View Full Version : Tutorial: Permanent Height Change
Lexx
18th Feb 2006, 08:40 PM
So let's say you want to change the height of your sim?
Well everyone knows how to do that right?
ctrl+shift+c stretchSkeleton X
Where X is a number above or below one.
one is the default height of all sims of course...
If you want a shorter sim you make the number less than one.
If you want a taller sim you make the number more than one.
Seems easy enough...
But what happens when you have multiple sims on a lot?
Even if you make them different heights in the character build mode, they will all default back to a ratio of 1 when there are multiple people on the lot.
Even if you adjust again and save them in their proper heights...
It's a little annoying but there is a work around.
It's really quite simple.
Make sure you've saved your lot/family and be sure to back it up before you try this. Though I've had a 100% success rate I promise nothing.
Before I go into the details of how to change them all permanently to the new height it might be easier to explain the formula I've used behind the ratio.
The ratio of 1 (which is the default) must obviously have SOME value... otherwise you wont know what new ratio to put in for the proper height of your sim.
In this case I let the default ratio of one be equal to 6 feet... it seems to work well...
Now in order to get the proper ratio you're going to have to do a little math...
feet divide into inches which of course means multiples of twelve so we have to change it to metric.
Any metric converting program can do this fairly quickly or you can check out the converters at www.sciencemadesimple.com
If you convert 6 feet into meters you should get a number roughly like 1.8288.
I cut off after the fourth digit after the decimal because at that point the difference is negligable or is a run on number.
So now we know that stretchSkeleton 1 is equal to 1.8288 meters in height.
Now you need to decide the height of your sim.
I'll use mine as a refference.
My sim and I are the same height (5'5) that's 65 inches of height (6 feet is 72 inches, 5 feet is 60... always a multiple of 12 right?)
Running 65 inches through a converter gives you 1.6510 meters of height.
That's less than 1.8288 so you can assume it's going to be less than one for the stertchSkeleton command.
But how much less than one?
Last thing you need to calculate: your height number divided by the standard number equals the ratio you need.
Like this: 1.6510 ÷ 1.8288 = 0.9027
So to make your sim 5'5 you would type stretchSkeleton 0.9027
BAM your sim is 5'5.
That's all well and good but we still have the problem of the sims all returning to a ratio of 1 when you load the lot.
The next part is fairly easy if you follow my steps. Again make sure to back up your sims before modifying them incase you disfigure them horrendously.
You'll need to use SimPE to edit their height.
To do this go to File-> Open
The folder your sims is kept in is under my documents/EA Games/The Sims 2/Neighborhoods/NXXX/Characters
NXXX in this case is the number that refers to your neighborhood. For instance the first neighborhood that comes with the game is called N001.
The character files will have names like N001_User00000.package
Don't know which one is which? that's ok... it's a trial and error process but once you know which is which you wont forget.
Open one of them.
To figure out which sim you've opened click on the 'jpg/tga/png IMAGE' under the resource tree then select the first of the files listed there. It should be a pic of the character. If this is not the right one, load a different character until you find the one you want to mod.
Ok so now we have the right sim.
Click the 'Age Data' link under the resource tree, then on the Age Data file itself in the right hand window.
Below where you saw the pic will be a whole bunch of lines of text in the CPF editor.
Scroll to the bottom. Second from the bottom should be a line marked: stretch (dtSingle) = 1
Click it.
On the right side of the CPF editor the Name field should now say: stretch, the Type field should say: dtSingle and the Value should say: 1.
Change the value to whatever you determined the correct ratio to be for your sims height.
Click Commit.
Save your work under the File/Save menu.
That should be it.
Load up the sims and check to see that the character's height has been adjusted.
This should keep them the same height no matter how many people of different heights are in the lot.
I have one lot with 6 people in it ranging from ratio 0.9027 to 1.0555. that's 5'5 to 6'4. They all hold their heights and it makes for some slightly more interesting gameplay.
NOTE: I use aging off therefore my sims never become elders. I'm not sure if the ratio change is nulified when the sim grows older. also I have only tested this on the adult sims. The ratio workings may be different for younger and older sims... or it may be the same and younger sims may simply have a lower ratio (though I doubt this as the skeletons are not simply stretched they're completely different for each age) I will assume that any change in age group will reset to the 1 ratio value for the new age group so when the sim ages you will have to do this over again...
Any more info you'd like to add or share to this document is greatly appreciated and wil be given proper credit. Please IM me anything you discover incorrect about this or if you test out how aging affects the ratio system and I'll add it right away.
Hope this helps you all have just a touch more fun.
Truly,
Lexx
wolfgeek
18th Feb 2006, 09:13 PM
Thank you. This is something I was curious about and it worked for me!
