Creator Guidelines - Careers
Creating a custom career involves a lot of writing and a fair amount of creativity. As such it's a shame to let all that effort go to waste - so it's important that you ensure your upload meets the following criteria for approval; otherwise you'll just end up depriving downloaders of what may be a brilliantly written career due to mere technical details.
|Time and effort|
|Most good creators spend hours upon hours on even simple creations. We understand that not everything has to be that difficult, but we do expect you to not just slap together something in 15 minutes and upload it and expect it to get accepted. Really try to put some serious effort into what you create, and it will show through in the quality.
This is probably the hardest one to quantify, but it's something that is obvious whenever upload moderators look at an upload: have you really expended some serious time and effort on a creation? You can't just crank out a bunch of stuff in a short amount of time and expect it to be good. Nor can you spend a while just fiddling with something but not really trying and expect a good result either.
|Search MTS and see just how many texture edits or meshes have already been done for the particular type of item you're creating - do not duplicate existing edits/mesh edits (i.e. if someone's already edited that particular couch or whatever you're making, do you really need to do it again?). We would, however, accept the same kind of thing if your version had significantly improved features (better textures, uv mapping, etc.) than an existing item.|
Custom careers must not overwrite Maxis ones. It's a simple rule, but may not always be obvious to beginning creators.
|Quality of Writing|
Text is the main part of a career, as such it needs to be as close to perfect as possible. All text - job levels, job descriptions, and chance cards - must be triple checked for spelling and grammar; and must make general logical sense. Make sure you change the pronouns in male and female versions, and be careful in your use of $Me.
Unless your career is specifically meant to be unrealistic, make pay levels congruent with the pay of EA careers. A table of the basegame career wages is available here for comparison.
Custom icons: Are required.
You must attach your career's icon; - the icon is usually the best choice for default thumbnail, too. You may also include ingame pictures such as the carpool, uniform, a particular chance card/job description/promotion bubble: however these are not required.
|Zip, Rar, or 7z|
|To upload your file(s) to MTS, you will need to compress them into an archive file, which makes them smaller and allows you to include many files in one download. The archive file formats we currently accept are .zip, .rar, and .7z.
For instructions on compressing your files into an archive, please see: Creator Guidelines: Creating Archive Files.
Please do not include multiple archives with the same contents - that is, please don't put your files in both a .zip as well as a .rar because some people only want .zip files - please just choose one.
Also, please do not double-compress your files... a .rar file inside another .rar file (or any other archive inside another) doesn't compress it anymore, and it makes it so we can't see the contents without downloading, and also just makes an extra step for the people downloading.
|In TS3, certain coding is changed with patch versions, which may render previously-working items broken. You may also need a certain patch and later to use certain features. This is especially applicable to modded objects that have extra scripting, but may also apply to features added in later patches such as additional sliders in Create-a-Sim, new build tools, or other features.
If a particular patch level is required for your creation, make sure to state it in the text of your post! Even just indicating that you always run your game updated and will only be creating items that work with the latest-released patches is enough - at least people know then that they need to be updated too.
- If your upload is rejected or marked as changes required and you're not sure why, ask in Creator Issues.
- If you're not sure whether your neighborhood is ready for uploading, use the Creator Feedback Forum to get feedback on it.