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- [Technical thread] TS2 > TS3 Sewing table BETA
#26
18th Sep 2020 at 2:41 PM
Last edited by Lyralei : 18th Sep 2020 at 5:00 PM.
Posts: 3,860
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because I'm insane, I also parsed 'ActionData.sData' which supposedly has all the keys and ActionData's of the game. The XML details are also getting parsed into this so it shows up in the pie menu eventually. So it's even inside sData. But I get the feeling that whenever the game turns that into actual interactions, that's where it goes wrong?
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#27
19th Sep 2020 at 11:36 PM
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So in my head, this initially should have worked (And Technically I expected it to.) but turns out everything works now!
Tis been a few days, but all I had to change was:
now i'm off making more social interactions! Thanks for anyone for the help!
Tis been a few days, but all I had to change was:
Code:
To: public override void AddInteractions(InteractionObjectPair iop, Sim actor, Sim target, List<InteractionObjectPair> results) { results.Add(new InteractionObjectPair(new DefinitionTalkAboutSewing(sewingSkill), iop.Target)); }
Code:
All it was was the parameter being passed in. Which I also made a definition for as seen in the previous Snippets of code. But somehow this was the key... results.Add(new InteractionObjectPair(new DefinitionTalkAboutSewing(), iop.Target));
now i'm off making more social interactions! Thanks for anyone for the help!
Field Researcher
#28
1st Dec 2020 at 2:49 AM
Posts: 245
Okay, so I downloaded this item and placed it in my game. To test it, started an empty, new World with no Lots and no Sims except my test subject. I opened the Entertainment Items in the Buy Menu and scrolled to the sewing machine, and it was there. I clicked it, and the preview is there.
When I move to place it in game, the two green squares are there and the item is invisible. I thought it was your Texture bug, but that would imply the machine still worked. I placed a dining chair to slide up under it, and it "clicked". My Sim could sit in the chair, too. However, when I tried to click in the area that the machine was placed, nothing happened. It was as if the machine, in totality, did not exist at all.
What did I do wrong? I made sure to download the newest version like you said.
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Jesus loves you and died for you!
Your resident prude! A pox on all who remove the "censor blurs" on showering (etc.) Sims!
When I move to place it in game, the two green squares are there and the item is invisible. I thought it was your Texture bug, but that would imply the machine still worked. I placed a dining chair to slide up under it, and it "clicked". My Sim could sit in the chair, too. However, when I tried to click in the area that the machine was placed, nothing happened. It was as if the machine, in totality, did not exist at all.
What did I do wrong? I made sure to download the newest version like you said.
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Jesus loves you and died for you!
Your resident prude! A pox on all who remove the "censor blurs" on showering (etc.) Sims!
#29
1st Dec 2020 at 8:38 PM
Posts: 3,860
Thanks: 8561 in 67 Posts
Quote: Originally posted by TurtleShroom
Okay, so I downloaded this item and placed it in my game. To test it, started an empty, new World with no Lots and no Sims except my test subject. I opened the Entertainment Items in the Buy Menu and scrolled to the sewing machine, and it was there. I clicked it, and the preview is there. When I move to place it in game, the two green squares are there and the item is invisible. I thought it was your Texture bug, but that would imply the machine still worked. I placed a dining chair to slide up under it, and it "clicked". My Sim could sit in the chair, too. However, when I tried to click in the area that the machine was placed, nothing happened. It was as if the machine, in totality, did not exist at all. What did I do wrong? I made sure to download the newest version like you said. |
Furthermore, do you have the University EP? There's an interaction that requires that EP but technically it should still work without it. What Patch do you use? Do you happen to have NRaas Error trap as well, and if you do, could you give me the XML file it created?
Thank you!