I found a quicker way to access the sim you want to change. In Simpe, Open the neighborhood via the Neighborhood browser, then scroll down to Sim description. On the right all sims apear, Find the name you want ( or NPC ( works with them too ! Whoo Hoo ! )), Click on the sim, Under the "MORE" tab, Open the charactor file (N001_User00??.package) It will display the right one so you don't have to remember the actual number) and change the value as described in the wonderful tutorial above.
Presto and Cheers !!
Lexx
18th Feb 2006, 09:28 PM
Awesome! Glad you found a faster way.
To be honest, I'm a complete newbie when it comes to SimPE so I was just going with what I figured out. Faster is better! ^.^
Also. I'm in the process of taking a screenshot to demonstrate the differences in height for my characters as a refference to see if the 6 feet = ratio 1 works for most.
ncagl280
19th Feb 2006, 01:07 AM
This is awesome! Good work. If only we could make height genetic! This really adds realism to the game.
IgnorantBliss
19th Feb 2006, 07:21 AM
Thank you for this idea and tutorial, Lexx, I moved your post to the sim customization tutorial forum :).
Waliter world
20th Feb 2006, 07:55 AM
Wow!It's good.Can you make make sim tall by SimPE?F:\Sims 2\Alucard1.png F:\Sims 2\Vampire teen female\snapshot_6feef896_30f50551
Lexx
20th Feb 2006, 07:59 AM
Wow!It's good.Can you make make sim tall by SimPE?F:\Sims 2\Alucard1.png F:\Sims 2\Vampire teen female\snapshot_6feef896_30f50551
That's the general idea...
Waliter world
20th Feb 2006, 11:58 AM
Yes,I come to C:/My Document/EA Games/The Sims2/Neighborhood(1,2 or 3)/charcters.and then choose and open by SimPE.If you will look "Sim's head"
you must come to jpg/????(I can't remember).If you need to make this Sim tall.You must come to Age data and then click "Stretch" and edit "1" to???
I edit to 1.2 my sim will tall 1.2.
Stretch of teen Sim:0.94
Stretch of adult Sim:1.0 or "1"
Stretch of elder Sim:1.0 or "1"
If you choose adult or elder you will see "1" in Stretch
If you choose teen you will see "0.94" in Stretch
If you choose child you will see "1"F:\Sims 2\Vampire teen female\snapshot_6feef896_30f50551.jpg
If you out game and come to play you will see your tall Sim in game.
amiehiggs
21st Feb 2006, 04:23 PM
thank you for this i wonder if this will stay the same if for example they are packaged in a lot to the exchange maybe i'll test it anyway well done for working this out
wolfgeek
21st Feb 2006, 11:02 PM
I created a table based on your premis of Stretch (1) = 6' 0" for easy reference. I am including values for 4'6" to 7'6" : ( median 6 ' )
Feet Stretch Skeleton Value
/inches
4 1/2 0.7500
4 7/12 0.7639
4 2/3 0.7778
4 3/4 0.7917
4 5/6 0.8056
4 11/12 0.8194
5 0.8333
5 1/12 0.8472
5 1/6 0.8611
5 1/4 0.8750
5 1/3 0.8889
5 5/12 0.9028
5 1/2 0.9167
5 7/12 0.9306
5 2/3 0.9444
5 3/4 0.9583
5 5/6 0.9722
5 11/12 0.9861
6 1.0000
6 1/12 1.0139
6 1/6 1.0278
6 1/4 1.0417
6 1/3 1.0556
6 5/12 1.0694
6 1/2 1.0833
6 7/12 1.0972
6 2/3 1.1111
6 3/4 1.1250
6 5/6 1.1389
6 11/12 1.1528
7 1.1667
7 1/12 1.1806
7 1/6 1.1944
I've also attached the full text file
Once again thank you, This has made my game most interesting ( especially on community lots
amiehiggs
22nd Feb 2006, 11:44 AM
thank you wolfgeek this is a lot easier
Arenaria
6th Mar 2006, 09:25 PM
WHOO HOO!!!!!!!!!!!!!!!! Thankyou so much! I have looked for away for a long time!!
porkypine
8th Mar 2006, 10:47 PM
Thanks! I've wanted to reset the heights! Do you know if the height change will work if we pack the sims? export & import?
lienhuong210
20th Mar 2006, 09:06 PM
sorry, but I'm a very slow learner. Can you tell me more detail of how to change height of every sim in the same lot again. I have 3 sims in this house. Please tell me step to step of how to change the height of each sim. Thank you.
danbern80
22nd Mar 2006, 01:53 AM
Thanks Lexx! Awesome work, I can't wait to try this one out, it's kinda weird having my wife (whose about a foot and half shorter than me in real life) just as tall as me in the game :)
Before I can try it out, I've got a get a few problems ironed out. Sorry I'm kinda new when it comes to messing around with the meat and potatos of the SIMS files, but how the heck do I open the character files? My computer doesn't have the proper program to open it up with.
