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MollyS
9th Apr 2012, 6:49 AM
I'm pretty new to the game. I have two really cute unusual looking sims (born in game) and I can't figure out how to save them to file. A male and female, who were engaged to be married and I have kept them almost exclusively on autonomous. Meaning I leave them alone and let them do their own thing without controlling them or interfering. Its amusing to pop in and check in on them to see how they are coming along with their lives and they always crack me up. One morning I got up and check on them and of all things, it was morning also in their world and they were sitting at the kitchen table together having a cup of coffee and chatting. Then suddenly the male said something really hateful (lol he was still sitting at the table holding the coffee cup in his hand) like he was mad, then got up and left. I was enchanted! LOL! These little surprise scenes are what I love about the game and keep it charming for me. I leave them on 24 hours a day and they do pretty good on their own -- until NOW.
I left them alone for a few hours unattended and I came back to find my brother torturing them. He had them both trapped in a tiny cage. My sims hunger and sleep motive were completely in the red but they couldn't pee or sleep or eat, but they wouldn't die. All they could do is scream and moan or cry. By the time I "rescued" them, they weren't the same and they hated each other. And it was too late because he already saved the game that way.

Before it happened, their world was perfect and they were in love and they took care of all their needs flawlessly without whining or complaining. Now everything is chaos. They can't get along, can't stand to touch each other and they won't cook, clean or do anything they are supposed to. Now I can't really keep them on autonomous or they will fall apart and die. I have to tell them everything to do and keep a close eye on them.
My female sim lounges on the couch all day where before she was active and happy. My male sim plays games all day and won't stop. If he isn't playing games he is stomping his feet and whining. It's a complete personality change. LMAO. So is there a way to get them back to the way they were before the torture session they had with my brother?
These two are my favorite sims and I don't want to lose them.

NatteryakToad
9th Apr 2012, 7:51 AM
Do you have a back up from before your brother tortured them?

Fivey
9th Apr 2012, 2:48 PM
I had to reread a few times before I realized what was going on. I have a bad habit of scanning written or typed works.

Your best hope would be to have them start talking to each other again. If they're furious have them apologize or something. Sims are pretty hardy creatures. Probably because though their AI is extensive compared to most virtual sims, it's also pretty limited.

Peni Griffin
9th Apr 2012, 2:50 PM
I trust you and your parents have had a serious conversation with your brother about breaking other people's toys. If he wants to torture sims, he needs to make his own.

It does take a lot of micromanaging to bring sims back from prolonged aspiration failure like that. If you don't have a backup - and you need to start making them regularly, especially if your brother gets into a "You can't make me behave like a human being; I'll behave like a troll just to spite everybody" moods and starts doing it as often as he can whether he wants to or not, just to show everybody they're not the boss of him - you'll have to do some intense work.

They need to do things together to get to like each other again. Start with neutral things. Eating meals and watching TV at the same time are big helps. Eventually they'll be able to play chess and kicky bag together. Watch their motives and keep them up. For a little while, fulfill their aspirations religiously, until they've been in the gold long enough to start feeling secure. Let them make other friends. If wants get stuck on unfillable things, take them to community lots to scramble them until you get something they can fulfill.

Look in the Gameplay Help section here for advice on cheats if you need them. Under the circumstances, I think you're entitled to a few maxmotives and motherlodes until you get them back to normal, even if you normally abhor cheats, don't you?

Make a story about how they got this way and play them as undergoing therapy for post-traumatic stress disorder. Play other households as people who try to be very kind to them after the horrible crime perpetrated against them.

There's a program called SimPE that allows you to edit sims directly, if you really can't stand either losing them or micromanaging them. It's intimidating but once you get the hang of it the things you'd want to do are fairly intuitive. Always back up your game (just copy the neighborhood folder to a secure location) before using it. You can edit their relationships to each other, their mood, and even some of their memories. Unfortunately, your brother has "trained" some behaviors into them and you can't untrain a sim in SimPE - that mechanism is in a different part of the code. Basically, the more often a sim has done something, the more likely he is to do it again when left to free range. This is why sims can never be fully trusted around old romantic partners. However, if you set their relationships to eachother up to where it was before, improve their moods, and possibly remove a couple of red memories (if they keep stopping to cry about long-dead roaches, for example), they should become easier to manage.

