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- Common Threads - Stupid/Random Questions V4
#24576
13th Aug 2020 at 5:24 AM
Posts: 1,872
Thanks: 1087 in 19 Posts
The vast majority of houses I lived in and visited had the kitchen at the back and it was more convenient for kids playing at the back to come in and have a snack. I like the revised floor plan above with the kitchen at the back, but yes the entrance to the sunroom isn't ideal.
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#24577
13th Aug 2020 at 9:28 AM
Posts: 2,846
Thanks: 196 in 2 Posts
Thanks for the feedback everyone! I finally settled on this:
"May the sunlight find you, thy days be long, thy winters kind, thy roots be strong." -Grand Oak Tree, DAO
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
Bored? Read an unfinished legacy or sim story. | aka Kelyns | she/her
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
Bored? Read an unfinished legacy or sim story. | aka Kelyns | she/her
Test Subject
#24578
13th Aug 2020 at 5:24 PM
Posts: 18
Thanks: 56 in 3 Posts
Is there a reason why HCDU starts crashing whenever I try to run it?
#24579
13th Aug 2020 at 6:20 PM
Posts: 16,719
Thanks: 1741 in 12 Posts
Undoubtedly, but that sentence doesn't contain nearly enough information to figure it out.
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
#24580
13th Aug 2020 at 6:22 PM
Posts: 2,846
Thanks: 196 in 2 Posts
Maybe your folder has too much stuff; try taking out some downloads and then running it. That's usually the case when I have problems with the HCDU.
"May the sunlight find you, thy days be long, thy winters kind, thy roots be strong." -Grand Oak Tree, DAO
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
Bored? Read an unfinished legacy or sim story. | aka Kelyns | she/her
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
Bored? Read an unfinished legacy or sim story. | aka Kelyns | she/her
Test Subject
#24581
13th Aug 2020 at 6:44 PM
Posts: 18
Thanks: 56 in 3 Posts
Quote: Originally posted by Peni Griffin
Undoubtedly, but that sentence doesn't contain nearly enough information to figure it out. |
Im sorry! I was such in a rush to find out what was wrong that I did not proofread before submitting.
Quote: Originally posted by Phantomknight
Maybe your folder has too much stuff; try taking out some downloads and then running it. That's usually the case when I have problems with the HCDU. |
I thought the same, but when i take out some of my bigger folders it still acts the same.
In a more descriptive explanation, when I run HCDU it opens fine but when I press "scan" it immediately crashes. Its not like it happened all of a sudden since I just installed ts2 and went on a download spree.
EDIT: It was a locale issue, I usually change my system locale to Japanese so my computer can get along better with some singing synthesizers.
#24582
14th Aug 2020 at 4:35 PM
Posts: 2,627
Thanks: 3 in 1 Posts
I know the conversion for SC4 squares to TS2, but does anyone know of a conversion for the height of terrain. Like... if something is 5 clicks high using the FT modifyNeighborhoodTerrain cheat, how high is that in SC4? (SC4 can use numbers, btw, which I can see with terrainquery, but I don't know the units. Just want to know if there's a resource that compares that to TS2 somewhere.)
Scholar
#24583
14th Aug 2020 at 4:52 PM
Posts: 1,125
Is there any easy way to tell in game how many Sims someone has woohooed?
#24584
14th Aug 2020 at 6:03 PM
Posts: 637
Thanks: 478 in 1 Posts
Quote: Originally posted by sturlington
Is there any easy way to tell in game how many Sims someone has woohooed? |
Cyjon's Debugger has an option under Information.../LTW Report which displays statistics for all lifetime wants for the current sim, including the number of WooHoos.
All of my Conversions, Creations and Stories may be found here:
HobbesED's Conversions and Creations
My most recently shared items (with pictures) may also be found here:
HobbesED's Dreamwidth
#24585
14th Aug 2020 at 6:55 PM
Posts: 1,196
^ that's a very easy way to do it, but if you want to do it without CC just go through their memories & count the Woohoo memories. Just remember that Public Woohoo has a separate memory than normal Woohoo, so if your Sim has done both Woohoo and Public Woohoo with the same Sim don't count those twice.
#24586
15th Aug 2020 at 9:17 PM
Posts: 355
Thanks: 65 in 4 Posts
Quote: Originally posted by sturlington
Is there any easy way to tell in game how many Sims someone has woohooed? |
Christianlov's woohoo-monitor at Simbology: http://www.simbology.com/smf/index.php?topic=8908.0
Scholar
#24587
16th Aug 2020 at 3:39 PM
Posts: 1,125
Thanks for the helpful responses to my woohoo question. I've decided not to worry about it. My Sims will either achieve that want through their natural activities, or they won't. They really don't need any help from me.