I saw you mention "simsPE" in your post, is that the program I need to open them up with? And if so, did it come with the game, or do I need to download it from the site (if so, I'm too dumb to figure out where to find it).
A push in the right direction would really be appreciated! Thanks ahead of time :)
IgnorantBliss
22nd Mar 2006, 05:09 AM
You can download SimPE here (http://sims.ambertation.de/index.shtml) :)
danbern80
22nd Mar 2006, 11:00 AM
Right on! Thanks Bliss :) I figured I was missing something there... I think I was typing in "simsPE" instead - those extra letters always get ya.
I had a chance to mess around with the stretching, and it works great! I used the "agesimscheat on" to change my sim's age well uh,... the lazy way. It did, however, reset the height to normal (stretch = 1) after my sim went from adult to elder. I "de-aged" the sim back to an adult, but the stretch still stayed at "1" instead of reverting back to the shorter version.
Most of my adult sims are less than 10 days old, so it'll be a while before I can report any info on the natural aging process.
On a side note, some of the interactions and the family household pics are hilarious - they still "hold" each other and "makeout" like they were normal height. Funny business, check it out! :giggler:
IcemanTO
7th Apr 2006, 06:12 PM
Hi all,
I have two little but important notices about this very useful thread.
1. If you have a Operating System (e.g. Windows) localized for metric values (as for example in Europe like Germany, Italy, French and so on), it's important to use "commas" instead "point" as the decimal separator, because SimPE can read a value as 1.01 as 101, determining some very strange effects. So, you must use 1,01 for the example above.
2. This is a question: Why you have assumed 6' as standard default factor?
It seems to me a little bit higher than an average human height (like caucasian type).
I have read on other sites as the height to be consider standard (=1) would be better like 1,78 meters for men and 1,72 meters for women.
Assuming that is a game, maybe the default 1x could be an average height like 1,75 meters (like 5' 3/4).
Of course a little bit more complicated to calculate using feet, but always easy to calculate using metrics.
Ice
alchemist
18th Apr 2006, 11:38 PM
That's a really good tutorial - every information needed is in, every description easily followed, all the technical terms used that I can deal with, but no more than that. I hope so much that you'll write more tutorials - one about how one can use SimPE to change the clothes that Sims are wearing?
But why is everybody fiddling around with metric and non-metric measurements?
Let's say the average Sim is 6 feet = 72 inches high, and you want your Sim to be 65 inches.
Then you get your ratio by dividing the height you are aiming at by the average height:
65 : 72 = 0.902777777 = X.
Works with metric measurements, too: Let's guess that the average Sim is 178 cm, and I want one to be 185 cm:
185 : 178 = 1,0393 = X
To my mind, it's quicker and easier, but then again every body prefers a different way. With all the different ways we came up with in the comments, by now there should be something useful for anybody!
Again, thanks a lot for the tutorial.
Inge Jones
22nd Apr 2006, 09:47 AM
Thanks for this tutorial which is very clear and I was able to follow it without headaches. I decided to use 5ft10ins (ie 70 inches) as the basic height as it is a more standard height and also it's a round number of inches which makes the fractions come out a little rounder :)
Menaceman44
18th Jun 2006, 11:05 PM
Info for when sims age: The sim gets reset to the default height of 1 when they age transition. I used the cheat on a teen male and he shrank when he grew up.
SlinkyFoxx
21st Jun 2006, 02:05 AM
Big thanks to everyone who contributed to this; it's something that has been bugging me for ages.
I tried it last night on one of my Sims and when I went back into the game she had disappeared. Also the Sim she was living with (and engaged to) and the house they resided in were gone as well. Even the lot went from the neighbourhood, all that was left was just blank terrain. Funnily enough the character files were still accessible in SimPE but just were not showing up in the game. I realise my PC and game are configured differently to everyone elses but has this happened to anyone? The two Sims and their house were completely built using only Maxis content. I am wondering if perhaps I should use Clean Installer to temporarily disable the 6 or 7 hacks I have running and re-try the stretching? I am also planning to use SimPE to change a lot from Residential to Community and am fearing the same result.
Anyway, at least it serves as a firm reminder to constantly back-up my game (which I do religiously). ;-)
SassyTeffie
28th Jun 2006, 06:29 AM
Awesome! I made a whole midget family (adults, teen, children, toddler, and babies)! The kids don't retain their midget size when they gow up, though. Also, this tutorial doesn't work with the latest version of SimPE. you have to get an older version (I have 3.8a). It works best, though, to have the newer version as well. Then you can open the new version, find the Sims you want to mod, write down their numbers, close the new version and open the old one to mod (this saves you the tedious work of opening hundreds of files to find your Sim)!
http://i68.photobucket.com/albums/i22/SassyTeffie/snapshot_91adf574_31adff79.jpg
AmandaPanda1988
29th Jun 2006, 01:55 AM
Hehe theres only one problem with making sims different heights. When they go to kiss another sim their lips do not meet. one sim will be smooching on the others forehead and the other on the other shoulder but its something I can ignore unless someone knows how to fix this?
