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Old 7th Sep 2005, 11:56 PM Help - New Object Texture Map #1
Original Poster

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I'm new -- and confused.

I've successfully made new object meshes with texture maps before, but they all used the same size texture map. (Basically, I've done the "start to finish" tutorial on this site a bunch of times.)

But now... I have a more complex mesh and no idea how to get the texture to work. I need a different size for the texture image and I need my UVMap from UVmapper to work. I'm not sure I'm actually importing the new map. I know the mesh is getting important and I have the image being imported, but they don't talk to each other. It always previews as a default gray/white.

What am I doing wrong? Could it be my mesh or my map or me??
Any help would be most helpful.

Thanks.
-vc
Old 8th Sep 2005, 12:20 AM #2
cwirsing
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Join Date: Jun 2005
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It is probably the groups names don't match the names in shape
Old 10th Sep 2005, 01:03 AM #3
exnem
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Join Date: Nov 2004
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Quote:
Originally Posted by twistedion
I'm new -- and confused.

I've successfully made new object meshes with texture maps before, but they all used the same size texture map. (Basically, I've done the "start to finish" tutorial on this site a bunch of times.)

But now... I have a more complex mesh and no idea how to get the texture to work. I need a different size for the texture image and I need my UVMap from UVmapper to work. I'm not sure I'm actually importing the new map. I know the mesh is getting important and I have the image being imported, but they don't talk to each other. It always previews as a default gray/white.

What am I doing wrong? Could it be my mesh or my map or me??
Any help would be most helpful.

Thanks.
-vc


If you want, send me the file and I'll check/fix it for you...

-X

If you want to get my creations please visit my site. ExnemSims .
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