Rapsheba555
1st Jul 2008, 04:43 AM
First, what you'll need are these items:
invisible tile by frillen: http://www.modthesims2.com/showthread.php?t=253468
numenor's wallwindow arch: http://www.modthesims2.com/showthread.php?t=70222
Any arch of your choice, but I use the hobbit hole double arch(it should NOT be the round one, it looks like a normal arch): http://www.modthesims2.com/showthread.php?t=84670
And it's white recolor: http://www.modthesims2.com/showthread.php?t=84706
Step 1.
Depending on your arch, this step can vary. But for this arch, raise a point of the terrain a few tiles away from where your arch will be 4 clicks
http://i34.tinypic.com/2co0650.jpg
Step 2.
Draw a foundation around where your arch will be, making sure it starts on the raised point. Make sure to leave a 2 tile-wide walkway on either side of your arch!
http://i36.tinypic.com/2h35t11.jpg
Step 3.
Open the cheat window and enter "boolProp constrainFloorElevation false" press enter. Where your arch will be draw a wall on the foundation level, distorting the foundation. In some cases, this may not raise the floor tiles in front of and behind the wall. If this happens just draw a few walls under the floortiles you need raised, then delete the excess walls. Don't delete the ones where the arch will be, though! http://i38.tinypic.com/2lu9kpg.jpg
Step 4.
Place 2 of numenor's arches (invisible color) on this wall, so it looks like it isn't there. http://i37.tinypic.com/51oeoj.jpg
Step 5.
Draw a wall across the top of the foundation wall. Be sure not to flatten the bottom wall!! Place the hobbit hole arch (in white for this arch)
on the top wall. http://i37.tinypic.com/25svaev.jpg
Step 6.
To cover up those nasty floor tiles, place the invisible floor tiles on the 4 that must be removed. http://i33.tinypic.com/2nvatrs.jpg
Step 7.
Flatten the top of the foundation, including the wall with the arch in it. http://i38.tinypic.com/2duxnhv.jpg
Step 8.
SAVE! you don't want to loose this work. Open the cheat window and enter "boolProp constrainFloorElevation true" press enter. Open the window again and enter "move_objects on" press enter. Open the window once more and type in "boolProp snapObjectsToGrid false" and press enter. Now, using the rustic column in white with stone inset (the tapered one with the stone inset at the bottom) place these at the corners of the arch, covering up the gap and completing the arch! http://i33.tinypic.com/voxx0g.jpg
This is only one way to do this, so experiment, and try new arches. I just sort of threw this together one day, and it turned out pretty cool, so I though that I'd share it! There are pictures on this post to help you, and I labeled them so you can tell what step they are. And it IS fully functional if you do it right. Happy simming!
Last edited:Aug. 5: added pictures into the text
Aug. 4: added info to step 3
invisible tile by frillen: http://www.modthesims2.com/showthread.php?t=253468
numenor's wallwindow arch: http://www.modthesims2.com/showthread.php?t=70222
Any arch of your choice, but I use the hobbit hole double arch(it should NOT be the round one, it looks like a normal arch): http://www.modthesims2.com/showthread.php?t=84670
And it's white recolor: http://www.modthesims2.com/showthread.php?t=84706
Step 1.
Depending on your arch, this step can vary. But for this arch, raise a point of the terrain a few tiles away from where your arch will be 4 clicks
http://i34.tinypic.com/2co0650.jpg
Step 2.
Draw a foundation around where your arch will be, making sure it starts on the raised point. Make sure to leave a 2 tile-wide walkway on either side of your arch!
http://i36.tinypic.com/2h35t11.jpg
Step 3.
Open the cheat window and enter "boolProp constrainFloorElevation false" press enter. Where your arch will be draw a wall on the foundation level, distorting the foundation. In some cases, this may not raise the floor tiles in front of and behind the wall. If this happens just draw a few walls under the floortiles you need raised, then delete the excess walls. Don't delete the ones where the arch will be, though! http://i38.tinypic.com/2lu9kpg.jpg
Step 4.
Place 2 of numenor's arches (invisible color) on this wall, so it looks like it isn't there. http://i37.tinypic.com/51oeoj.jpg
Step 5.
Draw a wall across the top of the foundation wall. Be sure not to flatten the bottom wall!! Place the hobbit hole arch (in white for this arch)
on the top wall. http://i37.tinypic.com/25svaev.jpg
Step 6.
To cover up those nasty floor tiles, place the invisible floor tiles on the 4 that must be removed. http://i33.tinypic.com/2nvatrs.jpg
Step 7.
Flatten the top of the foundation, including the wall with the arch in it. http://i38.tinypic.com/2duxnhv.jpg
Step 8.
SAVE! you don't want to loose this work. Open the cheat window and enter "boolProp constrainFloorElevation true" press enter. Open the window again and enter "move_objects on" press enter. Open the window once more and type in "boolProp snapObjectsToGrid false" and press enter. Now, using the rustic column in white with stone inset (the tapered one with the stone inset at the bottom) place these at the corners of the arch, covering up the gap and completing the arch! http://i33.tinypic.com/voxx0g.jpg
This is only one way to do this, so experiment, and try new arches. I just sort of threw this together one day, and it turned out pretty cool, so I though that I'd share it! There are pictures on this post to help you, and I labeled them so you can tell what step they are. And it IS fully functional if you do it right. Happy simming!
Last edited:Aug. 5: added pictures into the text
Aug. 4: added info to step 3