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TS2 -> TS3 - BV Souvenirs and Collectables

by Purplepaws Posted 24th Jan 2010 at 10:02 AM - Updated 21st Oct 2011 at 10:17 AM by Purplepaws : Added keyword
51 Comments / replies (Who?) - 14 Feedback Posts, 10 Thanks Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
*Updates*

(2/06/10) - Repackaged all files to fix an issue some people were having with the textures. Please re-download.
(2/09/10) - Changed mouse interaction on colored glass to match that of the others.
(2/11/10) - Compressed textures to result in much smaller file sizes.
(2/14/10) - Copied descriptions to all languages.


Didn’t you just love those little knick knacks sims brought home from vacation in Bon Voyage? I don’t know about you, but they were some of my very favorite items to decorate with. Well, I had seen some of them converted before, but I was missing all the original names and descriptions, so I thought I would just make the whole set myself.

All of these have custom shadows, custom environment scores, nicely-centered auto-generated thumbnails, and can be placed on any surface. I kept the price the same as the originals ($75), with the exception of the beach collectables, which were listed as a whopping $430, so I changed them to $75 as well. They are not recolorable, since the originals weren’t, and I didn’t see much need to change the style of these, anyway. You can find them in-game under function sort: decor->miscellaneous decor, or room sort: dining room->miscellaneous decor. (Beach collectables can also be found in bathroom->accents.)



This collection includes all 10 of the Bon Voyage vacation souvenirs and beach collectables, including: Pagoda by Oh the Memories, Doll by Oh the Memories, Little Chest of Booty, Private Island Figurine, Bit o’ Vug, Lumberjack’s Pride, Starfish, Colored Glass, Clam, and Conch.

Well, that's it, everyone! Enjoy the goodies, and please keep an eye out for more conversions by me later on.

What’s next on my list? ...OFB Craftables!

~Rachael

Polygon Counts:
(Same as originals.)

Clam: Polys - 774, Verts - 446
Colored Glass: Polys - 886, Verts - 664
Conch: Polys - 502, Verts - 294
Doll: Polys - 316, Verts - 248
Geode: Polys - 232, Verts - 153
Hatchet: Polys - 152, Verts - 182
Pagoda: Polys - 286, Verts - 498
Palm Tree: Polys - 700, Verts - 964
Pirate Chest: Polys - 352, Verts - 403
Starfish: Polys - 474, Verts - 516

Additional Credits:
s3oc, s3pe, S3ObjTool, TSR Workshop, Milkshape 3D, Adobe PSE, and EA for the original meshes and textures.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
purplepaws_ts2conv_bvsouvenirsandcollectables.zip

Size: 758.2 KB · Downloads: 21,430 · 24th Jan 2010
758.2 KB 21,430 24th Jan 2010
purplepaws_ts2conv_bvsouvenirsandcollectables_1.26.zip | Patch 1.26 and above

Size: 735.4 KB · Downloads: 10,117 · 21st Oct 2011
735.4 KB 10,117 21st Oct 2011
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Quick Guide:

1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.

For Package files:

1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

For Sims3Pack files:

1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).


Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.


Need more help?

If you need more info, see:
 
51 Comments / Replies (Who?) - 21 Feedback Posts, 28 Thanks Posts
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Lab Assistant
THANKS POST
#26 Old 26th Jan 2010 at 3:23 PM
Awesome!!! Thank you for converted this!!!
Top Secret Researcher
THANKS POST
#27 Old 27th Jan 2010 at 8:42 AM
Hehe, this is awesome. When I first got into the Sims 2, I wanted the content from the Sims 1 back because I missed some of it. Now with the Sims 3, it starts all over again. xD

Thanks for doing these!
Lab Assistant
THANKS POST
#28 Old 28th Jan 2010 at 1:21 AM
Niiice! :D
Lab Assistant
THANKS POST
#29 Old 28th Jan 2010 at 11:48 PM
This should be featured!! YES I miss them. YES they look cute. YES i want them. Great amazing job!
Test Subject
#30 Old 30th Jan 2010 at 8:45 AM
I installed the objects but they don't show up like they're supposed to... the thumbnails are perfect but once I put them on a table or anywhere, they all become cream colored, as if someone forgot to color them. When I switch to live mode, they become colored but only for a second then the colors disappear...my game is updated upto 1.7 and I only have the base game and no expansion... any suggestion on why ur objects are the way they are in my game ?
Scholar
Original Poster
#31 Old 31st Jan 2010 at 7:52 AM Last edited by Purplepaws : 31st Jan 2010 at 8:15 AM.
Quote:
Originally Posted by puking_king
I installed the objects but they don't show up like they're supposed to... the thumbnails are perfect but once I put them on a table or anywhere, they all become cream colored, as if someone forgot to color them. When I switch to live mode, they become colored but only for a second then the colors disappear...my game is updated upto 1.7 and I only have the base game and no expansion... any suggestion on why ur objects are the way they are in my game ?


Hmmm, that's very odd. To me, it sounds like the packages aren't correctly linking the textures, but if that were so, it would show up that way for everyone.

