View Full Version : OFB lockable gate darker than it should be
7th Mar 2007, 11:15 AM
I've made a gate matching the InvisiBarrier fence. Now that I've updated my game to OFB (yeah, I know I'm a bit late with EPs), I decided to make a new lockable version of the same gate.
I re-cloned the same original gate and used the same TXMT and textures. When I place the gate outside, it looks fine, but when I place it inside a house it looks darker than the matching fence. The same happens with the existing recolours.
Since the problem shouldn't be in the TXMT, can anybody tell me what I should change to get it right?
Thanks for any help
8th Mar 2007, 11:29 PM
Yes I've noticed this too and it doesn't make any sense to me why it has to be that way :wtf:
I made a thread like yours asking if someone had a clue to this, but it went by without a single reply, so I guess that no one knows why! :blink:
BTW me thread is here:
I'm sorry that I can't give you an answer, maybe it's a glitch that EA aren't aware of :giggler:
10th Mar 2007, 03:05 PM
I have discovered something new making another gate, though I don't have a hint on how to solve the problem.
The gate I've made (with OFB lockable function) is:
- the perfect colour when placed outside
- darker than the matching fence when placed inside, with natural daylight
- lighter than the matching fence when placed inside, with artificial light (lamps).
This is kinda weird and I too am starting to think that this is a glitch. But I still hope that someone will pop up telling me that it's all my fault, so that I can correct the problem. :help:
EDIT: It occurred to me to check Maxis items, and I discovered that all the original gates have the same problem: when placed inside they don't match anymore their matching fences. So this is definitely a glitch.
11th Mar 2007, 12:43 PM
It occurred to me to check Maxis items, and I discovered that all the original gates have the same problem: when placed inside they don't match anymore their matching fences. So this is definitely a glitch.
Yeah I noticed that too when experimenting with the original gates, I wonder when EA will notice this, if ever! :lol:
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