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NIUTOUREN
25th Apr 2008, 07:32 AM
HI,all.
I need help with the mesh.(Sorry,my English is poor.)
I made a mesh with 3 subsets,and the top 2 layers should be semi-transparent(the sleeves and dress under the waist). I have read many thread and have done this:
stdMatAlphaBlendMode blend
stdMatAlphaTestEnabled 0

But when I saw it in BS,I found something wrong with it .The texture of the semi-transparent part doesn't appears as the layer inside,but appear as the colour of the skin.

Could someone help me?

NIUTOUREN
25th Apr 2008, 09:36 AM
Oh,I have found the mistake.
Click on the TXMT file,choose the cMaterialDefinition.And the type should be SimStandardMaterial,not SimSkin.
So,the texture of the semi-transparent parts will not appears as the colour of the skin.

I hope it will be helpful to others who have the similar question.

talenzz
25th Apr 2008, 05:37 PM
I've learnt something from your thread, thank you~

kihaad
13th May 2008, 06:51 PM
mhhh I dont' understand...Where is "stdMatAlphaBlendMode blend
stdMatAlphaTestEnabled 0"? I see geometric data conteiner, Gemotric Node, Resource Node, Shape

gracezhj
19th Apr 2009, 03:25 PM
Thank you, it is quite useful~~

fakepeeps7
19th Apr 2009, 06:14 PM
mhhh I dont' understand...Where is "stdMatAlphaBlendMode blend
stdMatAlphaTestEnabled 0"? I see geometric data conteiner, Gemotric Node, Resource Node, Shape

They're in the recolour... not the mesh.

CatOfEvilGenius
21st Apr 2009, 05:03 AM
kihaad In the recolor, in the TXMT resource.