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I'm not sure get what you mean exactly, without any screen shot or your package file...
Any way, not every object do handle animation MMAT, it depends on BEHV I guess. For instance, you can using MMATs recolor a counter in both "top" and "finish" subsets, and both "clean" and "dirty" animation, but it is not work with the lamp's "blub" with "lit" and "unlit"...
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