View Full Version : Getting real Grim Reaper's ghost (not sim's in his clothes)
maxonick
23rd Apr 2012, 05:24 AM
I found out how to make a REAL Grim Reaper's ghost (if ressurect him, he'll just go away)
you need this: http://www.modthesims.info/download.php?t=402950 (also works with 1.31 and 1.32 Showtime's EP patches)
then kill anyone (there must be only your sim and your target on the lot, you'll get hated and arrested)
wait until Grim Reaper puts his scythe away (after he finishes his job)
get the gun and shoot him! you'll get a message that killing Grim Reaper may cause problems and e.t.c
then head to the cementery and take Grim Reaper's "body" from the mausoleum and take him home
then you'll need DebugEnabler (http://nraas.wikispaces.com/DebugEnabler)
press on the urn -> nraas -> DebugEnabler -> options:object (urn) -> Debug: Create playable ghost (DON'T RESSURECT HIM!!!)
if you'd like, you can check if it's real Grim Reaper or not with Nraas MasterController (head to career and there you'll find: "Type: Ui/Caption/Services/Service:GrimReaper
I'm currently working on ressurecting him without losing GrimReaper's interactions and his type remaining Grim's one
sierrakusterbeck
23rd Apr 2012, 06:38 AM
If you get a message saying that killing the reaper will cause problems, you probably shouldn't do it unless you want your game to explode.
maxonick
23rd Apr 2012, 06:54 AM
It's ok, no bugs or crashes
sierrakusterbeck
23rd Apr 2012, 07:10 AM
No bugs or crashes NOW. You don't know for sure if it's not going to break your game in a few days. Like in TS2, if you deleted a family from the bin or deleted a tombstone, you didn't see glitches as soon as it happened - it took a while and you only saw a few small things like little squiggly lines instead of faces when your sims gossiped until really bad things started happening.
maxonick
23rd Apr 2012, 07:27 AM
at least 20-23 simdays pasted without any glitches or bugs
anyway I didn't try to kill any other sims
eskie227
23rd Apr 2012, 11:15 AM
at least 20-23 simdays pasted without any glitches or bugs
anyway I didn't try to kill any other sims
Have any sims died in game during that time? Have you tried to kill a sim to see how the game handles it with the Reaper as a playable ghost?
maxonick
23rd Apr 2012, 03:46 PM
I haven't
Ghost sdoj
23rd Apr 2012, 04:24 PM
Also remember that in SIms 2, certain things corrupted -everything-, not just one save. Adding the Grim Reaper to the family was one of them.
Before saying that this is safe, you need to have more sims die with the reaper as a playable ghost, and you need to be sure there are no bugs in new saves. (Especially if it is done in more than one save.)
maxonick
23rd Apr 2012, 04:40 PM
there might be one bug - sim won't die, but I'm sure it will be everything ok, if you select someone else except grim's ghost as grim reaper with the help of MasterController (requires mastercontroller's additional packages to get all functions)
Ghost sdoj
23rd Apr 2012, 04:52 PM
Enjoy using your game as an experimental laboratory for that...
maxonick
23rd Apr 2012, 05:33 PM
ok, i'll try to kill another sim, if it works I'll add that to the head of topic
Belzader
23rd Apr 2012, 05:57 PM
there might be one bug - sim won't die
Yes this is what happens.. NO sim can die
I tried ones making the Grim Reaper player controlled, it ended up with that i had to delete that save game because things got really messed up, sims had whishes to die all over the town but couldn't.
Do what ever you want with your game but don't suggest something before you're sure it won't mess up any ones game.
Though at the time there was no option from any mod to change service sims, so no idea if making another sim service as a Grim Reaper could fix it again, i think it's a unique sim aka there can only be one in game.
dim4sim
23rd Apr 2012, 09:59 PM
I have to second Belzader. I did this the legal way in Late Night, before there was a patch that prevented you from asking Grimmy to move in. Once he was part of my household, nobody was able to die. They could only remain in the perpetual dying state. With new patches, I think a new Grim Reaper gets created if the current one is not an NPC.
eskie227
23rd Apr 2012, 10:34 PM
Yes this is what happens.. NO sim can die
I tried ones making the Grim Reaper player controlled, it ended up with that i had to delete that save game because things got really messed up, sims had whishes to die all over the town but couldn't.
Sounds like you needed prozac for that suicidal crowd. OT, but there really are little thought bubbles in game for a sim hoping to die???
Belzader
23rd Apr 2012, 11:23 PM
but there really are little thought bubbles in game for a sim hoping to die???
Was a long time ago i tried it, no thought bubbles, was mainly using as an expression, though i got game messages about the Grim Reaper missing and thus they could not die, if i remeber right.
