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- Building - How to build a deck/foundation/room on the beach on BV beach lots
Replies: 7 (Who?), Viewed: 6382 times.
#1
24th Jan 2016 at 2:32 PM
Last edited by topp : 16th May 2022 at 4:26 PM.
Reason: minor text edits
Posts: 2,085
Thanks: 531 in 3 Posts
How to build a deck/foundation/room on the beach on BV beach lots
This tutorial will show you how to make it temporarily possible to build a wall, room, foundation, fence or how to put down objects on or edit the terrain of the beach area on a Bon Voyage beach lot.
In this image, I marked the typical areas of a beach lot:
As you can see by the image below, building a new or extending an existing foundation, room or deck, or placing some objects is normally not permitted over the beach area:
Using Mootilda's Lot Adjuster program, it's possible to temporarily remove the "beach lot" flag from a lot, which will then remove the beach area restrictions.
Things you will need:
- LotAdjuster 3.6
- Optionally, Portal Revealer
STEP 0
Back up your neighborhood. Place down a beach lot. (This method works with existing lots as well.)
STEP 1
Exit the game, and open Lot Adjuster. Locate your neighborhood, and pick your lot from the list of available lots.
STEP 2
Click the Advanced button. Uncheck the "Beach lot" box, click Finish, and close Lot Adjuster.
STEP 3
Open the game, and load your lot. You'll notice that the water now looks different, i.e. the water may lose its reflection and may be hovering over the ground. This is because beach lots draw water differently than regular lots. Having done step 2, we have managed to make the game treat the lot as a regular, non-beach lot. This means it won't block the beach off, but it will also not support placing some beach-exclusive objects down, such as the pirate ship anymore (for now).
You may now customize the beach area as you wish, without the use of moveObjects or constrainFloorElevation codes.
By lowering the beach terrain, the water will flood the beach area, and by raising the terrain, you'll be able to create peninsulas or small islands. Bear in mind, however, that the water won't flood past the beach: the "lot" area in the first picture won't have water. The water simply stops on the lot area-beach area border. To avoid general fugliness, make sure the border is leveled or of higher altitude.
If you've made a somewhat shallow area, you can proceed to the next step. If you've created a bit deeper water over the beach, your Sim might go deeply under water, to "enter" the sea to swim. This can be fixed by placing down the Portal Revealer (an object that looks like a yellow plastic flamingo, found under Build Mode, Doors & Windows, Double-Story Windows). Once it's placed on your lot, it will make all the portals on your lot turn into a yellow box with an arrow on it.
To fix the above problem, grab the portal and move it to the edge of the water. Make sure there are no areas where Sims could circumvent those portals (i.e. portals placed a tile apart instead of next to each other). If a Sim can circumvent those portals, they might walk into the ocean and stand in it as if the water didn't even exist, instead of swimming in it. Once you're done placing the portals, you may delete the Portal Revealer.
Note that Sims may prefer to access the portals whose "placeholder box" is on flat ground.
If you've made a somewhat shallow area, you can proceed to the next step. If you've created a bit deeper water over the beach, your Sim might go deeply under water, to "enter" the sea to swim. This can be fixed by placing down the Portal Revealer (an object that looks like a yellow plastic flamingo, found under Build Mode, Doors & Windows, Double-Story Windows). Once it's placed on your lot, it will make all the portals on your lot turn into a yellow box with an arrow on it.
To fix the above problem, grab the portal and move it to the edge of the water. Make sure there are no areas where Sims could circumvent those portals (i.e. portals placed a tile apart instead of next to each other). If a Sim can circumvent those portals, they might walk into the ocean and stand in it as if the water didn't even exist, instead of swimming in it. Once you're done placing the portals, you may delete the Portal Revealer.
Note that Sims may prefer to access the portals whose "placeholder box" is on flat ground.
Once you're done editing your lot, save, and quit the game.
STEP 4
Open Lot Adjuster, locate your lot, and under the Advanced options, check "Beach lot" box again. Click Finish, and close Lot Adjuster. Note: if you've moved the portals around in step 3, make sure that "Place portals manually" box is checked before you click Finish.
STEP 5
Open the game, and load your lot. Test it out thoroughly. Does the water look normal again? Can Sims interact with objects placed on a beach?...
Congratulations - with a bit of effort and imagination, you can now create even more beautiful beach lots for your Sims!
IMPORTANT NOTE ON MOVING/BINNING/PACKAGING/SHARING BEACH LOTS
As with any typical beach lot, placing it down in a neighborhood will reset its beach area (this includes moving the lot within the same neighborhood using the in-game move lot tool). In my tests, the terrain was shifted from a cove back to a flat shore line, while the deck remained. The portals also remained on their custom locations, some sank under ground.
If you wish to share such edited lots, the only way to do it is to either:
- upload the entire neighborhood your lot is in, or
- follow this tutorial which further explains which files are required to be included along with the lot file itself, and what the end user is supposed to do when installing the lot in their neighborhoods.
DJ. who?
The Sims: Castaway Stories Advanced Guide || Felicity Island for TS2 || All simler90's Mod Descriptions TL;DR
Haluun olla sekasin ja vapaa huolista
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#2
24th Jan 2016 at 7:44 PM
Posts: 143
Thanks: 530 in 15 Posts
Thank you, this is a very useful tutorial!
I also like your use of a darker terrain paint below the waterline. It makes for a much more realistic look, in a way.
I'm http://crispsandkerosene.tumblr.com/ on tumblr, admittedly not very active on MTS.
I also like your use of a darker terrain paint below the waterline. It makes for a much more realistic look, in a way.
I'm http://crispsandkerosene.tumblr.com/ on tumblr, admittedly not very active on MTS.
#3
24th Jan 2016 at 8:59 PM
Posts: 3,180
Thanks: 10382 in 45 Posts
Thank you! I didn't know it was possible to create such beach lots.
Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
My Simblr
Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
My Simblr
#4
24th Jan 2016 at 11:38 PM
Posts: 2,337
Thanks: 4870 in 69 Posts
It was so nice of you to put this tutorial up for everyone. Thank you!
“Seize the time... Live now! Make now always the most precious time. Now will never come again.” ― Jean-Luc Picard
#5
24th Jan 2016 at 11:48 PM
#6
25th Jan 2016 at 11:10 AM
Posts: 64
This will come in very handy, thanks a lot!
(Question: Will I be able to edit the sea bottom with the water terrain tool? I've been dreaming of building fishable sea shores. )
(Question: Will I be able to edit the sea bottom with the water terrain tool? I've been dreaming of building fishable sea shores. )
#7
25th Jan 2016 at 11:43 AM
Posts: 2,085
Thanks: 531 in 3 Posts
The only idea I have on my mind is that you extend the sea over the beach area, create a pond in it, and have Sims fish there. It will look odd, though.
You can't really create it deep in the water (sea area) because Sims won't be able to route to the pond shore.
Try and experiment, perhaps I'm mistaken.
You can't really create it deep in the water (sea area) because Sims won't be able to route to the pond shore.
Try and experiment, perhaps I'm mistaken.
DJ. who?
The Sims: Castaway Stories Advanced Guide || Felicity Island for TS2 || All simler90's Mod Descriptions TL;DR
Haluun olla sekasin ja vapaa huolista
#8
25th Jan 2016 at 11:54 AM
Posts: 64
Ah okay, thanks!
True, I guess the best way to see how it looks like might be to go and try to build it.
True, I guess the best way to see how it looks like might be to go and try to build it.
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