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- Ongoing - Getting the final touches for my modular stairs
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- Ongoing - Getting the final touches for my modular stairs
Replies: 10 (Who?), Viewed: 1567 times.
#1
4th Jan 2021 at 3:59 PM
Posts: 59
Thanks: 267 in 4 Posts
Getting the final touches for my modular stairs
I'm creating my first modular stairs and I've succesfully managed to make them work in-game. However, there are a few things that don't work like I'd like them too, so I was wondering if you could help me solve those little issues to make them suitable for being uploaded here.Firstly, I designed the stairs for being used without railing. When in game I hover the railing tool over the placed stairs, the mesh is changed to the original maxis one I cloned, only that they retain the new texture. Is there a way to nullify the effect of the railing tool on my stairs?? Secondly, the thumbnail, name and description of the stairs aren't showing properly in game. The thumbnail is the original mesh one but with the new texture I gave. The name, price and description are blank even though I changed the catalogue description in SimPe.
I'd be very grateful if you could help me with these issues, as I'm a noob in creating objects but I'm willing to learn more and start creating more complex things ^^ Thanks a lot !!
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#2
4th Jan 2021 at 10:35 PM
Posts: 7,904
Thanks: 204849 in 302 Posts
Modular stairs have several meshes and each one has a part of the railing, so make sure you edit the mesh of every single one to remove the railing. As for the description, you need to add/edit a str resource as well as your new text file. https://hugelunatic.com/modular-stairs/
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#3
5th Jan 2021 at 11:46 AM
Posts: 59
Thanks: 267 in 4 Posts
Thank you so much for the info HugeLunatic, I appreciate it a lot I used your tutorial for creating the new str resource for the price/name/description and edited the text file as its explained, but I must have misunderstood something because now the in-game catalogue shows the name and description of the railing tool, not the ones I wrote in the stairs info resource strings '^^
#4
5th Jan 2021 at 7:15 PM
Posts: 7,904
Thanks: 204849 in 302 Posts
Try a Fix Integrity on the package, maybe a resource is not using the 0xFFFFFFFF instance. Otherwise I think I'd need to look at the package and the script file.
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#5
6th Jan 2021 at 8:22 PM
Posts: 59
Thanks: 267 in 4 Posts
Hi HugeLunatic, I tried Fix Integrity, but it didn't fix the problem. Probably I misunderstod some step in creating the str or the script, should I create a new thread in the repair centre forum?
#6
6th Jan 2021 at 10:09 PM
Posts: 448
Thanks: 4268 in 42 Posts
Probably best to attach the files for Huge Lunatic to look over. She can find the problem very quick and help you out. Also, I'm wondering if you may have used a number for your set that is already assigned to another set of CC modular stairs in your game folders. Or the original Maxis set, even.
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We have been stuck too long with "New Mesh" as the apex of creation.
_ WesHowe
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We have been stuck too long with "New Mesh" as the apex of creation.
_ WesHowe
#7
7th Jan 2021 at 7:53 PM
Posts: 59
Thanks: 267 in 4 Posts
Hi d4RE, thanks for your advice. I'm attaching the files then. I gave the stairs the number 1612 (a number I remember easily) after checking in sims wiki list that the number wasn't in use, I'm not sure if something related to that could be the problem
Attached files:
HinokiModularStairs_thesimsrsi(MTS).rar (23.5 KB, 4 downloads) | |
1612_thesimsrsi_hinokistairs.txt (278 Bytes, 5 downloads) |
#8
7th Jan 2021 at 10:20 PM
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Thanks: 204849 in 302 Posts
The GUID for the Stair Modular - Deck Green - Portal - A OBJD is still the original from the green deck stairs you cloned. Give that one a new GUID and it should work.
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#9
7th Jan 2021 at 11:35 PM
Posts: 59
Thanks: 267 in 4 Posts
Hi again HugeLunatic !! I'm sorry for being such a pain in the a** but I changed the GUID you indicated (I made a slip and forgot to change that one U_U) and although the stairs work perfectly now, the in-game catalogue still shows the descrption of the railing tool and a thumbnail of the green deck stairs but with my texture applied
#10
8th Jan 2021 at 11:03 AM
Posts: 7,904
Thanks: 204849 in 302 Posts
Oh, hrm. I also removed the (MTS) from the text file as well as the filename (because symbols slow loading) before I realized the missed GUID. They showed up correctly in my game, proper price, name, description. I would say they were perfect, but I'm a bit obsessed with everything being recolorable. :D
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#11
8th Jan 2021 at 3:24 PM
Last edited by thesimsrsi : 8th Jan 2021 at 4:13 PM.
Posts: 59
Thanks: 267 in 4 Posts
Oh, is that so ?? Then I'm gonna remove the (MTS) from both places to see if that could be the issue. Thank you so much for your help !!
(EDIT: HugeLunatic, you were right, it was the (MTS) thing !!! Now the problem it's just the thumbnail, but I'm going to research a bit in the forum about this because I think I saw some threads talking about thumbnails issues)
TBH, I was going to upload this separately, but I'm now trying to create a molding (cloned from a fence) and a column to make a themed set, so I'll probably venture into recoloring to make a greater quality set :P
(EDIT: HugeLunatic, you were right, it was the (MTS) thing !!! Now the problem it's just the thumbnail, but I'm going to research a bit in the forum about this because I think I saw some threads talking about thumbnails issues)
TBH, I was going to upload this separately, but I'm now trying to create a molding (cloned from a fence) and a column to make a themed set, so I'll probably venture into recoloring to make a greater quality set :P
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