You can also use SimPE+Bodyshop to clone them and start them in a new neighborhood. DO NOT DELETE THEM, as this will break the entire neighborhood.

I'd give you links to how-tos, but I lost all my bookmarks in a hard drive crash. A lot of the information is right here on the site, which gets easier to navigate once you're over the sensory overload. More can readily be googled. I hope you can get them back and that your brother never goes near your stuff again.

MollyS
9th Apr 2012, 5:01 PM
thank to everyone and especially Peni :)
I was looking around for a fix (like in a mod) and I did find SimPE but I wouldn't have a clue how to use it. Also I do hate cheats. It ruins the fun of the game for me. Thats why I didn't want to use any cheats to get them back to normal. I wanted them to do it on their own but it's not working. Also, to me telling them or directing them to do things is kind of like cheating IMO. I don't like that aspect of the game. I wish the game could run completely on autonomous. I just like watching them cause they're just too D cute.
I probably end up downloading one of the cheats anyway. Thanks! :)

Darby
9th Apr 2012, 5:41 PM
Molly, you didn't mess these sims up. Someone else did. Even if you were playing a challenge with rules created by someone else that you really wanted to be faithful to, no one would fault you for doing whatever you need to correct a situation created by another. It can be done without cheats, and directing sims is only "cheating" if that's how you insist on defining it. If you do, you're painting yourself into a corner from which it's not possible to recover.

No, they will not make up on their own, but having them Apologize, eat meals together, play Chess together, etc. will repair the situation more quickly than you may think. You'll always remember that this happened to them, but it IS possible to get back to a place where you can simply observe their lives like you have been.

Clashfan
9th Apr 2012, 6:13 PM
Good advice given by all, personally all I can think of are ways for you to torture your brother. :D

Cyjon
9th Apr 2012, 6:27 PM
I understand your desire to let things happen more naturally but it just isn't going to happen. They will keep sniping at each other and the relationship will never recover. You could try a trial separation--have one move out and play both houses separately for a while. The relationship will slowly move back to 0/0 if they aren't constantly bickering and then there is a chance they might reconcile. However that could take many days game time.

Another thought is the counseling skill--I think that came with AL. If a third-party sim learns it from the bookcase, that sim might be able to help. I don't know how much since I've never used that skill myself.

Or, by you directing them to do stuff, you can justify it by saying you are a counselor helping them get over Post-Traumatic Stress Disorder resulting from having been imprisoned and tortured by a psycho. In real life, people don't get over PTSD by just going on with their own lives. They need outside help.

The quickest way is to go over to Simbology and download the SimBlender. You can set their relationship high (or at least to 0 so they won't fight so much), clear enemy flags (if they've become enemies), restore friends and love and such. I believe you can also raise aspiration if their aspiration meters are bottomed out.

MollyS
9th Apr 2012, 8:59 PM
Thank you everyone! I'm not playing any challenges right now and it's a good thing! I've had these sims for so long I'm attached to them in a stupid way. I know it's only a game and yeah I feel kind of stupid haha! But this is a forum for sims games so I guess its okay to be cheesy here and talk about sims like they are real little people or pets! But I've been playing them, with them on autonomous now for about 2 months without any serious probs. To be honest I do have a couple of cheats but I only have those to help me keep my sims autonomous. I have the refrigerator cheat so they never run out of food, the cheat that keeps roaches away, and the "no bill collector" cheat. If I didn't have these cheats I wouldn't be able to leave my sims alone for long periods of time to live out their lives. So guess I really am cheating at the game.

So anyway, a sort of miracle happened with my sims. My male sim has been trying to get back on her side since it happened. But she won't let him touch her. So today, he tried to hug her. It was in his fear box that she would reject him for a hug. His aspirations were already so low that when she rejected the hug it sent him over the edge. The minute he recovered he kissed her (peck on the cheek). She kissed him back (again peck on the cheek) and immediately pink and red hearts were aflutter and he fell back in love with her. But she didn't fall back in love with him. YET. But they are working on it. Finally, LMAO. Now, if I can just keep him from picking a fight with her (attack) and vice versa. OMG they are SO CUTE!

