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More Dangerous Zombies!

by DrHouse93 Posted 10th Feb 2014 at 11:09 PM - Updated 25th Jan 2016 at 11:28 AM by DrHouse93 : Update
 
141 Comments / Replies (Who?) - 73 Feedback Posts, 67 Thanks Posts
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Test Subject
#126 Old 13th Nov 2017 at 7:49 AM
Playing around with this some more, it seems that there are actually some problems with Into the Future, so it's sad that I'll have to remove it from my modlist, which is a shame because those better zombies were amazing.
Mad Poster
#127 Old 10th Mar 2018 at 8:44 PM
I do think they should retain hygiene need, but have it at the very start critically red, without them autonomously taking a shower and whining about being stinky. I mean, they are zombies and they do stink.
Test Subject
#128 Old 3rd Jul 2018 at 8:31 PM
Quote: Originally posted by mrdione
The note in the mod description says that the mod is "unsupported" ... does that mean that the mod no longer works ?


No, just that if there are any bugs or suggestions, they will not be fixing or adding them. I don't know if it currently works.
Lab Assistant
#129 Old 20th Jul 2018 at 8:20 AM
Default Response
Quote: Originally posted by ohsweetmercy
No, just that if there are any bugs or suggestions, they will not be fixing or adding them. I don't know if it currently works.


I messaged the maker and he suggested I try the mod to make sure. The verdict: it still works, however I see that there is a list of future updates that never happened. i would really like to see the "grains" option go away completely and just have brains be the only one. Also , the needs should be static so that zombies don't have to use the restroom or watch tv. Everything else works as it should. Of course, I'm not sure if there's anyone out there who would be interested in updating this mod but I'm just putting it out there.
Test Subject
#130 Old 8th Oct 2018 at 8:44 PM
Did you ever do any of the stuff you listed in the bottom under future or did you run out of time before the sims 4 came out?
Test Subject
THANKS POST
#131 Old 12th Oct 2018 at 7:33 PM
one more thing, i downloaded your permanent one but i still get a time limit for how long zombification last, how do you keep someone a permanent zombie? Anyone?
Lab Assistant
THANKS POST
#132 Old 22nd Mar 2020 at 5:12 AM
Can anyone please update this mod? please I have Into the future and I have bugs ... I really love that mod, please can anyone update?
Lab Assistant
#133 Old 23rd Mar 2020 at 9:38 PM Last edited by viri2626 : 24th Mar 2020 at 6:45 PM.
I already do it!!! Thanks for the fantastic mod @DrHouse93 .

Edit:
I attach the file.
I hope it works for everyone who needs it.

It is the only version I have because it is the one I use. Greetings.

Update for Into The Future .
Attached files:
File Type: rar  DrHouse93_ZombieMod-NoPermanent.rar (60.9 KB, 295 downloads)
Description: It is the only version I have because it is the one I use. Greetings.
Lab Assistant
Original Poster
#134 Old 24th Mar 2020 at 12:41 AM
Quote: Originally posted by viri2626
I already do it!!! Thanks for the fantastic mod @DrHouse93 .

Good job, and thank you
Lab Assistant
THANKS POST
#135 Old 9th Jun 2020 at 12:56 AM
This is still one of my must-have favorite mods. ^^ I don't know if I would play Supernatural without it
Lab Assistant
#136 Old 12th Feb 2023 at 5:11 PM
@DrHouse93

I know you will no longer update your mod but.... Do you know where I can edit this file myself?

"- "Braaaaaains" is now an autonomous interaction. This means if a Sim is close to a Zombie, after a while he will be attacked (though the waiting time is too long. I'm planning to make it shorter)"

I basically want to shorten the waiting time too ^^

@SimmerZozo for Twitter
Test Subject
#137 Old 7th Mar 2023 at 3:21 PM
with this mod no longer being supported, it sort of breaks a few features of the game like removing several moodlets from the into the future and breaking the unstable trait.
Lab Assistant
#138 Old 20th Nov 2023 at 6:57 AM Last edited by mrdione : 24th Nov 2023 at 10:58 PM.
Default Do Not Download
This used to be one of my favorites but now it's too buggy, conflicts with too many other mods, and quite frankly, I just wouldn't recommend it to newer players (or older players returning to playing the game after a break). I've had to remove this after lots of testing and the issues I was having have been fixed once it was removed. Hopefully someone else will come out with a new version of this mod - I may ask some other supernatural mod-creators to take a spin with it. Zombies are a huge part of the sims 3 Supernatural and while they may be annoying to most players - those of us who actually liked the Supernatural expansion pack would all agree that this mod is an Essential to us. Such a shame that I have to now warn other players from downloading it.
Lab Assistant
THANKS POST
#139 Old 25th Nov 2023 at 9:32 AM
Quote: Originally posted by mrdione
This used to be one of my favorites but now it's too buggy, conflicts with too many other mods, and quite frankly, I just wouldn't recommend it to newer players (or older players returning to playing the game after a break). I've had to remove this after lots of testing and the issues I was having have been fixed once it was removed. Hopefully someone else will come out with a new version of this mod - I may ask some other supernatural mod-creators to take a spin with it. Zombies are a huge part of the sims 3 Supernatural and while they may be annoying to most players - those of us who actually liked the Supernatural expansion pack would all agree that this mod is an Essential to us. Such a shame that I have to now warn other players from downloading it.

So I checked the mods which are only xml tunings. the only one which has to be updated is the buffs xml for IntoThefutur.

I made this now, have fun
DrHouse93_ZombieMod.package
DrHouse93_ZombieMod-NoPermanent.package

Please report if everything works now.


Attention, if you use another mod which alters the Buffs xml (you can check with Delphis Dashboard, if dublicate),this will conflict, only one can be run.
(you then would need to alter the zombie part, begins in line 6197 to 6225 in the other mod and delete the buffs xml in these zombie packages.

- in the other mod: Open package With S3PE mark the Buffs xml, right click and use Notepad at the bottom, then the texteditor opens, search for <Hex>Zombie</Hex>
and compare the lines from6197 to 6225 and make the relevant changes. Save texteditor, save package and DONE
Test Subject
THANKS POST
#140 Old 25th Nov 2023 at 2:22 PM
It's unfortunate that you moved onto sims 4. Nothing can that game lol
Lab Assistant
THANKS POST
#141 Old 26th Nov 2023 at 1:21 AM
Yay! I'm about to test it now
Test Subject
THANKS POST
#142 Old 8th Dec 2023 at 5:29 PM
nice mod
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