaac Hawley is a child

Check out my Apocalypse Challenge attempt @ ditzyekko.blogspot.com
Test Subject
#14 Old 23rd Apr 2020 at 4:15 PM
Well, have been playing this challenge for the last couple of weeks and thought I would give some feedback (no pics though, sorry).
1850ies:
I started with Lauren and Evelyn McCaig. They quickly had twins girls: Lisa and Josie. On her second pregnancy, Evelyn passed away, unfortunately, and since no one could breastfeed the boy, Ronen, he died as well (got taken by social services).
Lauren had a hard time getting over Evelyn's death (I play with the meaningfulStories mod, which I can highly recommend) and when he finally did, he quickly married the first woman he laid eyes on: Susana Corley.
Unfortunately, it turned out that Susana was an alien (which I interpreted as being black in the 1860ies), so no more visitors for the family (I did that by setting the lot trait to no visitors. I also had off-the-grid and gremlins, to make it extra hard).
Susana got pregnant with Eric, who turned out to be a half-alien, naturally. On top of that, Lauren got abducted, while Susana was pregnant the second time around. Well, let us say that Lauren knocked up a woman when he was visiting shantytown with his brother-in-law. And she laid it at the doorsteps. Since Susana is breastfeeding anyway, I see no reason, she cannot breastfeed a second child (unlike the coders at EA).
The 1850ies conclude with Lauren and Susana McCaig, both adult, both pregnant, both married to each other. Lisa and Josephine are children and Eric is still a teensy baby.

1860ies:
Lauren goes to war and dies there. I see no reason to kill the unborn baby as well, so he gets to live on a bit in the basement, while he slowly starves (a pretty likely death in the war). The baby is a girl called Leslie. A full alien. And then there is Magdalena, who is born after Lauren is already dead. A half-alien. Lisa and Josie age up to teenager and Josie turns out to be evil additional to the hot-headed child she was. She comes up with a plan to take over the McCaig farm. Oh, and she is also very racist, so an alien, or an alien-halfbreed are in no way acceptable heirs to the farm. In 1868, she arranges for Susana to die on the fields during a heatwave.
At the end of the 1860ies, there are Lisa and Josephine as teenagers, running the farm. Eric, Leslie and Magda are children. The farm is running well and they have roughly 150k in the bank.

1870ies:
Well, that money is gone now. To increase the difficulty, I decide to both set the money to 100 and have a daily tax of 9 000 simoleons. While this worked out quite nicely in the summer, during fall, there is a different crop rotation and I had to scramble a bit to make that work. Josie had her own plan out of the dilemma. She killed Eric with a cow plant and married Grandfather Frost, who she befriended last winterfest. Since she is the second-oldest daughter, as long as Lisa does not marry and have children of her own, her kids get to inherit the Frost farm. Little did she expect that Grandfather Frost is loaded. He brings in 500 000 simoleons into the family and a lot of income through his woodworking business.
Despite that, winter is tough, because there is no fishing. Everyone goes hungry a little, except for Josie, who had stashed some Health potions. She is pregnant and quickly gets pregnant again with two girls: Rachael and Gemma. In 1877 Clement Frost dies from too much excertion, if you know what I mean (killing Grandfather Frost involved some heavy research on the internet on my side, because he is effectively immortal). His family sues the McCaig family for the 500 000 simoleans and wins, an additional 50 000 simoleans are taken by the lawyers. The farm is thereby back to broke for the new decade.
1880ies ends with an all-woman household: Lisa and Josephine are YA and the children of the original founders Lauren and Evelyn McCaig. Leslie and Magda are teenager and an alien and a half-alien, respectively. They are the offspring of Lauren and Susana. Rachael and Gemma a both toddlers and the children of Josephine and the late Grandfather Frost.

1880ies:
There are some new restrictions on how money can be earned. Josie can do some stuff, because she is a widow, but Lisa is a spinster and relegated to household duties. There is also no more 9 000 § daily tax, so this works out nicely. I found the SimNationalBank_Bill mod, which allows much for freedom than just the off-the-grid options. Josie buys into water services with 50 000 simoleons. This money is mostly earned with gardening, there is now a greenhouse full of excellent dragonfruit and orchids, and flower arranging. Her evil plan is to marry off her half-sisters to the first takers and the live peacefully with her twin sister and her two daughters. Leslie marries Moshe Tatum, who is apparently Jewish, so that is a match Josie thinks is appropriate (in her twisted mind). He lives with his father Sam Tatum on a farm nearby (I filled most of the slots with houses and households). Magda gets knocked up by the mail man. After Josie offers him a sizable dowry, he agrees to marriage, but can't help himself flirting with another guest (Leslie), so they have a big fight on their wedding day already. The family is down to four women and everything is peaceful.
Well, almost. Lisa is meeting Sam Tatum on and off. They met at Leslie's wedding. In 1888 their deep friendship becomes romantic, and they decide to elope.
Josie is furious. She is a gifting Lisa a death flower scented flower bouquet to prevent her from having children that would supersede Rachael claim to be heiress. However, she had gotten it all wrong. After consulting a lawyer it turns out that the heir is the husband of the oldest daughter, when no male off-spring is available. And the heir of that heir is his oldest son... Moshe Tatum, Leslie's husband (I swear, I did not construct this, I only made the connection, when I saw the family tree after the wedding. )
Josie cuts her losses. Behind everyone's back, she steals all cash and moves out with her two girls, to buy the nearby flower shop. All alone, Lisa and Sam Tatum invite Moshe and Leslie to live with them. The irony of this being that this all happened on Prank Day. It is 1889 now and Leslie and Moshe are working hard on having a couple of kids soon.
Test Subject
#15 Old 11th May 2020 at 3:38 AM
Looking forward to trying out this challenge! I'm posting my progress here: https://nameless-simmer-plays.tumblr.com/
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