Peni Griffin
9th Apr 2012, 10:30 PM
You're not going to find much support here for the idea that there's anything stupid about being attached to our little imaginary people.

Look at it this way. You don't feel stupid about being attached to fictional characters, do you? You cry when Beth March dies - we all do. If you had the option of saving her, you'd probably do it. Sims are fictional characters. More than that, they are each player's own personal fictional characters - we're responsible for them, and in a very real way they're made up of bits of us. So of course you feel for them. What's wrong with that? It means your human emotional apparatus is operating normally.

I know perfectly well that my old stuffed animals don't feel anything, but if somebody tears them up, I'm going to be pretty darned upset! It isn't too much to say that I love them, and many of my sims, too. But it's the same way I love Beth March. It's real in its own way and degree; just not as real as the way I love my pets and family and friends. If you had to choose between saving your sims and saving your brother, of course you'd save your brother.

Even if you liked your sims a lot better at the time, and felt they deserved it more. For which no one could blame you!

And in the absence of danger to any real people, of course you want to save your innocent sims from the misery imposed on them for no good reason by someone against whom they are powerless. That's commendable, if you ask me.

Fivey
10th Apr 2012, 12:14 AM
I'm with Peni.

It was HARD for me when my sim Grzegorz Zarek died. He had perma platinum and all of his skills maxed out (it wasn't even his lifetime want, I just felt like it), two children (both alien hybrids, separate abductions), and a dearly loving husband who he was entirely faithful with.

What depressed me even more was that his son desperately wanted to ressurect him, but I felt it to be a crime to. Grzegorz's husband died before him, so I felt that would be ripping him away from his love and paradise. Also, he lived a fufilling life. I felt sorry for poor Emil. He adored his dad (he even rolled the same ltw as his dad when he became a teenager, which was to be in the top of the medical field). Very depressing.

JDacapo
10th Apr 2012, 1:26 AM
I feel the same way... and I want my sims to be happy - even the Don Lothario types. Real life sucks, but it doesn't have to suck so bad in sim world. You have to get them to communicate and get back into the groove of things - any trauma is going to wreck lives for real people and sims. I should know - I've had plenty of aspiration failures in my lifetime, and I've even had one recently when my Grammy died of cancer(she was 85 or 86 years old I think, and had been going blind and dealing with various brain issues that in the end, left her barely able to communicate. Because of this, I have been neglecting a lot of things and generally acting nutty, and even been ignoring bills and school(partly due to a really unfriendly online homework system as well). I just couldn't take such a full plate, and I need some rest and to have certain wants fulfilled, or to at least have some people who will understand. Also, a few months ago, my boyfriend cheated on me with a girl he met online, and actually wanted me to try to woo him back.

I'm slowly getting my sanity back up, and playing around with some synthesizer keyboards at the local music shop helped(especially this touch-screen synth that can make some awesome bassline samples - whoo!). And when I read Axe Cop comics, I think of my Grammy, 'cause I used to read them and her favourite devotionals to her over the phone for the past year or so.

Don't mean to veer way off topic but my point is, your sims have been tortured - they went through a very hard time - and they need to be directed to break out of their shells again. It won't happen overnight, but it will eventually with some vigilance and love. I was able to bring Nervous Subject back from the brink and give him a lovely alien daughter, Olive, and he married this NPC maid he had fought with a few times, after apologising to her(which he hated doing). He's permaplat now, and almost at the top of the Natural Science career thanks to me updating him pre-uni(in my story, he took night-classes after moving in to his new house, and eventually got some therapy to restore his genetic personality, meaning no more sloppy, and less grouchy!). I love him and his family as much as you love your sims, and I love the Pleasant family too, which is why I grilled Daniel and made the rest of the family secondary grilled cheese. They're now all BFFs with each other and happy despite their third child's fascination with aliens heheh. So have your sims do things that make them happy, and they will be loving each other again very soon!

Ghost sdoj
10th Apr 2012, 2:24 PM
If you don't like the idea of "micromanaging" them, you can take a townie who has had a chance to make a lot of friends, and move them in temporarily. They should have their influence bar mostly open. You can micromanage that sim to keep their influence up, and then have them influence your sims. When they have recovered, you can have the former townie move back out. There is a teleporter cat at Simlogical that will give you the option of making a sim into a townie if you don't trust yourself (or your brother) with all the power you can get with the Sim Blender and want to put your live-in counselor back into the townie population. Moving them into the family bin is just as good, though.

