View Full Version : Miscellaneous

  1. Counter/Bar Table as Rug?
  2. Show file names in-game?
  3. Retexturing objects with a separate dds
  4. modify smustle dance
  5. Blender clip tool
  6. So I want to create a program/utility. Any advice?
  7. what's wrong I have done with S3PE
  8. Custom Plants - Tulips, grass and stuff...
  9. How to get more than 6 pets?
  10. The Sims 3 Plumbob (without text) with transparency 600x600
  11. Package missing language ?
  12. How would I make this?
  13. MakeHuman, An Open-Source Tool For Making 3D Characters
  14. Object Idea!
  15. hair
  16. Sims 4 UI > Sims 3 UI
  17. Creating custom fish for Sims 3
  18. Modding?
  19. Animations In C4D?
  20. Poses look different
  21. CAS mod(s). Newbie needs help.
  22. TS3 Cleaner
  23. Looking for noob instructions
  24. Can't retexture plants?
  25. how is named this program
  26. Problem with blender 2.63 - canīt open .obj files
  27. My custom career isn't working
  28. '.Package' to '.Obj' for Maya?
  29. Questions Using Delphy's CAS Texture Unitool....
  30. Trouble when generating .sims3pack files in game
  31. What is Melody?
  32. New here. Question about chair animations.
  33. Couple Poses Problem
  34. sims 3 creation request
  35. A new life stage (preteens)
  36. How to "cut" a 2D texture around the UV map
  37. A tutorial for resetting a single joint in Blender
  38. Meshing clothes with Blender - HELP
  39. A question about retexturing street art
  40. Creating CAS Thumbnails?
  41. Sims have to be installed to create custom content?
  42. Kingdom hearts keyblades and weapons
  43. Blender Animation too Fast in Game
  44. Barrier Rope Mod:
  45. Making a mod with existing animations
  46. .package to .obj, etc?
  47. Terrain Paint Retexture HELP!!!
  48. [Request] Sim Conversion from .sim3pack to .sim
  49. Editing moodlets and buffs
  50. Milkshape help
  51. How do you put your own sim into Blender?
  52. .animation add on problem?
  53. Sims 3 Hair
  54. Retexturing the grey portions under the roofs
  55. Bathrooms and foodstands at festival grounds
  56. Blender Theme
  57. Lifetime Rewards
  58. How to translate a name replacement mod?
  59. Extracting From Sims 3 !
  60. Help with the halfpipe
  61. DazStudio 4.5?
  62. Posing Prop Question: Are all dressers and beds the same height?
  63. Finding out what content is on a sim.
  64. How do you create animations in Blender?
  65. Something weird showed up while merging packages
  66. s3oc not picking up expansions
  67. 3ds Max Meshing Tutorials
  68. Apartment Life
  69. Older TSRW versions
  70. Help with packages
  71. Blender!
  72. How to add bones in data grid and jazz assign actor question
  73. DDS plugins for PS CS6?
  74. Help finding or creating a mod for TS3 teens?
  75. Erm, am I doing something wrong?
  76. DDS Plugins For GIMP. Need Help from people who create CC
  77. Creating a Thumbnail for Sim
  78. Wild West and Ponys
  79. How can I make new interactions for the Sims 3 radio?
  80. Collection Icons
  81. Is there any way to recategorize clothing and furniture objects?
  82. Custom Content - HELP - I need to know how to make a simple not-recolorable wall for The Sims 3
  83. Changing or making relationships between Sims
  84. I cant find my gameplay data package
  85. Does s3pe/i have Malware?
  86. Hi, new question. How do I open s3pe on Mac?
  87. Want to convert new EGC version, or get help
  88. I have a question about mods and the Pets expansion...
  89. Custom Careers TS3
  90. Pose player
  91. Can I make Sims 3 meshes and objects/careers/skills on a mac?
  92. Issue with MiniTutorial - Enabling Patterns Tutorial
  93. Apartment Shell Recolouring
  94. Savegame modding
  95. Where did the "Opps! I brokededed it" thread go?
  96. Remove sparkles from Bottomless Pet Bowl [Solved]
  97. Screenshots-What do you call this thing & how do you turn it off?[SOLVED]
  98. Base Game Objects Collection
  99. how do i....
  100. Toddler question???
  101. help with mod
  102. Lost and Brainfried.
  103. Sim conversion - How to export Medieval sim... to future.