#1
3rd Nov 2019 at 1:09 AM
Last edited by murfee : 9th Nov 2019 at
1:09 AM.
Making accessories use/link skin textures? [RESOLVED] Spoke too soon!
Is it possible to have accessories access, read, use and be linked with the EA skin/face textures, even though they are on separate texture UV Maps?
In the pic provided, I tried to make a 3D eyeball, by cloning EA's eye and eyesocket meshes, and using the EA textures.
I tried using
S3OC to make default replacement head/eye meshes (it would basically force ALL sims in the world to have 3 eyeballs -- great for alien saves if nothing else), before I realized I'd have to make fit/fat morphs, ones for men AND females, different age ranges, and High/Low details, and all kinds of crap, which...EFF NO.
So I wondered if I could make it an accessory instead. I could always give it its own independent textures imported into TSRW like normal, but I really liked the idea of the eyeball linked to automatically read EA's skintone/eye color settings, the way Camkitty's
wolf feet do for shoes (which share EA's body UV Mapping & textures -- unlike accessories.
)
(Yes, I know this is basically trying to reinvent the frikkin wheel since there's Third Eye custom makeups by Moonskin & M1ssduo that did this years ago with better results and less muss or fuss, but oh frikkin well -- YOLO.
)
So, I'm just wondering if there's any way this could even be done. I suspect NOT, but figured I'd ask, just in case. :p