So here's a new stupid/random question: If I have a zombie living in my neighborhood somewhere, will they show up on community lots that other Sims are visiting? I'm asking because Vidcund does want to make a zombie, and I thought it might be funny after he gets tired of it to drop it on an empty lot in the desert somewhere, and it occasionally shows up around town to provide some local color (but not really play it because I don't think they are all that interesting).
So here's a new stupid/random question: If I have a zombie living in my neighborhood somewhere, will they show up on community lots that other Sims are visiting? I'm asking because Vidcund does want to make a zombie, and I thought it might be funny after he gets tired of it to drop it on an empty lot in the desert somewhere, and it occasionally shows up around town to provide some local color (but not really play it because I don't think they are all that interesting).
#24588
16th Aug 2020 at 8:35 PM
Posts: 3,776
EDIT: I missed seeing your post where you decided not to bother counting woohoos. I'll leave this stuff here anyway in case someone else finds it useful.
There's also Squinge's old Date Counter which Lord Darcy reskinned
https://modthesims.info/d/270365/sq...2008-01-30.html
Aaroneous' Sim Manipulator has a "stats" option added to the self-click menu which lets you choose "Hidden Stats". See the attached screenshot.
https://simmanipulator.forumotion.c...sim-manipulator
Your game should treat the zombie like any other inactive playable and it should have the same chance to randomly spawn on a community lot that they do.
I use Midgethetree's zombie mods in my game. Zombies modded this way are great fun and potentially dangerous as townies, but they are unfortunately even more boring than the EA version as playables. Unless there's a compelling reason to keep a zombie in the family, I usually just convert them into townies and let them do their own thing.
https://midgethetree.tumblr.com/tagged/dl-zombies
Thanks to Crmelsimlover for sharing these rare Christianlov mods for TS2: Cpack editor with working face DNA fixer and Skin Selector Painting Prototype. Instructions for adding custom skins to Skin Selector at post #5 here. Instructions for using the DNA fixer at post # 2662 here.
Quote: Originally posted by sturlington
Is there any easy way to tell in game how many Sims someone has woohooed? |
There's also Squinge's old Date Counter which Lord Darcy reskinned
https://modthesims.info/d/270365/sq...2008-01-30.html
Aaroneous' Sim Manipulator has a "stats" option added to the self-click menu which lets you choose "Hidden Stats". See the attached screenshot.
https://simmanipulator.forumotion.c...sim-manipulator
Quote: Originally posted by sturlington
So here's a new stupid/random question: If I have a zombie living in my neighborhood somewhere, will they show up on community lots that other Sims are visiting? I'm asking because Vidcund does want to make a zombie, and I thought it might be funny after he gets tired of it to drop it on an empty lot in the desert somewhere, and it occasionally shows up around town to provide some local color (but not really play it because I don't think they are all that interesting). |
Your game should treat the zombie like any other inactive playable and it should have the same chance to randomly spawn on a community lot that they do.
I use Midgethetree's zombie mods in my game. Zombies modded this way are great fun and potentially dangerous as townies, but they are unfortunately even more boring than the EA version as playables. Unless there's a compelling reason to keep a zombie in the family, I usually just convert them into townies and let them do their own thing.
https://midgethetree.tumblr.com/tagged/dl-zombies
Thanks to Crmelsimlover for sharing these rare Christianlov mods for TS2: Cpack editor with working face DNA fixer and Skin Selector Painting Prototype. Instructions for adding custom skins to Skin Selector at post #5 here. Instructions for using the DNA fixer at post # 2662 here.
#24589
16th Aug 2020 at 9:22 PM
Posts: 558
Thanks: 540 in 5 Posts
Does a Sim's lifetime want change when the game is reset? (ie, addition of a mod or switching computers).
I might one day finish my Zanes Hollow project, but I wouldn't hold my breath. Until then, you can see what I'm up to on my Simblr!
I might one day finish my Zanes Hollow project, but I wouldn't hold my breath. Until then, you can see what I'm up to on my Simblr!
Mad Poster
#24590
16th Aug 2020 at 9:34 PM
Posts: 3,725
Thanks: 9560 in 44 Posts
No, it doesn't.
