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jackdan93
25th Aug 2010, 11:46 AM
Hi all,
it's a bit of time that I try to make a custom texture for a wall for The Sims 3. I use TSR WorkShop like this:
- I take an existent wall (with less colors possible)
- I remove all the Patterns
- I import my texture (a .dds file of 256X512) in the "Stencil A"

Now I have my wall but there is a one more problem: under my new texture, I can see the bas-relief of the precedent wall! :cry:

http://img163.imageshack.us/img163/1933/screentsrworkshop.jpg

I try also to change the material of the Mesh but, also that i remove this problem, when i try to insert the wall in a open ambient in-game, the wall become very unmade or also become reflecting, like a mirror! When I can, I'll post a screenshot about this last problem.

Reflecting Problem:

http://img828.imageshack.us/img828/3500/screenmurospecchio.jpg

Thanks to everyone will help me, and sorry for my bad English....I'm Italian :lol:

cmomoney
29th Aug 2010, 11:54 PM
Why don't you use a regular wall instead of a bathroom wall?

jackdan93
21st Sep 2010, 5:42 PM
What wall have I to use? Because the most have the bas-relief like my first image and I want to find a flat wall.
Thank you, see you soon.

HugeLunatic
21st Sep 2010, 6:49 PM
To get rid of the tile imprint you will need to edit all three images, including the alpha layers.

jackdan93
21st Sep 2010, 7:59 PM
Can you make a better explanation?
If with "all three images" you mind the 3 texture, I remove 2 texture of 3, and I'm working with only 1 texture.

HugeLunatic
22nd Sep 2010, 1:50 AM
Not the presets but the images that define the pattern.

Your pattern has 4 images, the mask, specular, multiplier and bump. See Sims_3:0x00B2D882 for more information, it doesn't show the bump map as objects don't have this, only walls/floors. Three of those are grey/white scaled image that have the tiles "grout" marks on each layer and the alpha layer. You need to adjust those three images to have the "grout" marks to line up with your image. The 4th image (RGB one) is the mask and defines the recolorable areas.

jackdan93
22nd Sep 2010, 1:28 PM
Ok, I understand......I will try and I will tell you the results!
Thank you, see you soon.

jackdan93
30th Sep 2010, 5:07 PM
Nothing....I edited what you tell me, but I have the same problem, or worse.....I tried also to use a normal wall of tapestry but the bas-relief remain.....At this point, can anyone make a white wall that I can edit without problem? Sorry, but it's the only idea that I haved. :beer: