Proxian_girl
1st May 2011, 07:39 PM
I wanted a house full of simkids and a challenge to feel accomplished, but the Orphanage Challenge is overwhelming and the Legacy Challenge takes too long... so here's a little something I cooked up for myself! Let me know what you think and if anything needs adjusting, or post about your own foster homes!
The Foster Care Challenge
Storyline:
Your sim took one look at the overcrowded state of Sim City's few orphanages, and immediately swore to do their best to help out! They can't open an orphanage of their own... but maybe they can provide foster care for a few kids.
Permitted CC:
Custom content is allowed, provided it doesn't make the game or the challenge significantly easier! (stuff that actively makes you money, makes skilling easier, etc.)
Challenge:
Create a sim with any personality and aspiration you like. Find a house that's within their budget, and furnish it with at least 3,000 simoleons to spare.
Call social services and arrange to adopt. Since you have an empty household, a fresh sim, and 3,000 simoleons, your sim should be approved for adoption.
From now on, whenever you have enough money and less than 8 sims in your household, your sim is compelled to call social services and adopt. Your sim cannot get a full-time job away from home for fear of leaving their kids alone, but they might work part-time on community lots, paint, write novels, or depending on your expansion packs run a home business, farm, dig for treasure, etc.
Roll for aspiration as per Legacy Challenge rules whenever a child becomes a teenager. Teen jobs are fine. Teen romance is fine. Teens may go to University (if you have one) three days before they become adults, but not before then. Teens who grow to become adults MUST leave foster care.
Points:
+5 for every child adopted
+10 for every toddler adopted
+20 for every infant adopted
+5 per skill point earned
+20 bonus per skill maximized
+10 for every toddler skill mastered (including nursery rhyme)
+5 for learning to do homework
(+5 per talent badge earned)
(+10 per gold badge earned)
(+10 for every "life skill" mastered)
(+20 for every hobby maximized; put the plaques somewhere so you can keep count!)
+5 for happy birthdays
+10 for platinum birthdays
+10 per outside friend
+20 per lover
-5 for motive failure
-10 for aspiration failure
-5 per skill point lost
-20 for death on the lot
-20 for getting pregnant/married! You could have used that household space for the kids who need it more! (keep this in mind if you like Risky Woohoo/Teen Pregnancy hacks!)
GAME OVER if the social worker takes your kids; you're unfit for foster care.
Variations:
EASY MODE
- Sim City gives a grant every week you have more than four foster kids. Each Sunday, you may use "kaching" once.
HARD MODES
- Have your sim befriend and adopt stray pets as well (if they exist).
- Start on a big lot.
- Use a hack to increase your possible family size.
The Foster Care Challenge
Storyline:
Your sim took one look at the overcrowded state of Sim City's few orphanages, and immediately swore to do their best to help out! They can't open an orphanage of their own... but maybe they can provide foster care for a few kids.
Permitted CC:
Custom content is allowed, provided it doesn't make the game or the challenge significantly easier! (stuff that actively makes you money, makes skilling easier, etc.)
Challenge:
Create a sim with any personality and aspiration you like. Find a house that's within their budget, and furnish it with at least 3,000 simoleons to spare.
Call social services and arrange to adopt. Since you have an empty household, a fresh sim, and 3,000 simoleons, your sim should be approved for adoption.
From now on, whenever you have enough money and less than 8 sims in your household, your sim is compelled to call social services and adopt. Your sim cannot get a full-time job away from home for fear of leaving their kids alone, but they might work part-time on community lots, paint, write novels, or depending on your expansion packs run a home business, farm, dig for treasure, etc.
Roll for aspiration as per Legacy Challenge rules whenever a child becomes a teenager. Teen jobs are fine. Teen romance is fine. Teens may go to University (if you have one) three days before they become adults, but not before then. Teens who grow to become adults MUST leave foster care.
Points:
+5 for every child adopted
+10 for every toddler adopted
+20 for every infant adopted
+5 per skill point earned
+20 bonus per skill maximized
+10 for every toddler skill mastered (including nursery rhyme)
+5 for learning to do homework
(+5 per talent badge earned)
(+10 per gold badge earned)
(+10 for every "life skill" mastered)
(+20 for every hobby maximized; put the plaques somewhere so you can keep count!)
+5 for happy birthdays
+10 for platinum birthdays
+10 per outside friend
+20 per lover
-5 for motive failure
-10 for aspiration failure
-5 per skill point lost
-20 for death on the lot
-20 for getting pregnant/married! You could have used that household space for the kids who need it more! (keep this in mind if you like Risky Woohoo/Teen Pregnancy hacks!)
GAME OVER if the social worker takes your kids; you're unfit for foster care.
Variations:
EASY MODE
- Sim City gives a grant every week you have more than four foster kids. Each Sunday, you may use "kaching" once.
HARD MODES
- Have your sim befriend and adopt stray pets as well (if they exist).
- Start on a big lot.
- Use a hack to increase your possible family size.