Field Researcher
#30
5th Dec 2020 at 10:56 PM
Posts: 245
Quote: Originally posted by Lyralei
Furthermore, do you have the University EP? There's an interaction that requires that EP but technically it should still work without it. What Patch do you use? Do you happen to have NRaas Error trap as well, and if you do, could you give me the XML file it created? Thank you! |
I'll test it some day. Until then, here is what I know.
- I have all the Expansion Packs.
- I use the traditional CD-ROM version of the game.
- I use the latest CD-ROM Patch, which is at V1.69 .
- It does not trigger an error. It simply does not do anything if you click on or near it, but you can still park a chair there. The game says it's there, it just... is invisible and not selectable.
Does it help that I did not use the Sims III Pack version? I put it in as a Package.
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Jesus loves you and died for you!
Your resident prude! A pox on all who remove the "censor blurs" on showering (etc.) Sims!
Test Subject
#31
8th Dec 2020 at 1:51 PM
Posts: 6
Hi there,
I got the message "There was a problem, couldn't get the settings. System.ArgumentException: An element with the same key already exists in the dictionary" etc what do I do?
I got the message "There was a problem, couldn't get the settings. System.ArgumentException: An element with the same key already exists in the dictionary" etc what do I do?
#32
8th Dec 2020 at 2:09 PM
Posts: 3,860
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Quote: Originally posted by bubblybunni
Hi there, I got the message "There was a problem, couldn't get the settings. System.ArgumentException: An element with the same key already exists in the dictionary" etc what do I do? |
Now I am trying to fix this, but the major issue I assumed I fixed (Which was when you switch saves). If it isn't, do let me know!
Test Subject
#33
9th Dec 2020 at 4:02 AM
Posts: 6
Quote: Originally posted by Lyralei
Heya! When you see this error, the 'sewables' already exists. The error basically says 'Hey we noticed this project already exists in our list, so we've canceled it'. But the error by itself is quite innocent and it won't affect the sewing table's functionality in any way Now I am trying to fix this, but the major issue I assumed I fixed (Which was when you switch saves). If it isn't, do let me know! |
Thank you!
Test Subject
#34
20th Dec 2020 at 3:26 PM
Posts: 6
Hello,
Me again.
My sim can start a project, but she can't continue. The option is grayed out and it says "another sim is using the table".
Also, can the Sim create clothes or only buy items?
Me again.
My sim can start a project, but she can't continue. The option is grayed out and it says "another sim is using the table".
Also, can the Sim create clothes or only buy items?
#35
21st Dec 2020 at 12:33 PM
Posts: 3,860
Thanks: 8561 in 67 Posts
Quote: Originally posted by bubblybunni
Hello, Me again. My sim can start a project, but she can't continue. The option is grayed out and it says "another sim is using the table". Also, can the Sim create clothes or only buy items? |
Regarding the clothing, I think you were the same person asking this in the comment section, so I'll put my response here as well for others:
Quote: Originally posted by Lyralei
I'm currently working on an implementation for it! It's a bit tougher to code in than it sounds, but i'm managing it. I'm currently also working on a new project so it might come out a bit slower, but I will promise this will be in a new version of the sewing table! |
#36
25th Mar 2021 at 1:05 PM
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Heya everyone!
It's been a while I mentioned how things are going with the sewing table, so I figured i'd give you all an update
There is a new update coming soon! What I'll be adding is the following:
It's been a while I mentioned how things are going with the sewing table, so I figured i'd give you all an update
There is a new update coming soon! What I'll be adding is the following:
- Sims can now create clothing! The clothing will be unlocked in-game of course, so it works a bit like clothing you unlock with a career.
- A new dialogue I made will show all clothing
- The sewing table will now appear when on low-texture settings! And no longer be invisible
- Adding a tutorial tab in the tutorials section in the game (the one where you see about gameplay and how to do stuff basically )
- Limiting the possibility for the game to create 'failure object' patterns. Which is still a hard one to tackle!