I would suggest having someone influence her to hug him. Perhaps she is blaming him for not protecting her and needs to be reminded of why she fell in love in the first place. (Ok, not really. Sims aren't quite that complex. But if we are giving them a marriage/PTSD counselor, we can give them more complex motives. ;) ) And they really are hurting, in their own way. They need to be comforted. If you aren't happy doing it directly, the influence method may feel a bit less like you are micromanaging them. (Especially as you use influence points to get things done, so you have to be careful about how much you tell them to do.)

And if she is the one who is initiating the hug, from what you describe it is more likely that things will pick up from there.

maxon
10th Apr 2012, 2:30 PM
I'm with Peni.

It was HARD for me when my sim Grzegorz Zarek died. He had perma platinum and all of his skills maxed out (it wasn't even his lifetime want, I just felt like it), two children (both alien hybrids, separate abductions), and a dearly loving husband who he was entirely faithful with.

What depressed me even more was that his son desperately wanted to ressurect him, but I felt it to be a crime to. Grzegorz's husband died before him, so I felt that would be ripping him away from his love and paradise. Also, he lived a fufilling life. I felt sorry for poor Emil. He adored his dad (he even rolled the same ltw as his dad when he became a teenager, which was to be in the top of the medical field). Very depressing.
Well, if it's any comfort, I don't think he could have raised him anyway. When they die of old age, I think they're gone forever - permadead - (except they come back as ghosts obviously).

Ghost sdoj
10th Apr 2012, 2:41 PM
I did have the option to raise an Elder who died of old age when I was rescuing a teenager who decided that going outside during a thunderstorm to look at the tree that had been hit by lightning was a good idea, even if he had to stand in a puddle of water under the tree. (Doesn't everybody know that the two worst places in a thunderstorm are under the tallest tree around, or in water?) I raised the teenager, but I assume if you raise an old age death you get a full Elder lifespan added back. Or at least a few more days.

(I wasn't going to raise the Elder, because his widow had already remarried. She was marrying Elders, using their aspiration points to buy elixir of life, and letting them die of old age. Always platinum, though. I was trying to train myself to let sims die, and starting with the Elder townies. But it didn't really work, because I still can't stand seeing my own sims get old and die.)

I admire you for being able to let life take its course.

MollyS
10th Apr 2012, 4:02 PM
O I forgot to add.....I also have the mod that keeps sims from aging so fast. So my sims never age! :)
Guess that's another cheat but how can you play them forever on autonomous if they just age and die in a few days? I HATE that! My point is to KEEP them.

MollyS
10th Apr 2012, 4:04 PM
I feel the same way... and I want my sims to be happy - even the Don Lothario types. Real life sucks, but it doesn't have to suck so bad in sim world. You have to get them to communicate and get back into the groove of things - any trauma is going to wreck lives for real people and sims. I should know - I've had plenty of aspiration failures in my lifetime, and I've even had one recently when my Grammy died of cancer(she was 85 or 86 years old I think, and had been going blind and dealing with various brain issues that in the end, left her barely able to communicate. Because of this, I have been neglecting a lot of things and generally acting nutty, and even been ignoring bills and school(partly due to a really unfriendly online homework system as well). I just couldn't take such a full plate, and I need some rest and to have certain wants fulfilled, or to at least have some people who will understand. Also, a few months ago, my boyfriend cheated on me with a girl he met online, and actually wanted me to try to woo him back.

I'm slowly getting my sanity back up, and playing around with some synthesizer keyboards at the local music shop helped(especially this touch-screen synth that can make some awesome bassline samples - whoo!). And when I read Axe Cop comics, I think of my Grammy, 'cause I used to read them and her favourite devotionals to her over the phone for the past year or so.