Menaceman44
29th Jun 2006, 01:32 PM
This was pointed out earlier and is supposed to be a reason why MAXIS left out the ability to change a sims' height as was originally planned in the early stages of the game design.
I don't think this can be "fixed" as it would need a new animation for every height combination possible.
AmandaPanda1988
29th Jun 2006, 03:20 PM
Oh, sorry I read every single post in here but I didn't see someone mentioning it.
Ah I see it now. Sorry again thats what I get for reading so late at night - -;
Menaceman44
29th Jun 2006, 09:11 PM
No problem.
wuhsch0
3rd Jul 2006, 10:17 PM
Great Thread! Thanks to all of you.
I'd like to add something about the heigth that should be taken vor stretchSkeleton 1.0
The average height of women an men varies between different countries. You find an overview of the average heights at http://en.wikipedia.org/wiki/Human_height
In the game female and male sims got the same height. For example: in Germany Males are 180,2cm , Females are 169cm and Sims therefore are 174,6cm of average height.
Anyway, it doesn't really matter if you pick 180cm or 170cm - as long as the relation of height between your different sims fits.
ashenwolfe
11th Jul 2006, 06:10 AM
Thanks so much for the tutorial Lexx, and thanks to wolfgeek for the chart, it's saved me at least a couple of week's calculations :) (I flunked math in h.s. miserably lol!)
Betty_Lou
16th Jul 2006, 11:41 PM
hello, people! this is my first post...
I have Sims with various heights... and there is a problem with them doing interactions. When a small sim kisses a tall sim he just kisses somewhere the neck of the other sim... this looks... really odd...
I changed the heights using the cheatbox, though...
Are you having trouble using simPE, too?
IgnorantBliss
17th Jul 2006, 07:05 AM
Betty_Lou, yes, the animations will look funky when you change sims' height with "cheats" like these. I don't think there will be any easy fix for that problem.
Lord Aaronus
31st Aug 2006, 03:52 AM
I've been going crazy with this in my experimental neighbourhood. It's the perfect way to insert 'tween' age groups between the official Maxis ones (I've never really bought the idea of aging from 9 to 16 in one shot.)
Makuakane
4th Sep 2006, 03:08 AM
Just one question regarding SimPe... I've used it to do about 40 characters, though its very lengthy during the wait process between characters. I'm very unfamiliar with this program and therefore my steps in modding the heights goes like this.
1. Load the neighbourhood
2. Click Sim Description
3. Find the Sim
4. Age data
4. Change Height
However, every time I finish changing the height I load the neighbourhood again... is there a way to go back to the neighbourhood without having to load it each time? Any help on this would be great!
Thanks for this nifty cheat! Definately adds a much more realistic touch to the game! =]
Citysim
7th Sep 2006, 07:59 PM
No one pointed out, but DatGen does this also just as quick, by opening the character file, so if you DatGen and not SimPE then you can still do this.
I been doing this for as long as I can remember playing the game, after a while, I never bother anymore as its gets a little irriating having to re-edit then everytime they age transist such as YA-Adult even though they are suppose to share the shame default height.
kuronue
13th Oct 2006, 11:32 PM
To find the field in the new simPE:
open the neighborhood using tools -> Neighborhood -> Neighborhood Browser
open the sim by using tools -> Neighborhood -> Sim Browser and clicking on them
click More -> Open Character File(on the far right in the bottom pane)
from here, you can proceed as above, finding the age data. This allows you to select the sim using their name and image rather than guess and check
EDIT: I see that someone suggested this above, however, my instructions are more detailed for beginners. and no, I don't know how to get back to the sim browser-- from what I can tell, openeing a character file unloads the neighborhood
Citysim
16th Oct 2006, 07:23 AM
A much much quicker way than kurone suggested is just directly open the right N00x_User000XXx.package file and change the value there.
Menaceman44
16th Oct 2006, 10:53 PM
Yeah but you have to know the right file name to start with and if you don't know it then that is no help.
Citysim
17th Oct 2006, 07:43 AM
Just click on the Image data first then you get the sim portrait to verify the right one, eventually you will remember the characters numbers as you gotta go back soon after they age transist anyway.
TornadoATB
26th Nov 2006, 05:15 PM
Thank you so much for this now i can get o with making my harry potter movie :up: :up:
how tall can it go ????
Menaceman44
27th Nov 2006, 08:39 PM
I think the maximum is 50 but at that height all you can see on screen of the sim is knees down anyway. I don't think there is a limit in the base game though.
janohere
11th Dec 2006, 07:12 PM
Has anyone tried this with pets? I tried with my dog and it worked, except now they have a leash sticking out of their mouth! Any ideas for a cure?
