#4
9th Jun 2023 at 6:34 PM
Last edited by simmer22 : 9th Jun 2023 at
6:57 PM.
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Could be that, yes. Always make sure you name the morphs appropriately, and also that the comments are correct.
If you import a mesh with morphs over another mesh with morphs, the importer usually changes the morph names of the last imported mesh in Milkshape. Can get quite confusing if there are several parts to keep track of.
The number in front is the group number the morphs belong to, so 00 is the base group, 01 is the next (if you have multiple groups), and so on.
An example - but only put in as many groups you actually need:
Part 1
body/top/bottom (the full mesh, parts of a mesh, skin parts...)
~00MORPHMOD.1 (fat)
~00MORPHMOD.2 (preg)
Part 2
shirt (for a 4t2/3t2 conversion, for instance)
~01MORPHMOD.1 (fat)
~01MORPHMOD.2 (preg)
Part 3
pants (if you're putting together two meshes that would otherwise overlap)
~02MORPHMOD.1 (fat)
~02MORPHMOD.2 (preg)
Part 4
Shoes
(won't need morphs)
(multiple editable groups are used for conversions, for putting together meshes that have overlapping UVs, for alpha-editable meshes, sometimes hairs, and a few other reasons).