crystaldawn
13th May 2008, 02:37 AM
I've been attempting to add a belt to one of my meshes that previously didn't have an alpha mesh, and it's not going so well. I've managed to get everything straightened out (to my knowledge) on the Milkshape/meshing side, but once I try to fix it all up in SimPE, everything goes haywire.
First the alpha didn't show up at all in Body Shop. Then it crashed Body Shop. And now it's showing up as a hideous green bowling shirt (which wasn't even the original mesh I used)!
I've tried finding tutorials, but they're all unfortunately sparse on what exactly needs to be done in SimPE. I've tried going back in SimPE and adding the hula files into the original body file I was working with, but so far am having no luck. Do I need to burn it all and start again? And if I did, exactly how should I go about it, and would I be able to salvage the current alpha at all? HALP!
First the alpha didn't show up at all in Body Shop. Then it crashed Body Shop. And now it's showing up as a hideous green bowling shirt (which wasn't even the original mesh I used)!
I've tried finding tutorials, but they're all unfortunately sparse on what exactly needs to be done in SimPE. I've tried going back in SimPE and adding the hula files into the original body file I was working with, but so far am having no luck. Do I need to burn it all and start again? And if I did, exactly how should I go about it, and would I be able to salvage the current alpha at all? HALP!