View Full Version : Where can I find - A Tutorial on adding one objects properties (pie menu) to a different object!
TUBBO444422
14th Jun 2007, 06:14 PM
I wanted a tutorial for this, so I aksed on TS2C forums, but they told me to post it here. So here is my post, I hope someone knows where one can be found.
I have an object which I would like to have the same interactions/pie menu as another object. Or one of the interactions of another object anyway. It will make a part of my gameplay easier, and I would like to do it myself just so I can make my first 'hack' or 'mod'. I also don't want the object to appear as custom content. I just want a hack that makes these new options available on the object. But if it needs to be cc, then I would still like to know.
maybesomethingdunno
14th Jun 2007, 07:31 PM
It somewhat depends on what you want the object to do. Some interactions require Sims to use another object or to go to routing slots that may not be in the object you are wanting to use. A computer needs a chair, for example; you may not be able to make a Sim chat with other Sims on the computer while he or she is cooking at a stove.
You could, however, add interactions that do not require such things...like adding the "order groceries" interaction to a fridge or something. I hope I make sense.
TUBBO444422
14th Jun 2007, 11:16 PM
The example of the "order groceries" is exactly what I'm meaning. My object doesn't require any roots except going to pay at the till afterwards. (I want to use it for a business)
If it helps, the interaction I want available is the interactions that come with clothes stands.
Echo
16th Jun 2007, 03:38 AM
The bad news is that there is no tutorial which can teach you how to do this. The steps are wildly different for every single combination of objects.
As frustrating as it sounds, the very best thing you can do is work through a first-steps-in-BHAVs tutorial. There are a few out there, but I'm always happy to plug my own:
http://www.modthesims2.com/showthread.php?t=142907
It won't show you how to do this exact thing, but if you get through it you'll have some idea about how BHAVs work, so when you actually try to combine the code for two objects you'll understand what is happening and know how to fix it when it doesn't work. (And it won't work first time, I absolutely guarantee it!)
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