Menaceman44
11th Dec 2006, 11:01 PM
Take the leash off? I dunno. I don't have Pets yet.
EDIT: I have Pets now and tried it myself but with a pet that had no collar: His tongue went through the back of his head!
aviation
9th Jan 2007, 04:49 AM
Love it this is awesome. ..
cannabeuh
9th Jan 2007, 02:43 PM
Thanks for the details but i have a problem now !
My sims have a different height, it's great, but when my sim man kisses, for exemple, a smaller sim girl than him, he kisses her the forehead instead of kissing her the mouth! A little annoying! What can i do ?
IgnorantBliss
9th Jan 2007, 03:20 PM
Thanks for the details but i have a problem now !
My sims have a different height, it's great, but when my sim man kisses, for exemple, a smaller sim girl than him, he kisses her the forehead instead of kissing her the mouth! A little annoying! What can i do ?
I don't think there is anything you can do to fix this, it is a known side-effect of height-change that the animations will look funny in certain situations, since they are made for the original-height sims.
CormorantEnt
18th Jan 2007, 05:27 AM
Hmm. Tampering with their full math? I would imagine that's extremely risky business. I would only do that for them when they're adults, and I am certain of their heights. I wouldn't try it on anyone younger.
I just noticed this. About two months after this was posted, I came up with an independent chart to simulate adult height on a temporary basis.
Chart at Dozerfleet Wiki (http://dozerfleetwiki.wikispaces.com/Stretch+Skeleton+Chart)
Originally:
The trick to this one is rounding. 5'10" is rounded down to 5'9", and 5'11" is rounded up to 6'0". Other than that, an inch is more or less every 2 sSk hundredths apart.
Updated:
After reviewing my formula and Wolfgeek's, I've modified my measurements to be more in accordance with Wolfgeek. His takes estimates based on a mathematical stance. Mine involved more guesswork. I was always an inch too high.
kokomas
20th Jan 2007, 07:37 PM
Using SimPE 0.60a and it looks like stretch number goes to 0 when I click 'commit'.
Makai
21st Jan 2007, 04:20 AM
Awesome! I made a whole midget family (adults, teen, children, toddler, and babies)! The kids don't retain their midget size when they gow up, though. Also, this tutorial doesn't work with the latest version of SimPE. you have to get an older version (I have 3.8a). It works best, though, to have the newer version as well. Then you can open the new version, find the Sims you want to mod, write down their numbers, close the new version and open the old one to mod (this saves you the tedious work of opening hundreds of files to find your Sim)!
http://i68.photobucket.com/albums/i22/SassyTeffie/snapshot_91adf574_31adff79.jpg
My SimPE version is 0.60 Alpha and I can find any of the things this whole thread is about. I do would like to change the height of my Sims as all the same size is not very good for the game apperance. I personally married to a man much taller than me.. So our sims in the game are completely unrealisting even thought they do look like us..
Where can I get an older version of the SimPE?
Thank you,
Makai
Menaceman44
21st Jan 2007, 08:31 PM
If anything a newer version would be better. Older ones might not work with the games you have installed.
We could seriously do with some pictures to go with the descriptions here so that everyone knows where to click on stuff.
748gnh
31st Jan 2007, 08:56 PM
Thanks for this! Kind of makes you wonder if Short/Average/Tall will be a CAS option in some EP... I rather hope so, since I'm too lazy to do this for all my sims!
simsuncensored
27th Mar 2007, 01:10 AM
Just click on the Image data first then you get the sim portrait to verify the right one, eventually you will remember the characters numbers as you gotta go back soon after they age transist anyway.
FYI If you go into simpe and into sim surgury instead, I beleave it gives you the character # for each of your sims, so you only have to load simpe once, write down all the character # and name of the sims you want to change.
That would be even easyer.
I know this thread was started a while ago and may be a waist of my time posting this, or maby someone has already said something, but once I have read everything I will have forgotton to post.
Hope this helps.
PS Love the idea, I have my work cut out for me now hehe.
mini kinney79
3rd Apr 2007, 07:43 PM
Question...what do you open the characters with??? If I double-click it, and then there's an error. So what am I supposed to do??? :help:
sims2rox_445
15th Apr 2007, 08:10 PM
Uhhhhhh, sorry mate, I just don't get it! (i'm not exactly what you'd call smart!:))
djslippyman
6th Jul 2007, 09:17 PM
Updated the height list for inches only but with with in standard height conventions; ie. 63 inches is knows as 5 foot 3 inches and is not normally refered to as 5 1/4 feet. Also removed metric. I guess someone brought up that children had default size of 4' so I showed that as part of the defaults.
hope this helps....
