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View Full Version : Bodyshop Meshing help!


jrf12391
2nd Dec 2010, 7:57 AM
So I created a new body mesh earlier, but when I finished it and opened bodyshop the mesh had it's arms out to the side like it is in milkshape, so my question is what went wrong?

StarboardParoxysm
2nd Dec 2010, 8:49 AM
You lost the bone assignments somehow. Exporting as an .obj and not using Meshtool can do that. There's other ways it could have happened too... but if you follow the Unimesh 1 tutorial to the letter, that won't happen.

jrf12391
2nd Dec 2010, 4:19 PM
Well, I did export it as an obj. file, then imported it back into a new mesh file, where I then combined the two, and assigned the bones to the new mesh, maybe I just shouldn't assign the arms?

fakepeeps7
2nd Dec 2010, 7:52 PM
You don't need to export it as an *.obj file at all.

StarboardParoxysm
2nd Dec 2010, 8:17 PM
Indeed, just follow the Unimesh 1 tutorial. It never has you export/import as an .obj - only ever as a GMDC. You -can- use .obj if you're doing the Meshtool tutorial, but tbh, Meshtool isn't the way to go if you want to learn, since it's very limited in usefulness.

jrf12391
2nd Dec 2010, 9:20 PM
I understand how to create body meshes, the problem I'm having is that I'm trying to combine parts from different body meshes to make one body mesh. Does that make sense?

StarboardParoxysm
2nd Dec 2010, 9:30 PM
Yes, it does... you still have to import as GMDCs though, as you totally lose bone assignments importing with OBJ. The Unimesh 3 tutorial explains a bit about "frankensteining" which is what you're doing - basically, you import the base mesh you want to use, and then import the GMDCs for any part(s) you want to chop in over the top of it, making sure not to import a second skeleton.