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matrix54
1st Aug 2011, 04:41 AM
I was thrilled to have Blender available for meshing.

While I cannot use Blender (I'm not at all skilled with it), I can use other programs and import from there.

What I tried to was import a mapped .OBJ from somewhere else, delete the the import .S3asc file and re-save the new file. When I export, I get an "Error: Export Successful" window that pops up, but when I re-import the file I saved, the original remains. I'm wondering if my inexperience is preventing me from using this properly, or if the Blender 2.8 isn't working with the plugins. I don't know, but does anyone know how to solve the problem?

orangemittens
2nd Aug 2011, 12:32 AM
I was thrilled to have Blender available for meshing.

While I cannot use Blender (I'm not at all skilled with it), I can use other programs and import from there.

What I tried to was import a mapped .OBJ from somewhere else, delete the the import .S3asc file and re-save the new file. When I export, I get an "Error: Export Successful" window that pops up, but when I re-import the file I saved, the original remains. I'm wondering if my inexperience is preventing me from using this properly, or if the Blender 2.8 isn't working with the plugins. I don't know, but does anyone know how to solve the problem?I'm assuming that by Blender 2.8 you mean 2.58a. Did you download the Blender plugin version 1.31 from 7/3?

matrix54
2nd Aug 2011, 02:01 AM
Yes and Yes. Sorry for getting the name wrong.

I don't know what happened. I can import meshes no problem, but the export seems to fail for some reason.

cmomoney
2nd Aug 2011, 03:08 AM
The plugins do work with the latest Blender. Could you the describe the process you used to export, please?

matrix54
2nd Aug 2011, 04:08 AM
I click on file > then export > .S3asc, and I find a file to replace, since I cannot create a new one. The message reads, after the failed export Error: Export Successful, but nothing gets replaced.

The most I do in Blender is import a file from someplace else, since I can't make heads or tails of blender, but that shouldn't be a problem since I've also tried exporting with blender meshes as well.

cmomoney
2nd Aug 2011, 09:59 PM
When you import the mesh, you have to swap it with one of the original groups. Check the instructions in the Blender Plugin thread.

matrix54
3rd Aug 2011, 09:10 PM
Thank you very very much for helping with a really simple, and pointless, problem. I'm on my way now, thanks. ^_^

matrix54
5th Aug 2011, 07:00 AM
Since I didn't want to make a new thread, and since you've all been helpful, I though I'd ask here.

I can't seem to keep my imported item's UV maps the same - which I edited in UV Mapper. The minute I switch the two meshes and export the mesh, then re-import it back into blender, the UV mapping (Which was perfect before) goes insane. Is there a way to fix this?

Edit: Actually, it's all UV mapping. I just checked.

It looks like this:

http://img84.imageshack.us/img84/1763/screenshot7oq.jpg

cmomoney
5th Aug 2011, 02:43 PM
Before you export, (actually, I would do it before I do the swap) you have to add a Edge Split Modifier to the mesh and apply it. If a vertex is split on your map, it has to be split on you mesh.

matrix54
5th Aug 2011, 05:32 PM
Thank you thank that you SO MUCH! Everything is working well now and my mapping perfect. ^_^

THANKS AGAIN!