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Test Subject
Original Poster
#1 Old 3rd Jul 2020 at 2:58 AM Last edited by Lyralei : 16th Jul 2020 at 11:29 AM.
Default 7 Custom Wands - Can Be Bought In Buy Mode And At The Realm Of Magic Vendor!
PART 1

Here are 7 custom wands - they are purchasable at the "Potion Ingredients Vendor" at "Caster's Alley" - with the "Wand Vendor Mod." They are also purchasable in "Buy Mode" in the miscellaneous appliances section.

Also, this is not a override, you can use EA's and other's wands with mine.

PART 2

With the Wand Vendor Mod your sims can buy Wands and my other mods (magic ingredients) at the "Potion Ingredients" vendor. You only need to download and install it like the other downloads in this post. When you go to the Potion Ingredients Vendor in the "Realm of Magic" you will be able to see the wands in a buy menu and purchase them there.



I hope you and your sims enjoy (:



Types Of Wands With Polycount For Wands (Each LOD1 And LOD 2 Are The Same) And Costs:

-Rose Wand
5033
$1500

Twinkle Wand:
7522
$820

Pegasus Wand:
5401
$325

Firefly Caster:
5732
$935

Wand Of Truth:
5435
$325

Wand Of Love:
4045
$325

Spellcaster Of Darkness:
6140
$5000

Thank you !
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Virtual gardener
staff: administrator
#2 Old 16th Jul 2020 at 11:33 AM
Hi @Laurenbell2016 !

We've moved the thread to creator feedback, but that's really to make it easier to prepare for uploading The queue is for checking if everything is correct and good in quality, rather than serving as a help. But! We're more than happy to help you prepare in here, the Creator Feedback Forum (hence the move).

Now I think the images aren't up to date yet since what was up, was the alignment of the mesh in the hand. The Pegasus wand does seem fixed, which is awesome! Thanks for doing that

Another thing is that the LODs still need to be fixed, where LOD1 is actually lower than the LOD0 polycount. This is due to that people with low-end computers can still use your meshes without the game crashing. Here's again a tutorial for this, It's a CASpart item but the same process counts for objects too  : https://sims4studio.com/thread/9464...ectly-make-lods

Any feedback is of course welcome!
Test Subject
Original Poster
#3 Old 18th Jul 2020 at 10:10 PM
Default Help
So what you need is lower polycount/faces?

Thank you.

LB
Virtual gardener
staff: administrator
#4 Old 19th Jul 2020 at 2:40 PM
Quote:
Originally Posted by Laurenbell2016
So what you need is lower polycount/faces?

Thank you.

LB
Heya! 

So our first concern was really that the wand LODs seemed to always have the same vertices count, which is quite bad if the mesh is already 5k. 

Now, I can't actually remember if your mesh had the same thing, but regular wands in-game have 2 phongs. one is 12 faces, the other phong is 70 faces:
 
Now the 12/24 is basically the box which is important for snapping it to a sim's hand IIRC. The 78/126 is the wand. For you, I think the bottom phong is just i.e 5033 right? Also, the dropdown for your mesh, does that just show LOD0 high and Shadow LOD0? 

But basically what needs happening is:
- If LOD1 even exists for your mesh (this is not the Shadow lod), which our system seemed to pick up, make sure that it's LOD0 divided by, say, 2 in polycount. (if that makes any sense :p)
- For the Rose wand, Spell caster of darkness wand and the Pegasus wand, the wands aren't actually in the sim's hand in the images. 

After that it should be good to go!
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