Replies: 2 (Who?), Viewed: 506 times.
#1
31st May 2023 at 3:05 PM
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#2
2nd Jun 2023 at 5:10 AM
#3
2nd Jun 2023 at 6:12 PM
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Posts: 489
Thanks: 10 in 2 Posts
TS3 mesh is probably using a shader to have transparent functionality on that part of the mesh. I don't know what the TS4 equivalent is, but TS3 mesh groups have shaders defined in the Material property and will only render according to alpha information when using a shader that does that. Something similar on the TS4 side will probably allow these meshes to have the same functionality. Found some info on the TS4 equivalent here. |
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