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Reversing the recolour linking process
No, it's not what it sounds like.
I've downloaded these lovely shirts from
Bunhead, but unfortunately the chest (skin) area is mapped to the shoulder. This wouldn't be too bad - a bit of flat skin, noticeable lack of neck and chest detail - except that on my default skins, there is a whopping great divide right down the middle of that area, between the detailed, shiny shoulder texture and the flat, dull background texture.
I've remapped the offending area, and it works fine, however; the textures have the whole chest area white on the alpha. I really don't want to have to edit every single texture to get this fix looking right, especially as I'd like to be able to redistribute the mesh fix.
But there is hope! The skin parts of the mesh are a separate group, with a separate texture. Replacing the texture for that group with a blank (transparent) texture fixes the problem - but again, that means I have to edit every single recolour file to replace the redundant texture with a blank image.
So what I'm wondering is, is there a way that I could edit the mesh file to force it to use a specified texture for that group - one that would be part of the mesh file - instead of allowing it to look for a texture in the recolour files?
Hope I've made some sense, and I hope even more that there is an answer
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What I lack in decorum, I make up for with an absence of tact.