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Spells Require Less Magic Power

by sweetdevil Posted 25th May 2016 at 12:17 PM - Updated 2nd Nov 2016 at 11:36 PM by sweetdevil
 
14 Comments / Replies (Who?) - 2 Feedback Posts, 11 Thanks Posts
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Site Helper
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#2 Old 25th May 2016 at 2:26 PM
Now I don't need to worry as much about remembering to restock my 20+ Essence of Magic potions!
Lab Assistant
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#3 Old 26th May 2016 at 10:47 AM
When you say you tend to abuse the Conversion Ritual, you sound like me. I might be abusing it even more since I found out various underwater sea-life (the sort gained only via diving) can result from it. They're only Normal quality, but given some of my towns don't have sea space for diving lots, it's better than nothing.
Alchemist
Original Poster
#4 Old 26th May 2016 at 7:26 PM
Quote: Originally posted by Mimi_Sardinia
When you say you tend to abuse the Conversion Ritual, you sound like me. I might be abusing it even more since I found out various underwater sea-life (the sort gained only via diving) can result from it. They're only Normal quality, but given some of my towns don't have sea space for diving lots, it's better than nothing.


Really?! I had no clue you can also get seashells from conversions! I'm abusing the Conversion Ritual because I've made it a rule in my current save to only use gems, metals and seeds from it, anything else is either released (bugs) or converted again

Tumblr - more downloads! ◾ CC reuploads / creator backupsTS3 CAS Conversion Catalog - for basegame, EP, SP, and Store clothing!
Mad Poster
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#5 Old 30th May 2016 at 12:10 PM
Thanks!
Test Subject
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#6 Old 15th Jun 2016 at 11:23 PM
Hey. So I'm going around posting Conflict replies to mods which threw errors on Sims 3 Dashboard for me today so they're known/could potentially be fixed if possible.

This mod appears to conflict with Faster Upgrading Times and Increased Chance of Freezing (an Ice Cast spell tweak), both mods here on MTS. I don't know why exactly, but perhaps something could be fixed.
Alchemist
Original Poster
#7 Old 26th Oct 2016 at 10:36 AM
Quote: Originally posted by Anthonyl17
Hey. So I'm going around posting Conflict replies to mods which threw errors on Sims 3 Dashboard for me today so they're known/could potentially be fixed if possible.

This mod appears to conflict with Faster Upgrading Times and Increased Chance of Freezing (an Ice Cast spell tweak), both mods here on MTS. I don't know why exactly, but perhaps something could be fixed.

Sorry for the late reply, I just saw your message! I took a look at both the mods you listed and indeed, two resources are modified by both mine and the others, specifically:
MagicWand+MagicallyUpgrade by the Faster Upgrading Times mod
MagicWand+CastIceBlast by the Increased Chance of Freezing mod

The solution to the first would be to open the file in S3PE and alter the kMotiveDrain value to what you want. You should do this in the mod you want to keep. Alternately, if you want to keep both my mod and the Faster Upgrading Times ones, you can remove the MagicWand+MagicallyUpgrade entry from mine, and edit the one from the other mod (I suggest this because the entries aren't named in the other mod, which makes them a bit more tedious to track down). Either way, you will have to remove this entry from one of the mods, otherwise they will conflict.

For the second mod it's the same as the above, changing the value of kMotiveDrain in your mod, or the kFreezeSolidChance one in mine. It's up to you.

If you want, I can make these changes and PM you the corrected versions.

Tumblr - more downloads! ◾ CC reuploads / creator backupsTS3 CAS Conversion Catalog - for basegame, EP, SP, and Store clothing!
Test Subject
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#8 Old 27th Nov 2016 at 9:07 PM
Thank you!
Test Subject
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#9 Old 25th Jan 2017 at 5:13 PM
hi there! will this work in 1.67 version? thanks
Alchemist
Original Poster
#10 Old 11th Mar 2017 at 2:22 PM
Quote: Originally posted by newtyone
hi there! will this work in 1.67 version? thanks

Hi, sorry for the late reply! It should, I don't think the wand XMLs have been modified. But please let me know if you experience issues!

Tumblr - more downloads! ◾ CC reuploads / creator backupsTS3 CAS Conversion Catalog - for basegame, EP, SP, and Store clothing!
Test Subject
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#11 Old 3rd Aug 2017 at 12:29 PM
Thanks
Test Subject
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#12 Old 28th Mar 2018 at 8:39 PM
Witches were my favorite in this expansion pack and it really annoyed me I couldn't just use magic "all the time", thanks for making this mod!
Test Subject
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#13 Old 12th Oct 2018 at 9:15 PM
Thanks for creating this Mod!
I have searched for something like this for a long time. Is it possible that there is something that prevents witches from losing their power or keeping it fixed, as is done with needs using tricks?
Test Subject
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#14 Old 27th Apr 2019 at 8:32 PM
Thank you very much for your contribution
Inventor
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#15 Old 19th Jun 2020 at 4:09 AM
Thanks you!!