Posts: 4,403
Thanks: 10657 in 115 Posts
20 Achievements
Yay... :nod: and thanks...
If not intereted in my compression discussion, skip the following...
Nowadays, many different compressions (7-zip, ace, cab, rar, uha, zip, etc) have their GUIs to ease the compression process. The general compression processes are already almost identical or very similar. Knowing how to compress in a format type can already have the ability to do the others unless one wants to deal with the command line input for more additional options.
If the package files has internally compressed , then
rar or other stronger compression formats can compress those files weaker than those internally uncompressed. For those internally compressed, smaller sizes to occupy the downloads folder while the comprssibility of the files is enervated. For those internally uncompressed, they use up more HD space to the users while it saves more space when unused.
Surely in my limited experiences, files in
rar format or other strong compression formats normally have smaller sizes than those done by the general compression the internet services use. .. coz they normally use
zip or similar for the compression. When not-too-many duplicated data, uha or 7-zip may not compress much better than rar, but anyway
rar can already compress sim2pack files much better than zip, especially those files with more textures. It normally saves up to 5-30% of the space in my compression tests for the
rar when comprared to zip..
But, with skin files, uha and 7-zip noramlly compress much better than the other common formats.