In = Feet + Inches = Stretch Value
--- ---------------- ----------
36 = 3 feet 0 inches = 0.5
37 = 3 feet 1 inches = 0.51
38 = 3 feet 2 inches = 0.53
39 = 3 feet 3 inches = 0.54
40 = 3 feet 4 inches = 0.56
41 = 3 feet 5 inches = 0.57
42 = 3 feet 6 inches = 0.58
43 = 3 feet 7 inches = 0.6
44 = 3 feet 8 inches = 0.61
45 = 3 feet 9 inches = 0.63
46 = 3 feet 10 inches = 0.64
47 = 3 feet 11 inches = 0.65
48 = 4 feet 0 inches = 0.67 ** this is default size for children
49 = 4 feet 1 inches = 0.68
50 = 4 feet 2 inches = 0.69
51 = 4 feet 3 inches = 0.71
52 = 4 feet 4 inches = 0.72
53 = 4 feet 5 inches = 0.74
54 = 4 feet 6 inches = 0.75
55 = 4 feet 7 inches = 0.76
56 = 4 feet 8 inches = 0.78
57 = 4 feet 9 inches = 0.79
58 = 4 feet 10 inches = 0.81
59 = 4 feet 11 inches = 0.82
60 = 5 feet 0 inches = 0.83
61 = 5 feet 1 inches = 0.85
62 = 5 feet 2 inches = 0.86
63 = 5 feet 3 inches = 0.88
64 = 5 feet 4 inches = 0.89
65 = 5 feet 5 inches = 0.9
66 = 5 feet 6 inches = 0.92 ** this is default size for teens
67 = 5 feet 7 inches = 0.93
68 = 5 feet 8 inches = 0.94
69 = 5 feet 9 inches = 0.96
70 = 5 feet 10 inches = 0.97
71 = 5 feet 11 inches = 0.99
72 = 6 feet 0 inches = 1** this is default size for adults
73 = 6 feet 1 inches = 1.01
74 = 6 feet 2 inches = 1.03
75 = 6 feet 3 inches = 1.04
76 = 6 feet 4 inches = 1.06
77 = 6 feet 5 inches = 1.07
78 = 6 feet 6 inches = 1.08
79 = 6 feet 7 inches = 1.1
80 = 6 feet 8 inches = 1.11
81 = 6 feet 9 inches = 1.13
82 = 6 feet 10 inches = 1.14
83 = 6 feet 11 inches = 1.15
84 = 7 feet 0 inches = 1.17
85 = 7 feet 1 inches = 1.18
86 = 7 feet 2 inches = 1.19
87 = 7 feet 3 inches = 1.21
88 = 7 feet 4 inches = 1.22
89 = 7 feet 5 inches = 1.24
90 = 7 feet 6 inches = 1.25
91 = 7 feet 7 inches = 1.26
92 = 7 feet 8 inches = 1.28
93 = 7 feet 9 inches = 1.29
94 = 7 feet 10 inches = 1.31
95 = 7 feet 11 inches = 1.32
96 = 8 feet 0 inches = 1.33
Not many midgets less than 3 ft....
djslippyman
6th Jul 2007, 09:28 PM
Here is the partially illustrated Simpe height change guide
http://www.insimenator.net/showthread.php?t=7548
Took me awhile to find but it was where i first learned how to do it.
zacatack_8
17th Sep 2007, 01:17 AM
if i make my sims tall they look like stick ppl and are weird can this be fixed
cbghi
25th Nov 2007, 04:02 PM
Does anyone know how to change the Default height of the sims?
magewarrior57
19th Dec 2007, 04:55 PM
What the fuck is going on...I'm about to freaking scream. Out of no where while I continued to find my sim, when I tried to click on the age data thing, it wouldnt work. I kept trying to click. And then I got frustrated and exited out of the resource tree. And I cant get it back. Its like no matter how many times I re Installed it, it the program acts as if I saved it. Im going crazy...please help!!
hugsforfrazier
31st Dec 2007, 01:26 PM
Hooray, thanks for this! Now I can finally make myself in-game, a short 5'5 woman :P
gundavolt
17th Jun 2008, 04:35 PM
I wanted to change some sims into dwarves, but the game won't accept the change; 0.x is turned into x ..
I suppose it's in the BV or FT expansion pack this is changed, as it was possible before, but I don't know. My dwarves looked very strange, thin and long-stretched (I laughed hard when first discovered them after changing the height)
06/23
Figured it out!
At first I wrote 0.8, which the system changed to 8.
The I tried writing 0,8 instead, which worked fine! :)
Not sure it works for all, just the European versions or what, but it worked for me :)
101ita
22nd Jun 2008, 08:45 PM
I tried to do it but when I went to my Sim, it was in the floor and the game froze. What happened? T_T
CirenWitch
1st Aug 2008, 11:33 PM
Same.. I changed a Sim's height and now it freezes and crashes whenever I select that family.
WatersMoon110
5th Aug 2008, 04:25 AM
My Sims no longer even have "Age Data" as an option under the Resource Tree. Does that mean it isn't possible to do this anymore?
