Parhelion
12th Mar 2012, 01:35 AM
I got it into my head that I wanted a highway in my world, so I was following the Highway Tutorial found on the Sims 3 Community Forums. In the process, I ran into a curious problem: I found that the retaining walls in the game didn't quite suit me -- they all either have weird bends in them, or they all had their own traffic signs (making the piece I wanted useless, and the piece I was forced to use give the impression that my city's engineers were terribly ADD).
So, question one: Has anyone built any retaining wall sets for use? (Long shot, but hey. :D)
Question two (and beyond):
I may be forced to make my own, and I know squat diddily about this. I've been looking over the object creation tutorials, but they are all geared towards regular in-game objects.
Is there a tutorial for creating CAW objects? Other than what goes on inside meshing software, is it the same general process as regular objects?
CAN you even create brand new CAW objects?
Another post (Recoloring Bridges) mentioned you had to repackage the changes into your CC framework in CAW. I do not understand what this means. Is this a downloaded framework, or does this just mean something like "drop these in the right folder"?
If you create new CAW objects and use them in a world, do you have to do something special when packaging the world in order to share it?
So, question one: Has anyone built any retaining wall sets for use? (Long shot, but hey. :D)
Question two (and beyond):
I may be forced to make my own, and I know squat diddily about this. I've been looking over the object creation tutorials, but they are all geared towards regular in-game objects.
Is there a tutorial for creating CAW objects? Other than what goes on inside meshing software, is it the same general process as regular objects?
CAN you even create brand new CAW objects?
Another post (Recoloring Bridges) mentioned you had to repackage the changes into your CC framework in CAW. I do not understand what this means. Is this a downloaded framework, or does this just mean something like "drop these in the right folder"?
If you create new CAW objects and use them in a world, do you have to do something special when packaging the world in order to share it?