#2
19th Feb 2005 at 12:53 AM
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Depending on what 3D program you made the mesh in, you should be able to export an image called a UV map. That will be a diagram that shows you where your colours will go onto the object itself.
Get the UV map, draw in your texture, then load your object up in SimPE. Go down to texture image, plugin view, and import your texture there. If you have the DDS tools (I highly recommend them, they're marvellous!) Just right click on the picture and choose "build DXT", then select the image you made.
That's probably the best way to do it, but if you don't have the DDS tools you can click "import" and choose your image". Then you need to right click the newly imported image and choose "update all sizes".
Commit, save.
That should pretty much do it!