Posts: 2,832
Thanks: 6616 in 20 Posts
15 Achievements
Yeah, that was what I meant. The global skeleton gets copied to the Sim when they are created, changes to the global skeleton would wreck almost everything... I think that there is a template CRES that CAS uses in the .package files, but I am not recommending anyone other than someone bent on research or disaster try changing that. Changing the CRES of a created Sim only modifies that character copy.
The reason I thought about the CRES was that for that high a shoe, the only way to work with the hips at the default height and have the bottom part of the shoes above ground would be to shorten the legs. And that amount of leg and calf shortening would produce a character that would look like a side-show freak. If you raised the Sims in the air some, these shoes should fill the gap between the feet and ground. Now I can think there could be other side effects... the sim may float in a chair, or on a bed. Not sure, I never tried making something like this. However, remember all the animations were created for a Sim of the standard height, so things that fall too far from the norms might be able to work standing, but then fail during ordinary play.
<* Wes *>
If you like to say what you think, be sure you know which to do first.