My main point was like others said here also, do not suggest something before knowing it will not mess up some ones game, or tell them to backup there save-files since not sure how it will effect game.
The message one get when messing with Grim Reaper is there for a reason.
maxonick
24th Apr 2012, 02:26 PM
Yes, sims can't die is the only bug I found, anyway the everything else is Ok
eskie227
24th Apr 2012, 02:48 PM
Yes, sims can't die is the only bug I found, anyway the everything else is Ok
Well, we all have different styles of play, but personally, in my game, not being able to die would be a really big, bad bug to have. :wtf: I'm glad everything else is OK for you.
Ghost sdoj
24th Apr 2012, 03:59 PM
I suppose it would be handy if you wanted a world full of immortals.
(Although turning aging off would complete that effect; otherwise you would have a huge population of Elders after a while.)
callumgray1992
24th Apr 2012, 05:37 PM
So what... if I ask Grimmy to move in will there be a second Grimmy who deals with deaths etc? I want him in my legacy as a fun roommate later on (he's already been spotted once, as you can see on my legacy) but if it means no death then no thanks!
maxonick
24th Apr 2012, 05:49 PM
So what... if I ask Grimmy to move in will there be a second Grimmy who deals with deaths etc? I want him in my legacy as a fun roommate later on (he's already been spotted once, as you can see on my legacy) but if it means no death then no thanks!
NO!!! You can't get him to your current household!!! if you do so, you Grim'll lose his feature (Ui/Caption/Services/Service:GrimReaper) or you'll get serious in game troubles like losing your family (it might just vanish) you can only get his playable ghost but sims in your town won't die, but you'll have real Grim's ghost (here's from Nraas MasterController: "Type: Ui/Caption/Services/Service:GrimReaper)
dim4sim
24th Apr 2012, 08:03 PM
I suppose it would be handy if you wanted a world full of immortals.
(Although turning aging off would complete that effect; otherwise you would have a huge population of Elders after a while.)
It wouldn't create a world of immortals... it would create a world of perpetually-dying sims, unable to cross the threshold into the afterlife, due to the absence of a certain soul herder.
callumgray1992
25th Apr 2012, 01:17 PM
NO!!! You can't get him to your current household!!! if you do so, you Grim'll lose his feature (Ui/Caption/Services/Service:GrimReaper) or you'll get serious in game troubles like losing your family (it might just vanish) you can only get his playable ghost but sims in your town won't die, but you'll have real Grim's ghost (here's from Nraas MasterController: "Type: Ui/Caption/Services/Service:GrimReaper)
Oh god! I'm gonna not invite Grimmy to stay. My family is just kicking off if you read my legacy!
Alliteration
25th Apr 2012, 02:12 PM
It wouldn't create a world of immortals... it would create a world of perpetually-dying sims, unable to cross the threshold into the afterlife, due to the absence of a certain soul herder.
Like that one episode of Being Human where zombies started happening because Mitchell wouldn't get his fat ass out of the door to the afterlife.
As far as non-dying sims go, are they effectively immortal, or just stuck in their death animations waiting for a grim reaper that's never going to show up?
While TS3 isn't as easily corruptible as TS2, I still see something going very, very wrong when your town refuses to die off and everyone is lying around town stuck in death animations. Wait, do SP deaths still happen? Or is Death necessary even for deaths that happen 'off-screen'?
I'm surprised that EA has yet to have him respawn automatically when he goes missing.
Belzader
25th Apr 2012, 02:33 PM
I belive he will be recreated if he is really missing, but the OP kinda "steals" him and since he still have the service id as Grim Reaper, game still consider him still there and i belive that's a unique id, game won't recreate.
But then again it won't suprice me if he doesn't we're talking about EA, proberly they think the warning message that pops up when messing with him is enough.
dim4sim
25th Apr 2012, 03:09 PM
@Alliteration: they are stuck in death animations
Here's another fun thing to consider: if Grimmy is controlable, he's mortal. If he kicks the bucket, there can't possibly be someone to claim him, unless another Reaper is created by the game. Last I tried this, this was not the case. The game would just hang in a perpetual-death state as I tried to drown the poor Grimmy.
PS: his non-reaper clothes are hilarious.
maxonick
25th Apr 2012, 04:13 PM
as I'd killed him, he took himself to the afterlife
(he played both animations of Grim and then of dying sim)
so the maybe the game tries to get my Grim to work, but the patch restrictions don't allow controlling him
also there's another funny thing: my Grim-ghost has the same appearance as the normal Grim Reaper, but he plays the ghosts' animations and has a tombstone in his baggage
Belzader
25th Apr 2012, 07:06 PM
I just tried to see if Grim Reaper will respawn if removed from game (used total annihilation).
