View Full Version : How do I make a mesh into a default replacement?
21st Sep 2010, 11:34 PM
I found a modified mesh that I like far better than the Maxis original version. I was just wondering if there is a tutorial somewhere that teaches how to turn this mesh into a default replacement? I've done some searching but have come up with nothing so far.
Thanks in advance!
22nd Sep 2010, 07:45 AM
use the unimesh tutorial to find out how get all 4 parts of the mesh (if you don't already know how.) and instead of fixing the intergy, you just replace the GMDC and save the new package in downloads
22nd Sep 2010, 07:47 AM
You don't really need all 4 parts to do a default replacement mesh (though it is easiest to gather them all together at once using PJSE). Delete all the resources except the GMDC. :)
22nd Sep 2010, 02:15 PM
Gosh guys - thanks so much for replying!
I guess I should have mentioned that I am really a beginner at all of this. I am pretty familiar with SimPe and have done various other modding jobs in the past with it, including creating a custom set of default face templates (probably the most complex thing I have done), but I've never touched meshes before and am ashamed to admit I don't even know the terms you are mentioning in your replies!
I wish I wasn't so ignorant. Maybe I need to read a few tutorials first so I can understand the general terminology. Are you able to kindly point me in the right direction of something to read to get familiar with such terms as: unimesh, intergy, GMDC, PJSE and resources?
Sorry to be a nuisance!
22nd Sep 2010, 07:33 PM
Try this tutorial (http://www.sims2wiki.info/wiki.php?title=Tutorials:Unimesh_1_-_New_Mesh_Basics). It's a good place to start.
29th Sep 2010, 03:38 AM
Thanks for the tutorial link. It really seems that doing this default replacement is more complex and involved than I have the headspace to tackle at the moment. Perhaps the best solution is to see if the creator of the mesh is interested in doing a default replacement.
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