Margaret Pendragon
28th Feb 2012, 08:54 PM
Hey guys, I'm looking for some clarification on how the non-routable paints work. Is Camera non-routable also Sims non-routable?
All I've found so far is this old thread (http://www.modthesims.info/showthread.php?t=448740&highlight=camera+non-routable) , which doesn't directly answer the question.
http://i1225.photobucket.com/albums/ee396/missiejohnston/Screenshot-3.jpg For example, my world is an archipelago of islands, only the center of which will be playable. There are islands surrounding the edge of the map for a 'distant terrain' effect, but I have them camera non-routable. Do they also need to be sims non-routable, or are they already sims non-routable because they are camera non-routable?
All I've found so far is this old thread (http://www.modthesims.info/showthread.php?t=448740&highlight=camera+non-routable) , which doesn't directly answer the question.
http://i1225.photobucket.com/albums/ee396/missiejohnston/Screenshot-3.jpg For example, my world is an archipelago of islands, only the center of which will be playable. There are islands surrounding the edge of the map for a 'distant terrain' effect, but I have them camera non-routable. Do they also need to be sims non-routable, or are they already sims non-routable because they are camera non-routable?