The answer is.. yes he will.
This confirms my suspision that service id: Grim Reaper is a unique one, so doing what OP have WILL mess up game (which we already kinda have confirmed :lol: ) since there still is some one using even if it's a ghost game won't respawn a new one.
lionessgirl
25th Apr 2012, 07:53 PM
I wonder if they meant to make the Grim Reaper seem like Discworld's DEATH (if not around nobody can die, not someone who just grabs souls).
Anyway I wonder if you use MC to change his job to non-Grim Reaper if that will make death work. It should, a more intresting question would be what happens if you give the Grim Reaper job to a normal sim. Hmmm....
eskie227
25th Apr 2012, 08:16 PM
Anyway I wonder if you use MC to change his job to non-Grim Reaper if that will make death work. It should, a more intresting question would be what happens if you give the Grim Reaper job to a normal sim. Hmmm....
Given the way normal sims route, the dying may be waiting a really long time for your sim/reaper to show up.
Kids. Do not attempt to this at home. These experiments are being (mostly) conducted by folks with many sim years of experience in disaster management.
Remember, DON'T MESS WITH THE REAPER. This will be your brain if you kill Grimey :llama:
Alliteration
25th Apr 2012, 08:42 PM
I wonder if they meant to make the Grim Reaper seem like Discworld's DEATH (if not around nobody can die, not someone who just grabs souls).
I was actually going to make this comparison in my last post, but I ended up choosing the TV show reference instead. Not sure why now.
Buut, I doubt it's intentional. Probably just done to stop the game spawning endless amounts of Deaths when at least one already existed.
So some Death-destroying situations generate new Deaths, and some don't?
maxonick
26th Apr 2012, 04:19 AM
but once I found the video on the YouTube Chanel, it was quite old (2009) and it showed playing Grim Reaper's sim's soul taking, as the game spawned another Grim Reaper, who finished the job of the first one (it was controlled Grim Reaper, not a NPC)
Zokugai
26th Apr 2012, 04:30 AM
^Do you believe everything you find on the internet?
Belzader
26th Apr 2012, 11:37 AM
I have tried to get Grimme to quit his job, but it seems he like it to much :lol:
While looking around in MC's & debugenabler's options i saw something which even more confirms my suspions.
Under "who am i?" it says Is special: True.
PhenethyaSim
26th Apr 2012, 05:48 PM
Does any one know if you can just pull the reaper into CAS and save a version? I don't really need him to do any reaper stuff I just want his lack of genetics. I kinda want to do it my self but I don't want to mess up any of my game files.
Belzader
26th Apr 2012, 07:25 PM
Yep, you can, i just tried but just to be safe backup your save-files first.
Mine used a bugged mesh though that is haunting me, i can't find out where it's comming from.. :cry:
Just do not click on confirm when you have saved him.
I also found out you if you have more then one sim in family the other/s can challenge Grimmie in a chess game for the sims life :rofl:
My poor sim this is the 4:th she dies, what does she not do for "science"...
maxonick
26th Apr 2012, 08:06 PM
if you backup him in CAS he'll become just a regular sim (he'll lose his special feature: Ui/Caption/Services/Service:GrimReaper
dim4sim
26th Apr 2012, 08:15 PM
one sim in family the other/s can challenge Grimmie in a chess game for the sims life :rofl:
how do you do THAT?
Belzader
26th Apr 2012, 08:31 PM
I just paused game when he was going to take the soul and clicked on him (need pause & start a few times to get the right moment though) but i think you need to have a chess table and a sim with high enough logic & chess skill, mine is maxed on both, so ofcourse i did beat him :rofl:
He wasn't very pleased :lol:
Speaking of "cheating" death i really hate that they changed how he react when your sim have a death flower, was more fun before when he got angry.. now he says thank you :faceslap:
@maxonick: He/she said didn't care if he was Grimmie, just wanted the sim, for his lack of genetics
PhenethyaSim
26th Apr 2012, 09:39 PM
Belzader: Thank you good to know and She would be correct lol
dim4sim
26th Apr 2012, 11:02 PM
@PhenethyaSim: The way that I have done it in the past was to throw him into CAS, and save him from there. I did this by means of MasterController. Not sure if you could do this natively in the game, but I would assume no.
PhenethyaSim
26th Apr 2012, 11:11 PM
@dim4sim- Thats okay I was planning on using MC anyway don't really trust EA controls as it is although I would suspect using EAs edit in CAS would let me save him can see why it wouldn't.
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