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Stand Up Comedy

by Arsil Posted 4th Oct 2014 at 1:21 PM - Updated 21st Jun 2015 at 11:05 AM by Arsil : updated description
 
63 Comments / Replies (Who?) - 33 Feedback Posts, 29 Thanks Posts
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Test Subject
#51 Old 22nd May 2015 at 5:48 PM Last edited by IamCornholio : 22nd May 2015 at 9:23 PM.
This is fantastic arsil! you are a C# god thank you a million for the update! with your and icarus allsorts mods combined youve extended the replay value of the sims 3 tremendously for me. I do have some more things to add though:

1) one last feature idea: what if the charisma skill challenge "comedian" (told x jokes successfully on conversation in a lifetime) contributed to your performance evaluation?

2) potential bug: just for shiggles i used nraas master controller to force a charisma opportunity, the one where you get paid to go speak at the business and journalism rabbithole. I wanted to see if it would contribute to the idea of a self employed charisma career. I completed the opportunity and got the money and the total wasn't added which is fine, but directly after that every single time when I went to perform a comedy set the interaction just hung on the que until I reset my sim, I haven't had a chance to check if this is replicatable yet, I'll do some more testing and get back to you, but just giving you a heads up about it if you want to look into the code and see if that might be a potential bug.


3) for those of you who are getting frustrated trying to get an audience and thinking you have to cheat up: my sim didnt get any tips at all until he was charisma level 8. but if you want to make a comedy club in your hood where people go specificallly to hear comedy, open up the mod in s3pe, and find the watchstandupcomedy itun: way at the bottom, add these lines in the commodity list (where you see <output> paste the following:

<Output>
<Change type="Fun" advertised="200" locked="False" actual="0" updateType="ContinuousFlow" timeDependsOn="False" updateEvenOnFailure="False" updateAboveAndBelowZero="Either" />
<Change type="Social" advertised="200" locked="False" actual="20" updateType="ContinuousFlow" timeDependsOn="False" updateEvenOnFailure="False" updateAboveAndBelowZero="Either" />
<Change type="BeInRebelHangout" advertised="100" locked="True" actual="100" updateType="ContinuousFlow" timeDependsOn="False" updateEvenOnFailure="False" updateAboveAndBelowZero="Either" />
<Change type="BeInDiveBar" advertised="200" locked="True" actual="200" updateType="ContinuousFlow" timeDependsOn="False" updateEvenOnFailure="False" updateAboveAndBelowZero="Either" />
<Change type="BeInNerdShop" advertised="50" locked="True" actual="50" updateType="ContinuousFlow" timeDependsOn="False" updateEvenOnFailure="False" updateAboveAndBelowZero="Either" />
<Change type="BeInArcade" advertised="50" locked="True" actual="50" updateType="ContinuousFlow" timeDependsOn="False" updateEvenOnFailure="False" updateAboveAndBelowZero="Either" />
<Change type="BeInCoffeeShop" advertised="100" locked="True" actual="100" updateType="ContinuousFlow" timeDependsOn="False" updateEvenOnFailure="False" updateAboveAndBelowZero="Either" />
<Change type="TraitNoSenseOfHumor" advertised="-100" locked="False" actual="0" updateType="ContinuousFlow" timeDependsOn="False" updateEvenOnFailure="False" updateAboveAndBelowZero="Either" />
<Change type="TraitShy" advertised="-100" locked="False" actual="0" updateType="ContinuousFlow" timeDependsOn="False" updateEvenOnFailure="False" updateAboveAndBelowZero="Either" />
<Change type="TraitCharismatic" advertised="200" locked="True" actual="200" updateType="ContinuousFlow" timeDependsOn="False" updateEvenOnFailure="False" updateAboveAndBelowZero="Either" />
<Change type="TraitPartyAnimal" advertised="50" locked="False" actual="50" updateType="ContinuousFlow" timeDependsOn="False" updateEvenOnFailure="False" updateAboveAndBelowZero="Either" />
<Change type="TraitSocialButterfly" advertised="100" locked="False" actual="200" updateType="ContinuousFlow" timeDependsOn="False" updateEvenOnFailure="False" updateAboveAndBelowZero="Either" />
<Change type="TraitArtistic" advertised="50" locked="False" actual="50" updateType="ContinuousFlow" timeDependsOn="False" updateEvenOnFailure="False" updateAboveAndBelowZero="Either" />
<Change type="TraitExcitable" advertised="50" locked="False" actual="50" updateType="ContinuousFlow" timeDependsOn="False" updateEvenOnFailure="False" updateAboveAndBelowZero="Either" />
<Change type="TraitNaturalBornPerformer" advertised="50" locked="False" actual="50" updateType="ContinuousFlow" timeDependsOn="False" updateEvenOnFailure="False" updateAboveAndBelowZero="Either" />
<Change type="TraitGoodSenseOfHumor" advertised="200" locked="True" actual="200" updateType="ContinuousFlow" timeDependsOn="False" updateEvenOnFailure="False" updateAboveAndBelowZero="Either" />
</Output>

Now flag the lot you want to be your "comedy club" venue to be on as a dive bar, which is pretty realistic. (as a bonus, I think I've found this works equally well on a 'local watering hole' lot, although I can't confirm the effect).