ThatScaryChick
19th Aug 2008, 03:22 AM
Ugh, I was going to try this for my Sim story, but now that quite a few people have been having problems with it, I may have to back off from the idea.
oostonybaby311oo
3rd Sep 2008, 05:37 PM
i just found out how to do this ... i went and downloaded simPE and have gone in and out of the program and game without a problem.
i did have a problem though ... the first time i entered the new heights and went to the game everything was all messed up ... then i realized that i had adjusted the toddlers and children's heights with the adult numbers ... haha
so that led me to make the toddler conversions ... i used the average height as 2'6". i also went as low as 1 foot ... but i haven't tested that, lowest i've tested is 2'0" (its really cute!!!! more like a real 1 year old). i also went up to 3'0" and that worked fine as well ... how nice it is to have two toddlers at different sizes!!
1'0" = 0.4
1'1" = 0.43
1'2" = 0.47
1'3" = 0.5
1'4" = 0.53
1'5" = 0.57
1'6" = 0.6
1'7" = 0.63
1'8" = 0.67
1'9" = 0.7
1'10" = 0.73
1'11" = 0.77
2'0" = 0.8
2'1" = 0.83
2'2" = 0.87
2'3" = 0.9
2'4" = 0.93
2'5" = 0.97
2'6" = 1
2'7" = 1.03
2'8" = 1.07
2'9" = 1.1
2'10" = 1.13
2'11" = 1.17
3'0" = 1.2
3'1" = 1.23
3'2" = 1.27
3'3" = 1.3
3'4" = 1.33
3'5" = 1.37
3'6" = 1.4
3'7" = 1.43
3'8" = 1.47
3'9" = 1.5
3'10" = 1.53
3'11" = 1.57
4'0" = 1.6
i made child and teen conversions too ... based on the average height listed above (4'0" for the child and 5'6" for the teen). they all worked fine too :)
Randir
4th Sep 2008, 04:28 PM
...and I made a Excel file to calculate the sizes...
lilyput76
20th Sep 2008, 10:07 AM
:gjob:
I truly appreciate this post. I recently began my hand at Sims movie making & was trying to figure out how to permanently keep the height differences throughout gameplay. This worked perfectly with no problems.
Thank you so much!
northwestairlines13
2nd Jan 2009, 02:52 AM
Wow, that was very easy to do. Thanks!
Nudel
3rd Jan 2009, 09:56 AM
The onlyroblem I'm still having is when changing the height and I choose 1.1 forexample it changes to 11. Always. The dot wont work and then in the game my sim is extremely tall obviously. Anyone know why?
sendkoi22
7th Feb 2009, 02:57 PM
The onlyroblem I'm still having is when changing the height and I choose 1.1 forexample it changes to 11. Always. The dot wont work and then in the game my sim is extremely tall obviously. Anyone know why?
Maybe you should use comma instead of point. IcemanTo pointed it out on the first page of this thread. :mod:
sendkoi22
7th Feb 2009, 03:39 PM
In case you guys don't know, if you just click 'Sim Browser' you can get ALL the character numbers you need.
HauntNightmare
29th Mar 2009, 05:04 AM
Maybe you should use comma instead of point. IcemanTo pointed it out on the first page of this thread. :mod:
Yes! I have only base Game + Nightlife and only commas works fine =D! You just have to look the left pannel. When you write "1.243", for example, you see "1243" in the left pannel, but if you put "1,243" it'll be just like this in L.P. =D!
Greaaaaaaaaaaaat tutorial!!! :bunny:
luineannonwen
7th Apr 2009, 03:36 AM
I have a mac, and I can't seem to open the characters packages. Is there a particular program suggested to open them (for Mac-users)?
fobio
25th Jun 2009, 04:31 AM
Tried the height change and then started game and my neighborhood gone missing. Looks like I have to install the game again. Btw, i backed up my neighborhood folder but replacing back didnt do squat. I have base and nightlife.
fobio
25th Jun 2009, 04:50 AM
Nevermind, i got it back by moving the "SIMS 2" folder out of EA games folder to the desktop, and when restarting game, the "Game" gave me back all the default neighborhood. At least I save my custom lots, now I can replace it back.
I don't really know why this height change doesn't work for me. Game engine is really picky.
Randir
29th Jun 2009, 05:36 PM
After changing the value in the character file click on "confirm" than save the file. This should do it. At least it worked for me.
RacSas
6th Jul 2009, 06:36 PM
ok, i can make sims height permanently already.
but the question is, can we adjust the height in bodyshop and then package it with adjustment included?
because i try it and it still back to default height when we call it in game from bodyshop slot.
the thumbnail in sims slot is correct, but the real height in game was default.
thanks
angel235229
28th Jul 2009, 10:11 PM
I'm a little confused as to the alternative method to acquiring the character package that wolfgeek suggested. I open the neighborhood package, then click on the Sim Description. When I do click on it, the program seems to start messing up.
