Hi there! You are currently browsing as a guest. Why not create an account? Then you get less ads, can thank creators, post feedback, keep a list of your favourites, and more!
Quick Reply
Search this Thread
Mad Poster
#33676 Old Yesterday at 8:54 AM
I am pretty sure the exercise bike is a requirement (or at least a suggestion!) in the asylum challenge description.

I use the sims as a psychology simulator...
Advertisement
Mad Poster
#33677 Old Yesterday at 8:55 AM
Quote: Originally posted by sturlington
Vampires are also so fragile. I know that can be modded, too, but I still find them tedious to play. I prefer werewolves, and I have a mode that enables them to attack other Sims to fill their hunger bar. It was very satisfying playing my YA werewolf in college and letting him attack the cow mascot who was picking on him.


I did that too, and then I regretted it because that meant I had a bunch of uncontrollable annoying werewolf dormies who all transformed into wolves every day and constantly howled and made my other sims pee themselves and lose aspiration points.

Quote: Originally posted by simsfreq
I am pretty sure the exercise bike is a requirement (or at least a suggestion!) in the asylum challenge description.


The requirement is one skilling item for each skill. You could technically choose a TV or a radio for body, rather than any exercise equipment. Or you can live on the wild side like Ephemeral Toast did and use the dance sphere.
Needs Coffee
retired moderator
#33678 Old Yesterday at 10:15 AM
Quote: Originally posted by simsfreq
I am pretty sure the exercise bike is a requirement (or at least a suggestion!) in the asylum challenge description.


Most people would have the fix to stop the 'bike of death'. So would not make a difference used or not.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Scholar
#33679 Old Yesterday at 12:36 PM
Quote: Originally posted by kestrellyn
I did that too, and then I regretted it because that meant I had a bunch of uncontrollable annoying werewolf dormies who all transformed into wolves every day and constantly howled and made my other sims pee themselves and lose aspiration points.


The mod I'm using gives you a choice so you don't have to turn the other Sim into a werewolf when you attack them. I'm very choosy about who actually gets to be a werewolf in my game. I was just imagining all those dormies being werewolves on top of their other issues!
Test Subject
#33680 Old Yesterday at 2:52 PM
Is it safe to delete a pregnant sim with moveobjects? Somehow she is started to shine like witch and I try to solve the bug somehow. Reseting with ForceError and BoolProp did not work.
Mad Poster
#33681 Old Yesterday at 4:21 PM
Yes. It is always safe to delete a sim with move objects.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Field Researcher
#33682 Old Yesterday at 5:10 PM
Is there a way to fix how the terrain looks on a lot imposter? What I mean is, can this be fixed? I tried the obvious (cut out the foundation, use flatten lot tool, then re-raise, save with flat terrain) that did nothing, and it looks the same. If I move the lot to bin, the ground is flat. The terrain appears to be a part of the lot itself (it shows like that even when moving it).

Any ideas? Or am I just being too picky on how it should look?

It's bugging me now.
Screenshots

Shabado... sha..ba..doo..badooo
Mad Poster
#33683 Old Yesterday at 5:36 PM
Have you tried Smooth Edges on the Lot Adjuster?

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Field Researcher
#33684 Old Yesterday at 6:31 PM
Quote: Originally posted by Peni Griffin
Have you tried Smooth Edges on the Lot Adjuster?

Just tried this (My first time using lot adjuster tbh :p). Sadly, also didn't fix it, I finally got it to show flat underneath when actually flat, but as soon as I re-raise it to as shown in the picture, it goes bumpy again. Must be some kind of game limitation.

(I'm starting to accept odd looking terrain, I get the funny looking lots with basements too.)

Shabado... sha..ba..doo..badooo
Mad Poster
#33685 Old Yesterday at 8:46 PM
Quote: Originally posted by Peni Griffin
Yes. It is always safe to delete a sim with move objects.


I would not recommend it if they are the only playable on an owned business lot.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
e3 d3 Ne2 Nd2 Nb3 Ng3
retired moderator
#33686 Old Yesterday at 9:28 PM
Quote: Originally posted by iforgot
Is there a way to fix how the terrain looks on a lot imposter? What I mean is, can this be fixed? I tried the obvious (cut out the foundation, use flatten lot tool, then re-raise, save with flat terrain) that did nothing, and it looks the same. If I move the lot to bin, the ground is flat. The terrain appears to be a part of the lot itself (it shows like that even when moving it).

Any ideas? Or am I just being too picky on how it should look?

It's bugging me now.

You may get different results if you increase the resolution of the lot Imposters, Lazy Duchess' RPCLib or RPC Launcher will do this (Note- will increase your graphics overhead!). Or, changing the z height of the imposters might help (this will change the height of all hood imposters too).
If none of that works, then you could manually change the imposter textures, but this is not permanent if you edit and resave the lot.
Instructor
#33687 Old Today at 2:26 AM
Why do some of the lots on my lot bin have these red lines in the corner? The group of four at the middle are taken from the Arbor Falls recreation from here on MTS, the one highlighted is one I'm currently working on.

Nice Rachel we're having.
My C:Simblr!
Page 1348 of 1348
Back to top