Don't mean to veer way off topic but my point is, your sims have been tortured - they went through a very hard time - and they need to be directed to break out of their shells again. It won't happen overnight, but it will eventually with some vigilance and love. I was able to bring Nervous Subject back from the brink and give him a lovely alien daughter, Olive, and he married this NPC maid he had fought with a few times, after apologising to her(which he hated doing). He's permaplat now, and almost at the top of the Natural Science career thanks to me updating him pre-uni(in my story, he took night-classes after moving in to his new house, and eventually got some therapy to restore his genetic personality, meaning no more sloppy, and less grouchy!). I love him and his family as much as you love your sims, and I love the Pleasant family too, which is why I grilled Daniel and made the rest of the family secondary grilled cheese. They're now all BFFs with each other and happy despite their third child's fascination with aliens heheh. So have your sims do things that make them happy, and they will be loving each other again very soon!

I'd love to read this story!

Liv Lukas
10th Apr 2012, 5:45 PM
This is a great thread. :-) Very heartwarming.

Fivey
10th Apr 2012, 5:53 PM
Well, if it's any comfort, I don't think he could have raised him anyway. When they die of old age, I think they're gone forever - permadead - (except they come back as ghosts obviously).

I was never planning to ressurect him, it was just heartbreaking to see Emil basically go "I want my dad back! Why does he have to be gone?"

Grzegorz raised his alien son as a single father (plenty of nanny issues), so the only person Emil was close with during his childhood was his dad. Technically he was friends with the nanny, but his dad was peeved at her for almost killing his son/killing herself (which means a visit from the social worker. Emil was a child, so he managed to call 911 before such tragedy happened).

Even though he had his own family by then, he still bawled like a baby for his dad.

JDacapo
10th Apr 2012, 11:15 PM
I'd love to read this story!

The story of Nervous Subject?

Well, he started out miserable(I did lower his aspiration deliberately a couple times mainly to see the desperation idle, but I didn't mean to send him into failure. I also bought a hacked telescope, but first I gave him a secondary knowledge aspiration so he'd get a good memory(guy had plenty of bad ones) and had him get abducted. He came back pregnant, and soon he moved out of the basement and into one of the guest rooms. Nervous also swiped a few things, like some furniture and even later on a computer. Loki also got abducted and came back preggers(had a beautiful baby named Persephone). Circe got pregnant soon after and had Juno, who needed some brow-tweaking(though I didn't make her look all barbie-like - she looks kind of homely but nice and realistic). Nervous went through hell looking after those babies, and Loki and Circe were able to teach their kids the toddler skills and stuff. It was so cute watching them teach their kids the nursery rhyme.

They hired a maid, who didn't have many good relationships and was furious with Nervous especially. Night after night, she would walk by and steal the newspaper or knock over the trashcan. Nervous also got into some scraps with a townie who turned out to be 'Orion', one of the surviving Tricou kids - you know... dude with black lipstick and the Matrix getup? I had Nervous crank-call the maid a few times, and she would sometimes come and shove or fight with him, and sometimes I would control her, since I have a mod that allows that. The maid, Joy, won four out of six fights with Nervous, then they made up(had both apologise) and they soon became friends, then best friends. Then I used ACR and a little renu-yu portachug so they would be attracted to each other. Soon, they had their first woohoo. After Olive(Nervous' daughter), Persephone and Juno became teens and Thor(Loki and Circe's second child) became a toddler, and then Circe got preggers again.

By then, Nervous and Loki had become BFFs, even though they had hated each other initially - they autonomously argued, but didn't argue for long because they realized they had a lot of common interests. Nervous also insisted on being treated as an equal and sleeping in a room above ground with the rest of the household.

While the first three kids were still children, Nervous adopted a kitten named Alegra, because they wanted to get a kitten or puppy. He took Alegra with him and Olive, and moved into a home I placed in Strangetown. I upgraded Nervous after moving him in and for awhile he worked in the Military track, I think, but then I had him take a job in Natural Science. Olive, being a Family/knowledge sim like Nervous, soon met the high good witch, and learned the ways of the light, then taught her father those ways. After awhile, I reset Nervous' personality, the story being he was given therapy to help him readjust, and after some time, he got back in touch with Joy and invited her over, then got engaged and married to her. I set her secondary aspiration to knowledge as well, so she wouldn't be a witchophobe(I don't like it when sims show that kind of hate).