Is anyone else having this problem?
Test Subject
#32 Old 31st Jan 2010 at 7:59 PM
Quote:
Originally Posted by Purplepaws
Hmmm, that's very odd. To me, it sounds like the packages aren't correctly linking the textures, but if that were so, it would show up that way for everyone.

Is anyone else having this problem?


I have the same problem. I was very excited about these objects, but they look really bad in my game. I have the last patch and WA.
Is there any chance you can fix it?? I want them so much!

Also known as epletre


"We never close"
Scholar
Original Poster
#33 Old 1st Feb 2010 at 12:19 AM
It could be an incompatibility with the DDS compression I used, but I was unaware of such issues. Tell me, what version of DirectX do you both have? And has this happened with any other content before, such as patterns, perhaps?
Test Subject
#34 Old 1st Feb 2010 at 1:03 AM
I have direct x 9, my update is only until 1.7, I have no WA expansion. The other cc I have are fine... I hope we can sort this out cz I keep trying to use them but they always come out the same way.
Scholar
Original Poster
#35 Old 1st Feb 2010 at 4:51 AM Last edited by Purplepaws : 4th Feb 2010 at 3:37 AM. Reason: Deleted attachment
DirectX 9... just as I suspected. Let me try using a different compression with one of the packages and I'll post it here for you to test.

*Edit* Try this one. If it works, I'll update the set.
Test Subject
#36 Old 2nd Feb 2010 at 3:19 AM
Quote:
Originally Posted by Purplepaws
DirectX 9... just as I suspected. Let me try using a different compression with one of the packages and I'll post it here for you to test.

*Edit* Try this one. If it works, I'll update the set.


sorry but it's the still the same.
Scholar
Original Poster
#37 Old 2nd Feb 2010 at 5:02 AM Last edited by Purplepaws : 4th Feb 2010 at 3:37 AM. Reason: Deleted attachment
I'll try a repackage just in case I overlooked something the first time around, but if that doesn't work, I don't know what to tell you.

*Edit* There, give this one a shot.
Test Subject
#38 Old 3rd Feb 2010 at 9:18 AM
Quote:
Originally Posted by Purplepaws
I'll try a repackage just in case I overlooked something the first time around, but if that doesn't work, I don't know what to tell you.

*Edit* There, give this one a shot.


I am pleased to tell you that the conch looks great in the game... finally, it works.
Scholar
Original Poster
#39 Old 4th Feb 2010 at 3:34 AM Last edited by Purplepaws : 7th Feb 2010 at 2:57 AM.
Quote:
Originally Posted by puking_king
I am pleased to tell you that the conch looks great in the game... finally, it works.


Wow, really? Alright, I'll update the set, then. (It'll be within the next day or two.)

Thanks so much for reporting back.

*Edit* Okay, everything's been updated. Please let me know how it goes for you.
Field Researcher
THANKS POST
#40 Old 12th Feb 2010 at 9:32 PM
omg I was just thinking about how awesome it would be if I could have the bon voyage shells in my game and then I found these and I CAN have them in my game! These are great! The shells will go great in my beach houses ^.^
Fat Obstreperous Jerk
#41 Old 28th Feb 2010 at 6:09 AM
You know, if you also clone the shelf, I can make these things actually FUNCTION.

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Scholar
Original Poster
#42 Old 3rd Mar 2010 at 12:53 PM
Quote:
Originally Posted by J. M. Pescado
You know, if you also clone the shelf, I can make these things actually FUNCTION.


Very kind offer, but I'm content to keep them purely decorative. I don't think I ever actually made use of the functions, anyway.

♦ Animal Lover, Eco Friendly, Loner, Perfectionist, Vegetarian ♦

Sensitivity is strength.
Fat Obstreperous Jerk
#43 Old 7th Mar 2010 at 11:50 AM
I'm revoking your Perfectionst badge now. Especially since all you had to do was clone the shelf, and I would do the rest.

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Scholar
Original Poster
#44 Old 18th Mar 2010 at 3:51 AM
Well, "perfect" is a somewhat relative term. I actually prefer the simplicity.

♦ Animal Lover, Eco Friendly, Loner, Perfectionist, Vegetarian ♦

Sensitivity is strength.
Lab Assistant
THANKS POST
#45 Old 19th Mar 2010 at 12:02 PM
Thanks! They all look great in the game & in the deco catelogue. Especially pleased that my sim could view items! Hope you convert some more....
Test Subject
THANKS POST
#46 Old 25th Mar 2010 at 6:41 PM
YAY! Thank you so much for these! I missed my colored glass!
Lab Assistant
THANKS POST
#47 Old 27th Mar 2010 at 10:56 PM
I love the items from Bon Voyage, never can get enough clutter :p
Test Subject
THANKS POST
#48 Old 27th Jul 2010 at 6:40 PM
Thanks so much for converting these! Feels just like yesterday when I was buying those souvenirs in BV... Keep up the good work!
Instructor
THANKS POST
#49 Old 15th Jun 2011 at 3:26 PM
Yesss, another things to play with Thank you!
Test Subject
DELETED POST
29th Jun 2013 at 6:42 PM
This message has been deleted by imakittycatbetch.
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