View Full Version : Needing help with my mesh!
kayness
15th May 2008, 09:07 PM
Hi! I have came so far with my mesh and I'm up to making the texture for it and I'm having a little problems with it. I have pictures that you can see what I mean. I'm trying to figure out how to get rid of the straps outline on the model. I'm trying to make a sundress kinda and its strapless. I hope someone can help me. I also provided a picture of what it looked like when I first started. I mean I dunno if I need to pick a different dress to try to do this or what? Thanks so much in advance!
HystericalParoxysm
15th May 2008, 09:20 PM
I'd start with a different dress. The standard sundress body is going to be a lot easier to modify into a strapless sundress than that one. The problems you're running into are a matter of the mesh having those straps and parts built in, either in 3D or by normals, or both. They can be gotten rid of by either using the msAlignNormals plugin, or frankensteining in fresh parts for those areas, but you're much better off just starting with a different dress. The Unimesh 2 and 3 tutorials show how to lengthen the standard sundress, and add different shoes to it, which should be about all you need to get the shape you want - but I'd seriously consider looking for an existing mesh out there that might fit your needs, as I bet someone's done something like that already and you don't need to make a new mesh if it already exists.
exportdry
16th May 2008, 07:14 AM
Hmm.
Looks like the normal map has not been cleared.
If this is the case, this is how I fix those issues.
Open up the normal texture in mkilkshape (the grey one) form your edited outdfit.
Click on the eye dropper and select the grey area without shadows, then click on the rectangle tool and cover over the shadowed areas so the noremal map is a blank grey.
Also make sure all of the alpha texture is black black in those areas or you can get a shadowing effect too.
If it doesn't work then it is the mesh and if you don't know meshing then do as HP says and go for another similar mesh.
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