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jrf12391
25th Oct 2010, 04:58 AM
Is there away to copy an object you created in milkshape and then paste it into apart where it will show up in the game? Example, I created a necklace in milkshape, but I need to get it into a certain milkshape file so that it can be seen, any help?

Ken Murikumo
25th Oct 2010, 12:07 PM
It's a tad more complicated then that. Honestly, i'm suggesting you read through the unimesh tutorials to get some EXP, otherwise I'll end up writing a complicated novel that will make little sense to everyone (myself included).

jrf12391
25th Oct 2010, 06:48 PM
Oh, okay thanks for your reply!

jrf12391
26th Oct 2010, 12:57 AM
Okay, I have another question(I know I've been having alot of questions lately, sorry about that) I was wondering is it possible, to make a model from an obj. file show up in bodyshop? Thanks for any help

Ken Murikumo
26th Oct 2010, 03:04 AM
sure but it has to be sized, uv mapped, rigged, and exported successfully. crank through the tutorials and you'll get what i mean

jrf12391
26th Oct 2010, 03:31 AM
Great! I did resize it to fit one of my models head, then I exported it into SimPE, I must not have uv mapped and rigged it correctly, what exactly does it mean to rigg a mesh?

HystericalParoxysm
26th Oct 2010, 07:57 AM
That means to give it proper bone assignments. That stuff is covered in the body meshing tutorials, and in at least one accessory-specific tutorial.

jrf12391
26th Oct 2010, 08:44 PM
Oh, thank you guys so much! I can't tell you how incredibley helpful you've been. I almost forgot, does it matter how many vertices the accessory has?

HystericalParoxysm
26th Oct 2010, 09:01 PM
Erm, not.... exactly. I think what you're probably asking is - does it matter if the accessory is incredibly complex, with a load of polygons? In that case, yes, it definitely does matter - look at some existing accessories similar in type to what you're doing (either in the game or custom ones here on MTS) for an idea of roughly what kind of polygon count you should be aiming for.

jrf12391
26th Oct 2010, 09:38 PM
Okay, see what I'm trying to do is, get the model at the end of this post into my game, so what I was trying to do, was cut the head off and make it an accessory, then I would put the body over a body mesh. But when I export the head accessory into SimPE (Haven't tried the clothing yet, so I don't know if it does the same.) it says there are too many vertices, so is there a way to lower the amount of vertices without changing the appearance of the body? Or is this even possible at all?