#24591
16th Aug 2020 at 9:48 PM
Posts: 286
Potentially neither stupid nor random, but it doesn't warrant a full thread and I thought here would be good for traffic:
I'm thinking about attempting to host a contest, and was wondering if there's anyone who has previously hosted a contest who I might be able to PM about it?
♫Cuz I don't have a home in this life, I have to roam. Got nowhere to lay my head, so I'll follow you instead, and set my gaze on the place I'm going to. Til then I'm homeless, but I'll roam with you...♫
My Simblr: http://natteryaktoad.tumblr.com
I'm thinking about attempting to host a contest, and was wondering if there's anyone who has previously hosted a contest who I might be able to PM about it?
♫Cuz I don't have a home in this life, I have to roam. Got nowhere to lay my head, so I'll follow you instead, and set my gaze on the place I'm going to. Til then I'm homeless, but I'll roam with you...♫
My Simblr: http://natteryaktoad.tumblr.com
#24592
17th Aug 2020 at 3:21 AM
Posts: 212
Thanks: 113 in 2 Posts
I've been cleaning out my cc hairs and realized that about 3/4 of the time you can see the sims' scalp through the hairdo and it drives me nuts! Has anyone ever tried to make a "skullcap" accessory or something that goes under the hair and is in the appropriate colours to block the scalp from showing? Is that even possible?
#24593
17th Aug 2020 at 4:11 AM
Posts: 16,719
Thanks: 1741 in 12 Posts
Yes. I've got some. Only for adults, alas, and I'd have to look to see where I got them.
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
#24594
17th Aug 2020 at 8:47 AM
Quote: Originally posted by pinkdynamite
I've been cleaning out my cc hairs and realized that about 3/4 of the time you can see the sims' scalp through the hairdo and it drives me nuts! Has anyone ever tried to make a "skullcap" accessory or something that goes under the hair and is in the appropriate colours to block the scalp from showing? Is that even possible? |
There are Pooklet and MM scalp caps. ( try scalp instead of skull in Google)
I find though that with a lot of hairstyles the caps themselves show and spoil it. I want some smaller ones.
https://maxis-continued.tumblr.com/...p-cap-accessory
https://mrs-mquve-cc.tumblr.com/pos...m-and-fission-f
"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Field Researcher
#24595
17th Aug 2020 at 6:14 PM
Posts: 427
Can you get abducted from a vacation home?
#24596
17th Aug 2020 at 6:54 PM
Posts: 3,392
Quote: Originally posted by Coriel_Muroz
Can you get abducted from a vacation home? |
Don't have tried it yet but I think it may be possible. They can get pregnant at vacation, though pregnancy timer will count ahead when they arrive home.
Field Researcher
#24597
17th Aug 2020 at 10:57 PM
Posts: 427
Quote: Originally posted by Annaminna
Don't have tried it yet but I think it may be possible. They can get pregnant at vacation, though pregnancy timer will count ahead when they arrive home. |
After hours and hours of Dirk watching for UFOs with no luck, Lilith got abducted. So it's definitely possible at a vacation home.
#24598
19th Aug 2020 at 7:53 AM
Posts: 2,846
Thanks: 196 in 2 Posts
Is there official steps on how to do a 50/50 written up somewhere? I was in the help forums today and wanted to suggest it for a few simmers and realized it might be helpful to link instructions.
"May the sunlight find you, thy days be long, thy winters kind, thy roots be strong." -Grand Oak Tree, DAO
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
Bored? Read an unfinished legacy or sim story. | aka Kelyns | she/her
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
Bored? Read an unfinished legacy or sim story. | aka Kelyns | she/her
#24599
19th Aug 2020 at 9:17 AM
Posts: 7,885
Thanks: 204199 in 307 Posts
Quote: Originally posted by Phantomknight
Is there official steps on how to do a 50/50 written up somewhere? I was in the help forums today and wanted to suggest it for a few simmers and realized it might be helpful to link instructions. |
Of course, and it's in the help wiki Game_Help:Finding_Problem_Custom_Contentwiki, which is linked to before users start a new thread. Something they are supposed to read, and walk thru, but never bother.
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#24600
19th Aug 2020 at 11:58 AM
Posts: 3,518
Thanks: 1562 in 6 Posts
Anyone know of a quick way to find out if a clothing mesh has morphs? I'm in the mood to fix all my missing morphs so I wannna ride this wave of productivity before it fizzles out, but checking each mesh in SimPE is a little tedious. Not as tedious as it could be, because all my meshes are merged into eleven files rather than 2893 separate ones, but it's still a lot of button clicking and any tips that could speed it up would be greatly appreciated.
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