Well, by the time Nervous got married, he was rich - Joy got the memory of marrying a rich sim, which was so precious, but they also love each other very much, and now Nervous eats politely and doesn't make messes when showering. I added another floor to the house, where they keep a lot of the crafting stations and cauldrons of course, and I had Nervous and Joy try for a baby. They had twins on the first try - Jupiter and Miranda. They're expecting more babies, and Nervous even once got abducted and preggers just by stargazing, using the regular expensive telescope. His second alien baby is named Helios. Jupiter and Miranda are both Knowledge sims, but Jupiter is a secondary romance and Miranda a secondary popular. Made Jupiter a Knowledge/romance sim because of his arts and crafts OTH, and Miranda Knowledge/popularity because she's less playful than Jupiter but very outgoing and rather grouchy.

I'll probably have Nervous adopt more kittens soon just so Alegra won't see them as strangers when she becomes a ghost, though I might also buy a community lot to serve as a pet cemetary, with a little house that will hold Alegra's bed, bowl and toys. Alegra will die of old age soon, and when she transitioned to elder, everyone in the Subject household rolled fears of her dying and of her no longer being a member of the family, and Olive even rolled a fear of Alegra being removed from the household. Even Helios, while he was still a toddler, had a fear of Alegra dying... it was so sweet, watching him cuddle her *sniffles*

As that was happening, Nervous also made friends with Darren Dreamer, who is in the same career track as him and alien preggers. Darren of course married Cassandra, and she's expecting his kid too. Dirk, regardless of what people may think of him, misses his mum, but is on good terms with Cassandra, who adopted him. Gave him a secondary knowledge aspiration so he wouldn't become a witchophobe - after the Cordial twins became witches, word got around and of course there's the telepathy thing. Might do the same with the Smiths when I get around to playing them, but of course I do need to clear the trash and gossip from everyone - game is getting pretty slow, and I think my 'Witch Apocalypse' just wouldn't work so well in this uber-megahood, unless I can find a mod somewhere that will curb the cure-wants.

Nervous also had a brief encounter with Sarah McCarthy, who knocked over his trashcan. Had him lecture her for that and then ask her to leave. Had a good laugh watching him do that and then seeing them wave goodbye like nothing happened. Nervous is close to the top of his career, and soon he'll fly to work wearing nothing but leaves(and his warlock hat, unless I download a mod to get rid of witch hats, which I'm thinking of doing, just so my plantsims won't be stuck with the danged hat and leafy hair).

He and Joy are permaplat, and I may have Joy get into the law enforcement track, though I really do not want to have to get a nanny, so I might have Olive come back to serve as a live-in help for awhile, unless Nervous' only day of work as eco-guru falls on one of Joy's days off. I don't want to have them hire a nanny unless I really have to, but I do want to fulfill Joy's LTW.

Hope I ain't going too off-topic here, but the thing is, you sometimes have to micro-manage your sims to get them to be happy. It's like real life - you gotta often force yourself to do things you don't immediately want to do... or even the things you fear, to end up happy.

joandsarah77
11th Apr 2012, 12:00 AM
If you come back for whatever reason to nearly dead, fighting sims it's easy to fix. Just use maxmotives first to get their motives all high and then use the sim blender to reset their relationship.

MollyS
11th Apr 2012, 7:44 AM
Off Topic? Hellno I love this story.........but a male sim getting pregnant? LMAO!
I haven't had the pleasure of seeing the abduction thing yet. My sims have a telescope and their logic motive is maxed out but still....no abduction. I'm waiting.

The story of Nervous Subject?

Well, he started out miserable(I did lower his aspiration deliberately a couple times mainly to see the desperation idle, but I didn't mean to send him into failure. I also bought a hacked telescope, but first I gave him a secondary knowledge aspiration so he'd get a good memory(guy had plenty of bad ones) and had him get abducted. He came back pregnant, and soon he moved out of the basement and into one of the guest rooms. Nervous also swiped a few things, like some furniture and even later on a computer. Loki also got abducted and came back preggers(had a beautiful baby named Persephone). Circe got pregnant soon after and had Juno, who needed some brow-tweaking(though I didn't make her look all barbie-like - she looks kind of homely but nice and realistic). Nervous went through hell looking after those babies, and Loki and Circe were able to teach their kids the toddler skills and stuff. It was so cute watching them teach their kids the nursery rhyme.

