Every car in the Sims 2 has an effect on the sim's motives when the sim gets into the car to drive to a community lot, back home, to school or to work. The more expensive cars have a higher positive effect, while cheaper ones barely affect the sim's motives. Walk to Lot is actually a car itself which is cloned from Yomoshoto Evasion, and added by Bon Voyage. So, it also affects sims' motives whenever they initiate the interaction just like normal cars. I dislike the fact that walking increases motives. It makes cars much less relevant. This mod prevents the game from increasing your sim's motives when they walk to another lot/school/work. This effectively makes cars much more relevant, because you will definitely want to travel to community lots/school/work in an expensive car as your sims' motives will be increased much more, giving them a better boost at work/school, and making them arrive home or on community lots in a better mood.
The Advanced Version is the same as the regular version, but has one additional feature. Whenever sims travel from one lot to another by using the Walk to Lot interaction, the game decreases your sims' Energy, Comfort and Hygiene motives depending on the distance between the two lots. Witches are unaffected, because they can fly. The effect is at its highest if the lots are in different neighbourhoods. The effect is increased the lower the sims' Body skill is. If the sim is a Servo, then only their Power motive is lowered, and other motives are not affected, and Body skill doesn't matter. If the sim is a Plantsim, then the sim's Sunshine and Water motives are lowered. Sunshine is only lowered if the sim is travelling at nighttime, and Body skill doesn't matter while determining the effect on the Sunshine motive, but it does matter when determining the effect on the Water motive. This version makes vehicles and/or Body skill very relevant. You may also want to combine this mod with my Walk to School/Work Mod
, especially the Advanced Version of that mod.
Plantsims do not have their Water motive decreased if they are travelling while it is raining. Vampire motives are completely unaffected while travelling at night. Active werewolves' motives are affected less. Before this update sims who walked to a lot within 25 neighbourhood tiles were unaffected, but now their motives will be decreased a little, too.
Fixed an error that prevented the game from checking to see if the sim was a vampire.
Bigfoot is completely unaffected now.
Zombies are completely unaffected now, and vampires are affected more if they are travelling at daytime.
You need the latest version of 7zip
to get this mod.
Bon Voyage or later. Apartment Life is required for the Advanced Version.
Tuning - Motives - CommLot/0x7F99B257/0x00001004
Tuning - Motives - School/0x7F99B257/0x00001003
Tuning - Motives - Work/0x7F99B257/0x00001002
Date Score Tuning Values/0x7F99B257/0x00001000