Whenever your sim performs on that lot, or any of the lots mentioned, they will have a better chance of getting an audience. Whether they like the show or not is still dependent on your skills as a comic.

I also added some traits I think that comedy would attract, but if you know how to edit a commodity set, (if you don't google it, there's a god tutorial on both NRAAS site and nonamena's blog/simlogical) and tune away.
Test Subject
#52 Old 22nd May 2015 at 6:11 PM Last edited by IamCornholio : 22nd May 2015 at 9:21 PM.
Actually, for those of you who who don't know that much about itun commodity editing, I exported my watch stand up comedy itun to make it easy for you so your mods folder doesn't implode and get bloody mod guts all over the inside of your computer.
(arsil if you don't want this here sorry let me know and I'll immediately take it down and go spank myself with a tree branch )

1) download the resource below and unzip(sorry it's compressed, this messageboard only allows you to up zips and rars)
2) open the stand up mod in S3PE 3) drag and drop the resource into s3pe's window, completely overwriting the old one.
4) make any tweaks, save and exit
5) profit
Attached files:
File Type: zip  S3_03B33DDF_00000000_AC551BF0DF086837_WatchStandUpComedy%%+ITUN.zip (1.3 KB, 55 downloads)
Description: WAtchStandUpComedy.itun
Inventor
Original Poster
#53 Old 23rd May 2015 at 11:23 AM Last edited by Arsil : 23rd May 2015 at 12:54 PM.
Thank you for your feedback.

1) Yes, that would make sense but meh. It could make even harder the firsts steps in the career.
2) Couldn't reproduce that. I used NRaas Debug Enabler to trigger the opportunity.
3) I'm including some of your ITUN settings in the next release (EDIT: already uploaded).
I haven't verified if they make a difference, but they can't do any harm.
Test Subject
THANKS POST
#54 Old 23rd Jun 2015 at 4:44 PM
du nouveau...
Lab Assistant
#55 Old 28th Jul 2015 at 4:56 PM
Default I absolutely love this mod!
You're a genius and I use all your mods...any chance the plumbot comedy from ITF could be integrated into the mod for humans? ***Bats eye lashes like a 100 times***
Just wondering if its even possible...
Lab Assistant
#56 Old 2nd Sep 2015 at 4:57 PM
I love this mod, but I'm having trouble attracting an audience/getting tips. I have a mike in a dive bar and one in a hangout. By the way, "BeInRebelHangout" doesn't apply to regular hangouts, correct?

Anyway, I play on Epic life span and I put my sim into this career when they were a young adult. They are now an adult and still have not earned any tips. It's rare that I catch someone watching the routine and even so, they never tip. (I use Mastercontroller to see if they are really watching.) I've already doubled the "Fun" and "GoodSenseOfHumor" values in the iTuns and it hasn't helped, so far. What values should I use to attract sims and tips similar to the way it works for playing instruments?

ETA: At my last performance, not one person watched but when another sim began telling ghost stories... Well, you know how it works, lol. I'd really like a crowd to gather each and every time, to increase the chances of getting a tip. At this rate, I'll never pass level 1.
Test Subject
THANKS POST
#57 Old 5th Sep 2015 at 9:57 PM
thank you
Test Subject
THANKS POST
#58 Old 28th May 2016 at 4:28 PM
Test Subject
THANKS POST
#59 Old 8th May 2017 at 2:38 PM
thank you
Test Subject
THANKS POST
#60 Old 3rd Aug 2017 at 11:17 AM
Thanks
Lab Assistant
#61 Old 16th Oct 2018 at 12:10 PM Last edited by SecretX : 28th Jul 2021 at 1:05 PM.
Default French Translation !
Here is a french version for your awesome mod, frenchies love comedy hahaha
Attached files:
File Type: zip  Arsil_StandUpComedy_Override_FRENCH VERSION.zip (19.6 KB, 6 downloads)
Lab Assistant
#62 Old 13th Jan 2020 at 10:17 PM
Default Warning!
StandUpComedy mod is in conflict with Bluegenjutsu's mod "Merchant Work Hours Adjusted"
Test Subject
#63 Old 7th Oct 2020 at 3:11 PM
Default How to progress in Comedy Career??
I'm sorry if I'm doing this wrong, 1st time posting!!????

My question is, what exactly do you have to do to get higher levels in comedian career? I've registered at City Hall, have the microphone set up, & do routines myself by clicking on the mic... but my progress bar never goes up, & I can't figure out what to do to get actual jobs?

Also, is the showtime stage needed to do comedian performances?? Thanks in advance!!
Test Subject
#64 Old 22nd Jan 2024 at 8:02 AM
Default Grazie mille, Arsil! Tu sei cosi, per questo ti voglio bene... ;)
@Arsil
Tante parole, tante risposte, tanti tentativi, tante modifiche e, bene, la mod è pronta! Finito!
È vero che era pronto già da molto tempo, ma l'ho scoperto solo adesso.
Ho letto assolutamente tutti i commenti e, sì, sei un fascio di bontà!
Grazie! (un giro di birra per te)

Be kind, be thankful, be nice. It doesn't cost money, at all; only kindness is needed.
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