They hired a maid, who didn't have many good relationships and was furious with Nervous especially. Night after night, she would walk by and steal the newspaper or knock over the trashcan. Nervous also got into some scraps with a townie who turned out to be 'Orion', one of the surviving Tricou kids - you know... dude with black lipstick and the Matrix getup? I had Nervous crank-call the maid a few times, and she would sometimes come and shove or fight with him, and sometimes I would control her, since I have a mod that allows that. The maid, Joy, won four out of six fights with Nervous, then they made up(had both apologise) and they soon became friends, then best friends. Then I used ACR and a little renu-yu portachug so they would be attracted to each other. Soon, they had their first woohoo. After Olive(Nervous' daughter), Persephone and Juno became teens and Thor(Loki and Circe's second child) became a toddler, and then Circe got preggers again.

By then, Nervous and Loki had become BFFs, even though they had hated each other initially - they autonomously argued, but didn't argue for long because they realized they had a lot of common interests. Nervous also insisted on being treated as an equal and sleeping in a room above ground with the rest of the household.

While the first three kids were still children, Nervous adopted a kitten named Alegra, because they wanted to get a kitten or puppy. He took Alegra with him and Olive, and moved into a home I placed in Strangetown. I upgraded Nervous after moving him in and for awhile he worked in the Military track, I think, but then I had him take a job in Natural Science. Olive, being a Family/knowledge sim like Nervous, soon met the high good witch, and learned the ways of the light, then taught her father those ways. After awhile, I reset Nervous' personality, the story being he was given therapy to help him readjust, and after some time, he got back in touch with Joy and invited her over, then got engaged and married to her. I set her secondary aspiration to knowledge as well, so she wouldn't be a witchophobe(I don't like it when sims show that kind of hate).

Well, by the time Nervous got married, he was rich - Joy got the memory of marrying a rich sim, which was so precious, but they also love each other very much, and now Nervous eats politely and doesn't make messes when showering. I added another floor to the house, where they keep a lot of the crafting stations and cauldrons of course, and I had Nervous and Joy try for a baby. They had twins on the first try - Jupiter and Miranda. They're expecting more babies, and Nervous even once got abducted and preggers just by stargazing, using the regular expensive telescope. His second alien baby is named Helios. Jupiter and Miranda are both Knowledge sims, but Jupiter is a secondary romance and Miranda a secondary popular. Made Jupiter a Knowledge/romance sim because of his arts and crafts OTH, and Miranda Knowledge/popularity because she's less playful than Jupiter but very outgoing and rather grouchy.

I'll probably have Nervous adopt more kittens soon just so Alegra won't see them as strangers when she becomes a ghost, though I might also buy a community lot to serve as a pet cemetary, with a little house that will hold Alegra's bed, bowl and toys. Alegra will die of old age soon, and when she transitioned to elder, everyone in the Subject household rolled fears of her dying and of her no longer being a member of the family, and Olive even rolled a fear of Alegra being removed from the household. Even Helios, while he was still a toddler, had a fear of Alegra dying... it was so sweet, watching him cuddle her *sniffles*

As that was happening, Nervous also made friends with Darren Dreamer, who is in the same career track as him and alien preggers. Darren of course married Cassandra, and she's expecting his kid too. Dirk, regardless of what people may think of him, misses his mum, but is on good terms with Cassandra, who adopted him. Gave him a secondary knowledge aspiration so he wouldn't become a witchophobe - after the Cordial twins became witches, word got around and of course there's the telepathy thing. Might do the same with the Smiths when I get around to playing them, but of course I do need to clear the trash and gossip from everyone - game is getting pretty slow, and I think my 'Witch Apocalypse' just wouldn't work so well in this uber-megahood, unless I can find a mod somewhere that will curb the cure-wants.

Nervous also had a brief encounter with Sarah McCarthy, who knocked over his trashcan. Had him lecture her for that and then ask her to leave. Had a good laugh watching him do that and then seeing them wave goodbye like nothing happened. Nervous is close to the top of his career, and soon he'll fly to work wearing nothing but leaves(and his warlock hat, unless I download a mod to get rid of witch hats, which I'm thinking of doing, just so my plantsims won't be stuck with the danged hat and leafy hair).

