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Only Skills Needed For Work

by ReubenHood Posted 25th Oct 2014 at 9:34 PM - Updated 20th Dec 2014 at 4:25 PM by ReubenHood : Fixed title.
 
45 Comments / Replies (Who?) - 25 Feedback Posts, 19 Thanks Posts
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Lab Assistant
#26 Old 28th Jan 2015 at 4:33 AM
My astronauts seem to still have to play chess for hours..
Test Subject
#27 Old 1st Feb 2015 at 12:41 AM
Could there be an update to this mod? my criminal carrier has the smartest idea to go outside and do mean/evil things that would get him arrested(if cops were real) and/or exposed, even at the top of the carrier he has to do mean stuff, being the criminal lord he should not be the one asked to do them.
Test Subject
#28 Old 21st Mar 2015 at 4:31 AM
Hey, just got this the other day, and I noticed my tech guru still needs to practice programming. I wondered if you skipped over some of the careers or if I misunderstood the point of the mod.
Test Subject
#29 Old 28th Mar 2015 at 1:22 PM
Bump ! Same as the others, my Sim needs to misbehave for his work…
Test Subject
THANKS POST
#30 Old 17th Apr 2015 at 1:43 AM
This mod is awesome Ty
Test Subject
#31 Old 26th May 2015 at 2:11 AM Last edited by Lovely2 : 20th Jun 2015 at 5:48 PM.
Quote: Originally posted by AlakazamJackass
Hey, just got this the other day, and I noticed my tech guru still needs to practice programming. I wondered if you skipped over some of the careers or if I misunderstood the point of the mod.


Mod need Update to work with latest patch May 2015....
Lab Assistant
THANKS POST
#32 Old 26th May 2015 at 9:30 PM
it wont work for the latest patch Please fix this!
Test Subject
#33 Old 4th Jun 2015 at 5:58 PM
Hello, thanks for this mod but it doesn't work anymore with the latest patch. At first I thought it was a conflict between two mods but after a few try it seems the mod just won't work anymore (I only tried with the "use evil interactions" requirement for Villains). If you can update this, I'll be very happy. Anyway your mods are all great and the game feels much better once activated.
Test Subject
#34 Old 7th Jun 2015 at 8:31 PM
i don't know about you guys, but this mod it doesn;t work for me
Test Subject
#35 Old 17th Jun 2015 at 1:45 AM Last edited by blueefosters2 : 17th Jun 2015 at 1:46 AM. Reason: grammar
Hi, this mod is not working for me. I tried removing all my other mods to see if there was a compatibility issue between them but to no avail. The goals and such still show up.
Test Subject
THANKS POST
#36 Old 6th Sep 2015 at 11:59 PM
The 4 UNKN Files in this package each need a </I> to properly terminate their XML code.
Doing this makes this mod to stop throwing errors in game.
Field Researcher
#37 Old 8th Nov 2015 at 3:25 PM Last edited by devilgurl : 8th Nov 2015 at 8:29 PM.
Quote: Originally posted by Michele Magus
The 4 UNKN Files in this package each need a </I> to properly terminate their XML code.
Doing this makes this mod to stop throwing errors in game.


Original :"I added the </I> to each of the 4 files to fix the code, but not sure how Reuben combined those 4 files with the simData files (there's 8 files total, 4 tuning, 4 simData files) I get a long error with Sims 4 Studio when creating the package file. So testing and working on that.

But I can confirm that this mod does cause the Last Exception errors when in the Mods folder."

Edit: I figured it out and an updated version is located on my blog found in the link in my signature. (Updating site now so may take a few minutes to show up!)

Origin: Simstopics
Steam: BrokeShopaholic
Xbox: BrokeShopaholic
PlayStation: InDebtShopaholic/BrokeShopaholic
Test Subject
THANKS POST
#38 Old 13th Feb 2016 at 6:50 AM
This is one of the things I really dislike about sims 4 and the "jobs". They actually made a job in the game feel like a job in real life. That's just awful. I have no idea who over at EA thought this was a good idea. I never got the chance to play with the mod - when it worked so I have no idea how it worked, but if it did half of what it said it would have been amazing.
Test Subject
#39 Old 16th Mar 2016 at 3:39 PM
Quote: Originally posted by huldu
This is one of the things I really dislike about sims 4 and the "jobs". They actually made a job in the game feel like a job in real life. That's just awful. I have no idea who over at EA thought this was a good idea. I never got the chance to play with the mod - when it worked so I have no idea how it worked, but if it did half of what it said it would have been amazing.

Believe me, it was amazing I played with this mod :D.
Field Researcher
#40 Old 11th Jun 2016 at 2:59 PM
I was really hoping someone would have taken this one over.
Test Subject
#41 Old 23rd Aug 2016 at 5:05 PM
i hope you update this mod or we get another mod like this cause it's really boring making my sims do to same tasks every single day. guess they wont get a promotion for a while.
Test Subject
#42 Old 24th Aug 2016 at 9:41 PM
Quote: Originally posted by MoxieGraphix
I was really hoping someone would have taken this one over.

Me to, I am waiting for someone
Lab Assistant
#43 Old 1st May 2017 at 2:37 AM
As of 4/30/2017 this mod no longer works.

Big thank you to all of the different types of creators/mod makers that help out the gaming community to make the games that much more fun and glitch free to play.
Get Vaccinated, wear a mask, wash your hands and take care of each other. Be good people.
Lab Assistant
#44 Old 4th Aug 2018 at 4:31 AM
Default Revamp
Me too. This was an excellent mod in it's day, but now it's obsolete as it only works for some of the careers and sometimes not at all.
Well we can continue to hope!

Quote: Originally posted by MoxieGraphix
I was really hoping someone would have taken this one over.
Lab Assistant
#45 Old 4th Nov 2018 at 5:57 AM
Anyone looking for an updated mod like this, go here:

http://modthesims.info/d/619330
Instructor
THANKS POST
#46 Old 1st Apr 2023 at 10:20 PM
That mod no longer works and says to come to this page.
*looper page activity*
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