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Margaret Pendragon
28th Feb 2012, 08:54 PM
Hey guys, I'm looking for some clarification on how the non-routable paints work. Is Camera non-routable also Sims non-routable?

All I've found so far is this old thread (http://www.modthesims.info/showthread.php?t=448740&highlight=camera+non-routable) , which doesn't directly answer the question.

http://i1225.photobucket.com/albums/ee396/missiejohnston/Screenshot-3.jpg For example, my world is an archipelago of islands, only the center of which will be playable. There are islands surrounding the edge of the map for a 'distant terrain' effect, but I have them camera non-routable. Do they also need to be sims non-routable, or are they already sims non-routable because they are camera non-routable?

simsample
28th Feb 2012, 11:31 PM
Camera non-routable is also sim non routable. :)

Nice looking world, by the way!

Margaret Pendragon
29th Feb 2012, 01:51 AM
Thank you and thank you! I'm glad to hear it's also sim non-routable, that helps! I initially made the outer ring of islands camera non-routable, then went over the outer islands as sim non-routable, only to find that overrode the camera non-routable. I could still zoom in on the "non routable" islands from map view, which defeated the whole idea of 'distant terrain' ::doh!:: lol, problem solved, then.

I'm super proud of my world, and excited to finish it soon. I may upload it here, but I need to check out the site requirements first, because it does have custom content in it, and I have no idea where I got half of it from :D