He and Joy are permaplat, and I may have Joy get into the law enforcement track, though I really do not want to have to get a nanny, so I might have Olive come back to serve as a live-in help for awhile, unless Nervous' only day of work as eco-guru falls on one of Joy's days off. I don't want to have them hire a nanny unless I really have to, but I do want to fulfill Joy's LTW.

Hope I ain't going too off-topic here, but the thing is, you sometimes have to micro-manage your sims to get them to be happy. It's like real life - you gotta often force yourself to do things you don't immediately want to do... or even the things you fear, to end up happy.

MollyS
11th Apr 2012, 8:03 AM
Back to square one but with another hilarious moment. Just when things were going a little more smooth again she walked up to him and slapped him. This was just after he flirted with her. His status said she was his enemy. He cried and cried, then stalked off to play chess by himself. Then she sat down to play chess with him, but then he just sat there for a moment looking at her then got up and walked a little ways from the chess table. So I thought, okay this is my cue to try and get them to make up. I directed him back to the chess table to sit down and play with her but he wouldn't budge he just stood there while she played chess by herself! So after about the 4th time of trying to get him to sit down at the chess table, he just stood there and looked directly at me with this look that said "what are you trying to do to me? I don't wanna play with her!" OMG I'm starting to believe these sims can think for themselves like they have an actual will of their own and they play mind games with me!
OK that was a little creepy.

MollyS
11th Apr 2012, 8:18 AM
Another weird thing that happened. Early in their relationship (they were already living together and in love)...my male sim had a brief fling with another female sim he met when she walked past their house. When my female sim caught them, she was of course furious and their relationship suffered for it. You could tell he was deeply sorry but the other woman kept "stalking him" and he couldn't resist her charms.
One day the other woman came over and sidetracked him while he was checking his mail. She grabbed him and made out with him, and he gladly reciprocated. Then my female sim came outside, but luckily she hadn't seen what had just taken place. Then wouldn't you know it, the other woman grabbed my male sim again and tried to make out with him.........but he pushed her away disgustedly, and looked over at his fiance. I couldn't believe it! It was as if he truly remembered the last time he was caught making out with another sim and didn't want a repeat of that scene under any circumstances.

Peni Griffin
11th Apr 2012, 1:13 PM
Is it the big expensive telescope? The little one doesn't abduct. But in any case the chances are low.

They probably need to do some apologizing (it's under "Appreciate").

The mods frown on double posting. See that Edit button at the bottom of your post? Use that to add to your previous post instead.

M.M.A.A.
11th Apr 2012, 1:28 PM
Is it the big expensive telescope? The little one doesn't abduct.

Actually, the little one causes an abduction of FT is installed.

http://sims.wikia.com/wiki/Alien_abduction

In FreeTime, all telescope actions carry a chance of alien abduction, but the top aspiration benefit for the Knowledge aspiration, Summon Aliens, allows a Sim to create a spotlight with a flashlight and telescope, which greatly increases the chance of abduction.

StrangeTownChick
11th Apr 2012, 1:38 PM
Was your brother making your sims argue or something as well? I had a similar situation. My younger sister made eight sims who she decided would partake in a "challenge". She put them on a big lot with no food or furniture. Eventually, they died off one by one, leaving two survivors. She moved them out to the family bin in order to do another challenge, but never got around to it. She decided that she was bored with these sims, and said I could play them.
So I moved them into a house and immediately fulfilled all their needs (or tried to, before giving up and hitting maxmotives). Then I decided to get them into a relationship with eachother, which, for some unknown reason, they happily accepted. They were married by nightfall and very happy together, though their aspirations were still at a bit of a low. So, how did your brother make it so their relationships suffered as well?

Cyjon
11th Apr 2012, 8:21 PM
Actually, the little one causes an abduction of FT is installed.

http://sims.wikia.com/wiki/Alien_abduction

Well sort of. "Summon Aliens" works with any telescope at any time of day. Vidcund's forced abduction works with any telescope (which has been true since base game). But the other telescope actions will not trigger abduction in the cheap telescope.

From the way the code is written all custom telescopes carry a chance of abduction even if they are cloned off the cheap scope, unless the creator manually sets the odds to 0.