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- Downloads - Mods that conflict with pescado's romancemod?
Replies: 3 (Who?), Viewed: 1263 times.
#1
6th May 2013 at 4:38 AM
Last edited by IChoseThisName : 7th May 2013 at 1:39 AM.
Posts: 225
This user has the following games installed:
Sims 2, University, Nightlife, Open for Business, Pets, Seasons, Bon Voyage, Free Time, Apartment Life
Mods that conflict with pescado's romancemod?
Out of the blue I began having a bizzare jump bug; the sims wouldn't even be doing anything, they'd just reset themselves over and over. It took me a little while to notice. So I started pulling files and came to the conclusion that Pescado's "romancemod" is causing the weirdness. But-t-t, it was working properly before, so I can only assume that I downloaded something else that conflicts with it. Without it in there just now, I have no problems, but I do want it.. so if anyone has a comprehensive list and/or knowledge of mods and things that screw this one up, please let me know so I can fix my stuff.
Build: 1.12.0.188 at Dec 11 2008,20:49:06 Object id: 270 name: G001_User00475 - Abhijeet Stack size: 8 Error: Problem executing script (TestSittingPlacement): Run-time: (none):0: attempt to call a nil value stack traceback: (none): in function `TestSittingPlacement' Iterations: 75 Frame 7: Stack Object id: 772 Stack Object name: Bed - Single - Expensive - E - Head Node: 0 Tree: id 8506 name 'CT - Test Sitting Read To Sleep Location' version -32758 from BedGlobals Prim state: 3 Params: 270 Locals: Frame 6: Stack Object id: 0 Node: 0 Tree: id -1 name 'No behavior' version 0 from Prim state: 1 Params: Locals: Frame 5: Stack Object id: 772 Stack Object name: Bed - Single - Expensive - E - Head Node: 65534 Tree: id 9574 name 'Interaction - Read To Sleep - Test' version -32750 from PersonGlobals Prim state: 0 Params: Locals: 315 Frame 4: Stack Object id: 0 Node: 0 Tree: id -1 name 'No behavior' version 0 from Prim state: 1 Params: Locals: Frame 3: Stack Object id: 340 Stack Object name: Shakerlicious Fridge 1 Node: 39 Tree: id 8233 name 'Function - Main - Process Autonomy' version 57 from PersonGlobals Prim state: 0 Params: Locals: 0 0 0 Frame 2: Stack Object id: 270 Stack Object name: G001_User00475 - Abhijeet Node: 14 Tree: id 8283 name 'Function - Main - Loop' version 96 from PersonGlobals Prim state: 0 Params: 0 20 1 Locals: 0 Frame 1: Stack Object id: 270 Stack Object name: G001_User00475 - Abhijeet Node: 6 Tree: id 8193 name 'Function - Main' version 118 from PersonGlobals Prim state: 0 Params: Locals: 1 20 0 Frame 0: Stack Object id: 270 Stack Object name: G001_User00475 - Abhijeet Node: 1 Tree: id 4096 name 'Function - Main' version 2 from TemplatePerson Prim state: 0 Params: Locals:
Most people learn by observation, and there are the few who learn by experimentation. And then there are those who actually TOUCH the fire to see if it's really hot.
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#2
6th May 2013 at 6:11 PM
I can think of several things that you can do:
1) Download the Hack Conflict Detection Utility (HCDU) from Sims 2 / Programs:
http://www.simwardrobe.com/
When you run the HCDU, it will tell you whether it finds any conflicts.
2) Do the game program FAQ again, but always be sure to leave romancemod in your Downloads folder. This should help you to find anything which conflicts with romancemod.
3) Re-read all of the documentation for all of your mods. Hopefully, a creator has documented the conflict.
1) Download the Hack Conflict Detection Utility (HCDU) from Sims 2 / Programs:
http://www.simwardrobe.com/
When you run the HCDU, it will tell you whether it finds any conflicts.
2) Do the game program FAQ again, but always be sure to leave romancemod in your Downloads folder. This should help you to find anything which conflicts with romancemod.
3) Re-read all of the documentation for all of your mods. Hopefully, a creator has documented the conflict.
#3
7th May 2013 at 1:37 AM
Posts: 225
Quote: Originally posted by Mootilda
When you run the HCDU, it will tell you whether it finds any conflicts. |
Most people learn by observation, and there are the few who learn by experimentation. And then there are those who actually TOUCH the fire to see if it's really hot.
#4
8th May 2013 at 11:51 PM
Just in case you're not monitoring the LotAdjuster thread, I've added instructions for adding a roadless lot to your neighborhood.
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