#5
15th Sep 2006 at 12:22 PM
Posts: 4,403
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In my experiences, especially in the base game,
1. one can build walls up to the last 2nd GRID ROW to the edge of a lot.
2. one can build walls up to the last 3rd LINE to the edge of a lot.
3. with the "moveobjects on" cheat, a 2x2 can be treated back like a 2x3 lot, and so as 3x2 back like a 3x3 lot... coz the road itself is ? x 1. So, a in-game 6x5 lot is actually made from a 6x6 lot template.
4. fences are allowed to buit to the edge of the lot as long as they can't suppot the next level of grid layer.
So what?
One can build diagonal walls on the last 2nd grid row.
and if one builds a foundation block with the ["ctrl-delete"+"1 mouse click"], the side of the foundation block which is on the either the last grid row or the last second line will be grahpically silented at least or unable to form.
Since I've various game versions, so I build my lots in the base game predominantly for the largest compatibility. There're still some features I miss too much to give up the base game copy while not messing around with EP1 much. If I need certain features for NL or OFB, I'll do the basic lots in the base game and then import them into my NL and/or OFB copies... Yes, multiple-stage-processing. :D, so the OFB moveobjects cheat bug is never a problem to me.