Can anyone explain this method in detail?
chelsea_mae
15th Feb 2010, 01:10 AM
wow this is really awesome!
i tried it on my sim and it worked perfectly!
there is only one problem that i have so far,
i cant change her clothes at all. When i plan her outfits nothing happens and she stays in the same outfit. I tried with the Maxis clothes and my custom clothes but nothing happened.
(she was wearing all custom clothes when i made her shorter and they all work fine its just now that is the only thing she can wear)
has anyone had this problem or know how to fix it/what i did wrong?
thanks! : )
Lavaster
2nd Sep 2010, 01:29 AM
Thanks but I hate math, lol. I'll skip this one.
mackieG13
10th Aug 2011, 04:06 PM
This is a great tutorial, and I'll have to remember to back up at least my character files.
rotes_zebra
13th Aug 2011, 02:36 PM
I totally agree: it's a great tutorial! thank you very much!
But... I still have a problem. I'm new here and sorry if somebody has asked before, but I don't think so...
I've changed the height of some sims and it worked perfectly... but after a while playing they changed back to normal height, I opened simPE and realized that their pictures turned into a potato head... they have no longer an age data! (or character data at all...)
how can I get it back? or change the height permanently without it? I just hate having to use the strechskeleton cheat all over again while playing... ):
if it helps: I have all add-ons until apartment life and the newest version of simPe... could anybody help me, please?
Gambit'sObsession
15th Oct 2011, 11:35 PM
I have calculated, approximately, the height of a real-life Sim. Very sorry if this is considered necro-posting, but I figured people might like to know.
Using direct proportion and the IKEA SP, I have calculated the actual height of an adult Sim as 169cm (or 5' 7").
IKEA's website lists the MALM Chest of 6 drawers as 123cm tall.
http://i440.photobucket.com/albums/qq126/CarlaGorgeous/th_MALMHeight.png (http://i440.photobucket.com/albums/qq126/CarlaGorgeous/MALMHeight.png)
I then scaled my bald Sim until he almost exactly matched it, using stretchSkeleton 0.728
http://i440.photobucket.com/albums/qq126/CarlaGorgeous/th_ScalingSim.png (http://i440.photobucket.com/albums/qq126/CarlaGorgeous/ScalingSim.png?t=1318717053)
I then used the following formula:
X% Sim = Y (X=stretchSkeleton*100, Y=chest height in cm)
and applied my values.
http://i440.photobucket.com/albums/qq126/CarlaGorgeous/th_Formula.png (http://i440.photobucket.com/albums/qq126/CarlaGorgeous/Formula.png)
X% Sim = Y
1% Sim = Y/X
100% Sim = (Y/X)*100
72.8% Sim = 123
1% Sim = 123/72.8
100% Sim = (123/72.8)*100
100% Sim = 169cm
100% Sim = 5' 7"
Ampie96
28th Dec 2011, 09:56 PM
Before I go into the details of how to change them all permanently to the new height it might be easier to explain the formula I've used behind the ratio.
hehehe, this is gonna be much easier for me since I normaly use the metric system insted of the inches one. :giggler: thanks, I've been going crazy for a while with the strechskeleton cheat. :P
mix345
9th May 2013, 07:47 PM
First height table in this thread doesn't seem to be real in game, so I made my own with more real values:
(you don't need to use the last digit, it doesn't make any difference in game)
value | real height
0.9065 | 4'11
0.9101 | 4'11.5
0.9137 | 5'0
0.9173 | 5'0.5
0.9209 | 5'1
0.9245 | 5'1.5
0.9281 | 5'2
0.9317 | 5'2.5
0.9353 | 5'3
0.9389 | 5'3.5
0.9425 | 5'4
0.9481 | 5'4.5
0.9497 | 5'5
0.9533 | 5'5.5
0.9569 | 5'6
0.9605 | 5'6.5
0.9641 | 5'7
0.9677 | 5'7.5
0.9713 | 5'8
0.9749 | 5'8.5
0.9785 | 5'9
0.9821 | 5'9.5
0.9857 | 5'10
0.9893 | 5'10.5
0.9929 | 5'11
0.9965 | 5'11.5
1.0001 | 6'0
1.0037 | 6'0.5
1.0073 | 6'1
1.0109 | 6'1.5
1.0145 | 6'2
1.0181 | 6'2.5
1.0217 | 6'3
1.0253 | 6'3.5
1.0289 | 6'4
1.0325 | 6'4.5
1.0361 | 6'5
1.0397 | 6'5.5
1.0433 | 6'6
1.0469 | 6'6.5
1.0505 | 6'7
vBulletin v3.0.14, Copyright ©2000-2013, Jelsoft Enterprises Ltd.