- Limited the possibility for patterns to be patterns but when created, being non-existence
- Fixing that popup on the load screen, although I'm sure it will sneak up, because that thing is just cursed lol
- The chair will now have only one slot to slot to. The previous version would have two to put the chair on and one of them would make it so the sewing table would say there was no chair So that's fixed!
- Some behind the scenes code bug fixes (like that the sewing table would share the same progress if you had two, rather than keeping it to one sewing table)
- Additional CASParts! Still need to make a few more
- (Still need to fix that bug where children/toddler meshes become these noodly monsters :p)
- Hand stitching, but that's indeed either this update or another one
- Adding sewing machine sound
- Sim taking measurements and gifting the clothing piece to another sim to wear
#37
25th Mar 2021 at 4:31 PM
Posts: 978
Thanks: 1928 in 13 Posts
This is really exciting!
I don't have this in my game because it doesn't suit the personalities of my current actives, but I'm very interested in playing with it!
Echo Weaver's Simblr: http://echoweaver.tumblr.com/
A portrait in stubbornness - Playing the same legacy since 2009
Sample a Brave Legacy: http://sims3sample.illation.net
I don't have this in my game because it doesn't suit the personalities of my current actives, but I'm very interested in playing with it!
Echo Weaver's Simblr: http://echoweaver.tumblr.com/
A portrait in stubbornness - Playing the same legacy since 2009
Sample a Brave Legacy: http://sims3sample.illation.net
#38
25th Mar 2021 at 8:13 PM
Posts: 3,860
Thanks: 8561 in 67 Posts
Quote: Originally posted by echoweaver
This is really exciting! I don't have this in my game because it doesn't suit the personalities of my current actives, but I'm very interested in playing with it! |
Test Subject
#39
8th Jan 2023 at 4:48 PM
Posts: 1
Hi!
I've been trying to add custom furnitures to this mod using the tutorial the modpage links to. Everything seems to be fine except for there being no thumbnails in neither the build/buy menu or the sewing machine menu, and I can't figure out why ):
Also, in build/buy the object has the icon for high end loft after i've made it sewable for some reason?
The clothing part of the mod works great for me though! Thank you for this mod, it really adds a lot of gameplay.
I've been trying to add custom furnitures to this mod using the tutorial the modpage links to. Everything seems to be fine except for there being no thumbnails in neither the build/buy menu or the sewing machine menu, and I can't figure out why ):
Also, in build/buy the object has the icon for high end loft after i've made it sewable for some reason?
The clothing part of the mod works great for me though! Thank you for this mod, it really adds a lot of gameplay.
#40
23rd Jan 2023 at 6:40 PM
Posts: 3,860
Thanks: 8561 in 67 Posts
Quote: Originally posted by Miolop
Hi! I've been trying to add custom furnitures to this mod using the tutorial the modpage links to. Everything seems to be fine except for there being no thumbnails in neither the build/buy menu or the sewing machine menu, and I can't figure out why ): Also, in build/buy the object has the icon for high end loft after i've made it sewable for some reason? The clothing part of the mod works great for me though! Thank you for this mod, it really adds a lot of gameplay. |
Ohh @Miolop i'm so sorry I didn't see this sooner!
First, regarding the high-end loft one... I don't know why, but EA seemingly has given that pack some sort of "oh if we don't know the group, it's High-end loft", which isn't the case with any SPs after this pack. Rest assured though, your downloaders don't need high-end loft for it (I happened to not have this when I made the sewing table. but it would work just fine)
Regarding the thumbnail part... I have noticed that as well, and I'm guessing it has something to do with changing the group id. The game seems to have a tendency to use the group + Instance ID when generating thumbnails. I'm guessing, because we've changed the OBJD now, the game doesn't know how to link the thumbnails any longer.
However, my theory on fixing this, is to use Custom thumbnails instead. I still have to test this myself, but that's the only technical thing I can think of that may bypass this issue.
Also! If you have released the set, feel free to PM me the link! I'll add it to the sewing table's description, so other people can enjoy it!
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